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#1
Life since they arrived
Archive: 9 posts
Hey, I have made and finished my first platforming level!!! "Make your way through the old abandoned City with only sackbots and the beating of your heart for company..." Makes it sound sorta scary... Sorry for no pics had no time, making next Level! hopefully get pics during next few days Hope for some positive feedback! -- Gamerater15 http://lbp.me/v/zpv91z | 2011-04-09 20:56:00 Author: Gamerater15 Posts: 80 |
Queued Up. I love platforming levels | 2011-04-10 01:42:00 Author: Unknown User |
Really short. With more creativity this can go somewhere. | 2011-04-10 05:48:00 Author: Unknown User |
i have started part 2 and should be up and on my planet sometime during the easter holidays if anyone has some music making skills and would like to help just give me a message on LBPcentral or on PSN. Music making skills-- PSN ID - Type of music you can make - approx. how long you are on LBP a week - Time zone - or if possible, i know it is short but, could someone try to record the level? <3<3<3 -- thanks in advance! Gamerater15 | 2011-04-10 13:30:00 Author: Gamerater15 Posts: 80 |
http://ib.lbp.me/img/ft/dfbc6404262e62e1d59e5d16b7436dbc24b05196.jpg http://i5.lbp.me/img/ft/2759630bf723461d849b948efc4cedfea8cf0e8a.jpg http://id.lbp.me/img/ft/4ad828dd2eb10e9d70697dad2cf2f1f5a070af50.jpg http://ie.lbp.me/img/ft/07e4a88aaadf34cda4a5cf7fd8f10a3f5f3494a3.jpg http://ie.lbp.me/img/ft/67e098c200fbd350691481fb4d852c3f19def500.jpg | 2011-04-10 15:48:00 Author: Gamerater15 Posts: 80 |
Life since they arrived - part 2 is currently at 50% ! | 2011-04-10 17:46:00 Author: Gamerater15 Posts: 80 |
I see you used some ideas from the early NEBULA Level towards that rocket in picture 1 Looks like your visual skill are improving! If I could add a few points; -Layer implementation is a big factor in level creation. Try using them to their full potential as much as possible, even if that means sacrificing a layer for a wall or some background visuals. - I understand your trying to make the level look like it is in ruins, but making gaping holes in the middle of the ground on a non- platforming section is a no-no. Like I said before, use the thin layers that are placed between the sackperson-Occupied layers to make your gaping holes in. If you want it to look like the Occupiable layer was effected by whatever struck the ground, Using a few Realistic stickers like "Dirt Patch", "Rust Spot" Or even "Smudged Fingerprint" stickers to really make the ground look roughed up, without actually having a scratch on it. -Using Gameplay cameras in a bad way can change the level around quite durastically. Use them wisely if you need them, and never put a sudden ackward camera in front of a major gameplay/Platforming part, or another significant area of your level. This may seem like a little change, but it makes a huge difference! -Make a custom badge in a empty level. Start with a large peice of "Blue Wood", "Cardboard", Or another material without an outstanding texture. (MM likes to use sponge) Add whatever kind of stickers you want the player to see on the badge in the middle, and go into front view mode. Take a picture of the sticker, and make sure that it doesnt catch your sackperson, the level background, or anything but your badge. Go into level settings, and find the picture you took and apply it to the badge. Thats all I have for input, but if you follow these steps, I garuntee youll love the look and feel of your next level -Grayspence | 2011-04-10 20:15:00 Author: grayspence Posts: 1990 |
thanks for the points Gray! i will use them in part 2 ( which is currently at around 75% ) | 2011-04-11 10:26:00 Author: Gamerater15 Posts: 80 |
Life since they arrived... Part 2! http://lbp.me/v/zw4yjm Life since they arrived... Part 2 is now finished! after 3weeks of blood sweat and tears, lol please play it | 2011-04-17 18:55:00 Author: Gamerater15 Posts: 80 |
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