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#1

Logic Stops Working

Archive: 4 posts


'Tags' stay on when turned off, 'camera' not activating when player is in front of it, 'follower' stops following. I have to remake it for it to work again, but can stop working any time or some other logic stops working...this is a serious problem I only noticed it the last 2 days. Has anyone else run into this problem?2011-04-08 20:58:00

Author:
hungryhippo
Posts: 76


I was working on a level in which I had a DCS following a sackbot when things started to quit working. After tearing apart the level and reworking logic, I discovered when I captured my sackbot I also captured the DCS behind it. The paricular sackbot was also sporadically respawned by an emitter which was also emitting another DCS. While building and testing I probably had created about 7 exact same DCS all stacked together on 7 poeces of holo. The logic on my level quit working correctly or consistantly until I figured it out. Not sure if this is your issue but it is something to think about.2011-04-08 21:32:00

Author:
Unknown User


I had that happen to me a lot too on my Sonic level. I had to import backups when it happens because remaking it from scratch will take way too long. I don't know if its because of the thermo is high or because of that AND i have a lot of things emitting later in the level.2011-04-08 22:06:00

Author:
JKthree
Posts: 1125


I had something similar happen I was creating a teleporter that destroys the old device when the new one emits. and this was all done with tags and such. well It would only work like once or twice then the new teleporter would get destroyed. After much deliberation, I found out that one of the tags was activating the desrtroy mechanism on the new object and was a difficult fix because it was only on screen for a few frames. but I discovered it and managed to work through and fix it2011-04-08 23:00:00

Author:
Unknown User


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