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Weird advice that helps me make levels.

Archive: 8 posts


Hello everyone!

Well, when I started playing this game I had and still have trouble making up something original for someone to play. Then I found this video on youtube that actually helped me out. So I thought to myself that maybe this can help out some other players too.

Warning: it has nothing to do with LBP2 and it may not be appropriate for some viewers.

Heres the link http://www.youtube.com/watch?v=hqZAxLqJkzA
2011-04-05 22:46:00

Author:
Unknown User


There are a few things in that video that aren't very appropriate for a family site...You may want to either put a warning or take down the link and explain the video's contents instead. 2011-04-05 23:40:00

Author:
TheZimInvader
Posts: 3149


Please describe this said video, Im not gonna watch it since I got my family right behind me...2011-04-06 00:44:00

Author:
BonBonBoi
Posts: 246


Stop thinking what to do, just do something

On 2nd thouth.... this is style of working is widely used in LBP1 and 2 since begining.
2011-04-06 04:03:00

Author:
Shadowriver
Posts: 3991


All the things that guy listed are what make artists artists and moreover he is denying a lot of things that make humans human. Just "doing" isn't creative or even intelligible, like stringing a load of random letters together instead of crafting a sentence.

I didn't know who Sol LeWitt was but if you look up his work it's patently obvious he wasn't an artist.

Worst advice ever.
2011-04-06 09:52:00

Author:
Ayneh
Posts: 2454


All the things that guy listed are what make artists artists and moreover he is denying a lot of things that make humans human. Just "doing" isn't creative or even intelligible, like stringing a load of random letters together instead of crafting a sentence.

I didn't know who Sol LeWitt was but if you look up his work it's patently obvious he wasn't an artist.

Worst advice ever.


Well there obviously could be a huge debate as to who does and who doesn't qualify as an artist. To Sol LeWitt's defense I do quote from his wikipedia entry:

To date, LeWitt's most highly valued works at auction have all been three-dimensionall structures, the earliest of which date to 1965. His auction record of $520,000 was set in 2006 by his three-dimensional structure Wall Floor Piece #1 (1976) at Christie's, New York.
Which kind of gives a hint as to what others thought of his value as an artist.
2011-04-06 15:35:00

Author:
freak42
Posts: 43


All the things that guy listed are what make artists artists and moreover he is denying a lot of things that make humans human. Just "doing" isn't creative or even intelligible, like stringing a load of random letters together instead of crafting a sentence.

I didn't know who Sol LeWitt was but if you look up his work it's patently obvious he wasn't an artist.

Worst advice ever.

I don't think so, first thing first this advice is not some general advice how to make art, it directed to some specific problem

Theres lot of creators that wants to create perfect creation because they fear how they gonna reacived and they never publish there creations or stop working them in half because they stop liking them, but some of them might be cool. I see coasterfreak12 as prime example of that, he made a series of light out levels in LBP1 and none seen the light of sun and seen ton of cool things that he made and he never released it.

I think this advice is directed for this kind of people. Worrying how your thing will be receive only stops you for doing anything and most impotently it stop you from developing yourself. Just do what you want and see how it will be received by yourself, you eventually may do something that people will like it.

And bt im with freak42, art can be anything and it's not closing to what human think as normal or not normal, that a biuty of the art
2011-04-06 16:43:00

Author:
Shadowriver
Posts: 3991


Enjoyed that, thanks. I've already learnt not to care what others think though, it's quite a good piece of advice in general 2011-04-06 16:57:00

Author:
kirbyman62
Posts: 1893


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