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Tutorial on Sackbot Attacks: Collision Detection and Hit Reactions

Archive: 8 posts


Pretty self-explanatory. Just posted this new tutorial to answer a few things I've been asked by multiple people. Most of it is very basic, though there is at least one "trick" I haven't seen others use.

You also get a sackbot that has two good attack animations, the ability to block, and the ability to get hit by by the attacks of other sackbots. Take two of those guys into a level (and change one of them so they're on different color controllinator channels), and you've already got a basic combat system.

Let me know if I should clarify anything!

Thanks guys,

Alex
http://lbp.me/v/zr9j7y
2011-04-05 20:35:00

Author:
Alic
Posts: 81


Finally, love your levels and been following the tutorials but couldn't quite understand how to make the attacks collide with an object.2011-04-05 20:39:00

Author:
CYBERSNAKE
Posts: 280


Yep, this should help with that. This one should also be a lot easier to follow than the first, and even a bit easier to follow than the second. The tools just aren't used in as tricky a way. Also hoping to encourage creativity -- I didn't put my exact hit reactions in, and instead put the basic stuff you need to get it looking good, and tried to suggest ways people can come up with their own (hopefully more awesome) hit reactions.

It's actually really fun, experimenting with different hit reactions. The LBP2 mover/rotator tools are so easy to use and so powerful.

Is there anything else you think should be in there?

Alex
2011-04-05 21:01:00

Author:
Alic
Posts: 81


Great level, that goes unsaid for anyone willing to share innovative logic and even make a tutorial. I had kinda figured you were using something similar to this idea to get the enemy sackbots to react, so I experimented with it myself. I'm still having trouble on my animations and A.I. but it's just a matter of fine tuning.

As for your bots, I love how you don't just give it away, but actually put just enough together to get people moving and thinking to come up with their own ideas. Branching out will make the LBP community more versatile.

Instant Heart on this level.
2011-04-06 01:23:00

Author:
Unknown User


very good tutorial. It would be cool if you could set the microchip contents to "visible in play mode", then copy them onto the back wall rather than using stickers. Then you could use movie cameras and holograms to highlight sections of circuit your explaining. It's a lot more work, but stickers are a little blurry. Other than that it's a wicked tutorial, and the concepts in it are awesome! There's a lot of stuff in there I'd never thought of doing! keepup the great work!!!

If you get a free second, check out my little big planet adaptation of the classic tank shooter, Scorched Earth. https://lbpcentral.lbp-hub.com/index.php?t=54300-Scorched-Earth-Little-Big-Planet-Style

Thanks,

Cam
2011-04-06 11:31:00

Author:
Unknown User


its a great tutorial and its helped me further with the sackbots im trying to set up! cant wait for more!
also loving the point someone said above how you dont just make it easy as in giving everything out that you do but allow us to experiment and create our own unique logics on sackbots!

thanks!!
sackbot flux.
2011-04-09 22:40:00

Author:
Unknown User


Eager to check it out!2011-04-10 00:34:00

Author:
Hoplyte
Posts: 100


Just played through the level and collected the prize. Once again, suberb job, tutorial is crystal-clear, and I'm excited to finally start using them.

That said, Part 2a of my level is done and it's right here:http://lbp.me/v/zsf2hz
LBPCentral Forum Link: https://lbpcentral.lbp-hub.com/index.php?t=54554-Sacknight-2a-Fetch-Quest-of-the-King
2011-04-10 08:57:00

Author:
Hoplyte
Posts: 100


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