Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
#1
Projectile damage logic
Archive: 16 posts
makin a top down shooter i want to make series of ships that take a certain amount of hit before being destroyed please help me i seen the tutorials on the forum but they arent making sense to me with appying the logic to my enemy i know a few things how to get it to follow you and how to destroy the enemy but it only takes one shot help me fix my issue pleeeeeeeeese | 2011-04-12 05:51:00 Author: Unknown User |
Use a counter and set it to how many shots neccessary you want to kill it. | 2011-04-12 06:04:00 Author: fireblitz95 Posts: 2018 |
u sure its that simple what gets connected to what the only thing on my chip that im missing is impact sensor and destroyer untill i find out how this works | 2011-04-12 06:23:00 Author: Unknown User |
do your enemies have lifebars? | 2011-04-12 06:35:00 Author: LBP2_Tutorialist Posts: 225 |
No they dont just the basics for following the player | 2011-04-12 06:48:00 Author: Unknown User |
ok then. just like fireblitz95 was saying,but here is my translation; if your making your own projectiles place a tag on the projectile. then on the logic for your enemy ships, place an impact sensor set to 'require tag' yes and match the tag and the impact sensors together. then place a counter and set it to the amount of hits you want the enemy to take before it explodes then wire the impact sensor to the counter. If you're using the MM projectiles, then just use a projectile sensor and set it to the amount of hits you want the ship to take before it explodes. I hope this helps | 2011-04-12 06:55:00 Author: LBP2_Tutorialist Posts: 225 |
makin a top down shooter i want to make series of ships that take a certain amount of hit before being destroyed please help me i seen the tutorials on the forum but they arent making sense to me with appying the logic to my enemy i know a few things how to get it to follow you and how to destroy the enemy but it only takes one shot help me fix my issue pleeeeeeeeese Depends what your using for projectiles. I would place a tag on the projectile and on the enemy I would put an impact sensor set to the color of the tag. Hook the impact sensor up to a counter. Then hook the counter up to a destroyer(include ridgid connections) and score giver. Make sure also that enemy has an anti gravity tweaker so he doesn't drop from the sky and maybe a follower so the enemy can track you. Note: put everything on microchips. Also make sure you test this out in play mode. Sometimes play mode acts out differently than create mode. Finally capture your enemy or even better capture the microchip so you can place it on whatever type of enemy you'd like. | 2011-04-12 07:05:00 Author: METALPUNKS Posts: 306 |
impact sensor to counter then to destroyer? any special settings for these different attributes excuse my ignorance im a newcomer but child of helghast will be coming soon | 2011-04-12 07:06:00 Author: Unknown User |
yes that is the correct set-up. Impact sensor should be set to require the projectiles tag and include touching should be on. The destroyer should be set to how you want it to disappear. That's about it! | 2011-04-12 07:10:00 Author: LBP2_Tutorialist Posts: 225 |
Someone else posted the answer as I was typing my answer up. I just looked at your question again. To make things simple just place a counter in-between what you already have set up. | 2011-04-12 07:10:00 Author: METALPUNKS Posts: 306 |
not sure if impact sensor goes into icrement or reset do you invert output on counter? | 2011-04-12 07:13:00 Author: Unknown User |
don't invert the counter. and the impact goes in the increment | 2011-04-12 07:16:00 Author: LBP2_Tutorialist Posts: 225 |
tried that i connected the impact sensor to both inputs tried them both and connected destroyer to the output and when i hit play my enemy ship exploded instanstly | 2011-04-12 07:28:00 Author: Unknown User |
tried that i connected the impact sensor to both inputs tried them both and connected destroyer to the output and when i hit play my enemy ship exploded instanstly Are you making sure the counter is set to 0 and set to how many times you want to hit the ship for it to destroy. | 2011-04-12 09:26:00 Author: METALPUNKS Posts: 306 |
And don't hook up the impact sensor to both inputs of the counter, because one is input and the other is reset. You can't start and reset something at the same time. | 2011-04-12 23:04:00 Author: fireblitz95 Posts: 2018 |
Also make sure that you're not not wiring the impact sensor directly to the destroyer. remember: Impact Sensor to Counter's Increment input. Counter to destroyer. | 2011-04-13 02:19:00 Author: LBP2_Tutorialist Posts: 225 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.