#1
Sackbots that can swim
Archive: 14 posts
I've been having a pretty annoying issue with sackbots: They can't swim. It would be great if I could create a level with a playable character that can swim. Sure, it'd be hard for Media Molecule to program, but I would greatly appreciate this. After all they've been able to fit in this game, I think they could do it. What do you think? | 2011-04-09 16:40:00 Author: Sonik42 ![]() Posts: 76 |
I also would like swimming sackbots. Altough it does look weird to have sackbots swim because they are robots and they would get electrocuted. Still something I want though. I also want sackbots that can use the Grapple Hook! It's something that I really miss and it could make awesome cutscenes with sackbots doing amazing stunts with a grapple hook. Those two are things I still want for sackbots. | 2011-04-09 17:01:00 Author: yoda97yoda ![]() Posts: 121 |
That is annoying Sackbots don't swim, you could make some epic cutscenes with that. I thought i had a solution to that by making a donut shaped thing with thick layers on both sides but the sackbot still died. :| | 2011-04-10 23:44:00 Author: Unknown User ![]() |
LOL, it's because there robots, and they short ciruit, but yeah, they should be able to swim, it would look cute ^ ^ Making Beach levels oh yeah aw yaaaaaaaah | 2011-04-23 17:03:00 Author: GreenGhost28 ![]() Posts: 85 |
you should be able to switch between swimmable and short-curcuit | 2011-04-23 17:07:00 Author: Gamerater15 ![]() Posts: 80 |
They should make it so that if it's behavior is set to Act, a little option will appear that tweaks if they can swim or not. | 2011-04-23 20:28:00 Author: lemurboy12 ![]() Posts: 842 |
Turn on Zero-Buoyancy and[/or] Dampening and the turn your sackbot sideways. Move the arms when recording in Act mode. DONE. See my level: http://lbp.me/v/ykgqfb it has a swimming sackbot. But Mm said that they "were going to input less-used features" like this soon. | 2011-04-23 22:26:00 Author: Cronos Dage ![]() Posts: 396 |
Sackbots should be able to swim depending on what you set them to. If they're set to sackbot, then they'll short circuit but if you set them to sackboy, they'll be able to swim. | 2011-04-24 14:28:00 Author: Unknown User ![]() |
Sackbots should be able to swim depending on what you set them to. If they're set to sackbot, then they'll short circuit but if you set them to sackboy, they'll be able to swim. A lot of people also hate how Zombot is Zombot but there's not Zomboy or Zombsack, whatever you should call it. | 2011-04-25 01:01:00 Author: Cronos Dage ![]() Posts: 396 |
But Mm said that they "were going to input less-used features" like this soon. Really? I thought the general response to this kind of suggestion was 'AI would be too intensive and take up too much thermo for omnidirectional movment'? | 2011-04-25 01:19:00 Author: iliketosayblah ![]() Posts: 77 |
'AI would be too intensive and take up too much thermo for omnidirectional movment'? ... Followers are omnidirectional... And its not like a sackbot doesnt notice up/down, it tries its best to get down/up when its set to follow. water shouldnt be an issue at all. | 2011-04-26 22:46:00 Author: Luos_83 ![]() Posts: 2136 |
Great idea, but they'll have to cut out any navigation*, so the only options might be follow and act... but a great idea anyway. With this stuff, even just follow and act, we could do amazing cinematics and possibly make our own navigation systems with logic!![]() *Because that would take tons of work. | 2011-04-27 20:08:00 Author: octopus_567 ![]() Posts: 116 |
not at all, botpathing would be relative easily to make. | 2011-04-28 20:05:00 Author: Luos_83 ![]() Posts: 2136 |
Using bounce pads in water is messed. Especially with sackbots. DON'T TRY IT. | 2011-05-01 01:59:00 Author: Cronos Dage ![]() Posts: 396 |
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