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Sackbot with a flashlight on the right hand?

Archive: 5 posts


Is this possible?
Im making a horror level (So far, is actually quite scary. Especially because everything is the level is in low volume, except for the scary sounds. they are loud as **** )

But the atmosphere is dark, very dark. So a flashlight is necessery. I have a light, but i want it to be stuck on the sackbots (the player) right hand. So he can light up areas by holding R2 and moving the right stick.

But, how do i do that? Is it even possible? Thanks!
2011-04-05 19:42:00

Author:
DoomeDx
Posts: 132


I believe the only things you can attach to a sackbot's hands are decorations.2011-04-05 19:56:00

Author:
KnutsoPX
Posts: 116


I've seen sackboy costumes that appear to have a ps3 move controller in their hands. Maybe there's some way to create the illusion of a flashlight by putting a circle piece of holo over the sackboy with a follower and rotator and a light. This along with the move costume should be convincing if its done right.

I've seen that costume in a bunch of the costume levels published around the place. If you can't find it add me and send a message mentioning the costume and I can send it to you.

And as as Knutso mentioned you can attach decorations to a sackbot and I'm nearly sure there are some lights that behave like decos. But you'd have to check that.
2011-04-05 21:13:00

Author:
Chicago51
Posts: 258


Yeah there are several decos, not sure if there is a light, but a follower with a joystick rotator and and AND to only turn on when the player is aiming hand.2011-04-05 21:21:00

Author:
celsus
Posts: 822


Hi
Try this.
First , make an arrow pointing right out of thin holographic material of brightness 0, and place it in front of the player. On the centre of this place a microchip.
On the microchip put a controllinator (set as a nearest player reciver), an ANTI-GRAV (set to anti grav 100 and dampening of 98), a FOLLOWER (set to max speed of 100, can change layer, strenght of 100, nim radius 0, max radius of 40), a JOYSTICK ROTATOR and a TOGGLE.

THE FLASHLIGHT- Go to the goodies bag and select the spotlight from the lights. Place it down and on it put a chip, on this put another antigrav (set to antigrav 100 only)
now, go one layer back from the thin layer arrow we made with the spotbulb and shrink it till its a suitable scale size for sackboy to be holding, and tweak its settings as desired). Now, with the grid off, position it so its about the same distance away from sackboy as his outstretched arm. When your happy with its position select the holographic arrow layer in front of it and glue the holo layer to the spotlight (be careful not to glue it to the floor or any other walls etc).

THE LOGIC- Open up the chip on the holographic arrow and wire up the following-
From the controllinator, connect the right sticks left/right to the left/right input on the JOYSTICK SELECTOR and the right sticks up/down to the joystick selectors up/down input. Wire the controllinators R2 output to the TOGGLE (with current state at no)- and wire the toggle directly to the the flashlight object. THats it- a basic flashlight setup.

HOW IT WORKS- As the controllinator is on reciever and follower is set at the same speed as the player (100), they follow the player perfectly. The right stick controls the rotator to rotate in the way its pushed (how it aims). The R2 button is wired to 2 functions. 1.-into the rotators on/off (so the r2 must be held in for the rotator to work and means the right arm looks like its aiming the spotlight., and 2.- it connects to a toggle that says, press R2 and the spotbulb stays on, press R2 again and the light is off.
The antigrav on the the actual spotlight object means gravity wont effect it and as its glued to the rotatable holographic arrow, it points where the arrow points.

I hope this is of help my friend :-)

FIX... I wasnt at my ps3 to try this but having tried it, I notice that aiming the spotbulb down causes problems- the method i gave works fine for aiming as long as when you go to move, make sure the bulb isnt touching anything or aimed at the ground.
A solution would be, instead of the spotlight, extend the point of the arrow about 5 squares and glue any 'thin/flat' light in place instead and hook that up the same way as the spotlight bulb was- It doesnt look as effective as the spotlight, but avoids the collision problems. If you want that 'cone of light effect, glue a holographic triange with brightness 20 onto the arrowand wire that up to the toggle asd well as the flat light.
2011-04-07 01:53:00

Author:
Sean88
Posts: 662


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