Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
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Material sensor
Archive: 10 posts
How about a sensor that works in the same way as a Sackboy sensor but allows you detect if material (other than the material it is on + include rigid connections) is in the proximity. You could then easily achieve things like getting a plane to fly over the contour of some land or similar. And other useful possibilities. | 2011-04-08 15:02:00 Author: faulky Posts: 80 |
You know, thats it not so bad idea For now you can only detect hologram touching with impact sensor that can work in similar way since holograms dont collide | 2011-04-08 16:19:00 Author: Shadowriver Posts: 3991 |
Yeah that would be a good idea. possible idea for crator pack 2. | 2011-04-08 16:47:00 Author: craigmond Posts: 2426 |
all you need is a tag on the material and some tag sensors as the "material sensors" lol | 2011-04-10 10:34:00 Author: Unknown User |
all you need is a tag on the material and some tag sensors as the "material sensors" lol It's not it ;] what we talking here is hybrid of tag and impact sensor, detecting any material within the range. Normal tag sensor can only detect one point on the material which is tag, spaming them is not very clean way to do things, so such "material sensor" is quite a nice idea | 2011-04-10 13:58:00 Author: Shadowriver Posts: 3991 |
...what we talking here is hybrid of tag and impact sensor, detecting any material within the range. Instead of a Tag Sensor, create a detection zone out of hologram, and attach an Impact Sensor. This will detect any material inside the detection zone, with the added advantage of being able to use any shape of detection zone, not just a circle. To exclude detection of a specific object, such as the plane example, just glue the hologram to the edges of the plane. | 2011-04-10 14:42:00 Author: Aya042 Posts: 2870 |
all you need is a tag on the material and some tag sensors as the "material sensors" lol As Shadowriver explained, that would only detect a single point within the material. Instead of a Tag Sensor, create a detection zone out of hologram, and attach an Impact Sensor. This will detect any material inside the detection zone, with the added advantage of being able to use any shape of detection zone, not just a circle. To exclude detection of a specific object, such as the plane example, just glue the hologram to the edges of the plane. Very clever (SilverScorp had a nice tutorial on a similar subject). I do like the idea of a material detector of any shape but a simple tag would enable you to do the basics of it very quickly. | 2011-04-11 11:41:00 Author: faulky Posts: 80 |
Yeah I agree. It would be a useful addition. | 2011-04-11 12:06:00 Author: craigmond Posts: 2426 |
How about a sensor that works in the same way as a Sackboy sensor but allows you detect if material (other than the material it is on + include rigid connections) is in the proximity. You could then easily achieve things like getting a plane to fly over the contour of some land or similar. And other useful possibilities. that would make programming AI objects much easier. i assumed something that logical would be in the editor from launch. but strangely not. perhaps MM simply ran out of time. | 2011-04-15 05:42:00 Author: sellfcon Posts: 79 |
Just an addition, options could include: - Include rigid connections, Yes/No - Material Type: Any/Cardboard/Wood/Glass etc - Trigger radius max and min - Material requires tag: Yes/No (only gives output if detected material has a tag on it - options for colour/label) - Visible in play mode: Yes/No Feel free to add your own. | 2011-04-15 09:17:00 Author: faulky Posts: 80 |
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