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How do I end a Cut Scene level (with/without a level link)?
Archive: 6 posts
The whole cut scene plays out perfectly, but I can't figure out how to get it to end with a "continue" option so it goes directly to a linked co-op level. First thing I tried was a Game Ender on a sequencer, but that doesn't work(!?!). I've tried ending the whole thing with a battery on a sequencer that is connected to a scoreboard or a level link, but that doesn't end the level. If I destroy the entrance, the level seems to fail out so I doubt that would give the "continue" option either. I've not published yet. How does this work? | 2011-04-06 20:56:00 Author: discokrakken Posts: 108 |
just put a wire directly onto a level link and it should activate as soon as the wire receives a signal. if you used a sequencer to make the movie then just put a battery at te end and connect the battery to the level link. | 2011-04-07 00:01:00 Author: Skalio- Posts: 920 |
Should this work with a scoreboard also, if I don't want to link levels? I swear that I tried this and it didn't work. I'll have to give it another shot. | 2011-04-07 01:45:00 Author: discokrakken Posts: 108 |
Connecting a wire to the scoreboard will merely activate it as if it were a checkpoint. Use a Game Ender set to 'Success' to have the player(s) spawn at the scoreboard right away. | 2011-04-08 15:35:00 Author: Blue Helmet Posts: 306 |
I think the game ender is a tiny bit glitched though as i used it on a sequencer and it didnt work until i shortened the sequencer down so the edge of the game ender met the end on the sequencer. | 2011-04-08 16:04:00 Author: craigmond Posts: 2426 |
If that happens maybe hooking up a battery on the sequencer to a game ender off the sequencer will work? | 2011-04-08 17:14:00 Author: Xaif Posts: 365 |
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