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Randomizer question
Archive: 4 posts
I have a randomizer choose between 1 and 7 on a selector but every time I unpause it chooses 6. I change it to play mode and it chooses 6 again. That defeats the whole point of what I'm trying to do if it keeps choosing the same number. Is there anyway to fix this? | 2011-04-13 00:18:00 Author: Unknown User |
Emit the randomizer. Each time it is emited, it starts a new pattern. I know what your going to say. "But then I can't have the wires connected." Well that's where tags come in. Emit the randomizer with a different tag at each output and each input on the selector has a tag sensor. Does that make sense? | 2011-04-13 00:41:00 Author: riverad08 Posts: 104 |
I think they have a tendency to chose the pattern they'll excute instantly, rather than choose the next output randomly as it's needed. When in create mode this also applies, so if it chooses 6 as the first output, even if you rewind it still has the same pattern stored? Have you tried going back to your pod then re entering the level? It should choose a new sequence then. I don't know the ins and outs of how they work but I've came across the same issue with one of my levels - if I choose to replay in play mode it always follows the same pattern, but once I come out of the level and back in a new pattern is set. If you're still having trouble, maybe it's glitched? Replace it with a new one and see if that does anything, or have it turn on at a certain point by isolating it on its own circuit board or something, then again I don't see why you'd need to do that, it should just work. | 2011-04-13 01:13:00 Author: Xaif Posts: 365 |
Thanks. Leaving the level and going back made it choose another number. | 2011-04-13 02:09:00 Author: Unknown User |
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