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Question about the checkpoints
Archive: 4 posts
I'm trying to make it so in the beginning of the level your talking to a Sackbot and then you die and spawn somewhere else rather than the first checkpoint. How do I do this? Kill the sackboy and spawn somewhere else. | 2011-04-05 01:17:00 Author: Unknown User |
Connect a switch to the checkpoint you want to spawn from, preferably the same switch that activates the thing that kills you. | 2011-04-05 01:25:00 Author: Blue Helmet Posts: 306 |
or you could use a player sensor to activate a checkpoint when the player(s) aren't there so that if the player activates the entrance chckpnt again he won't spwn ther again. if that wasn't what blue helmet was trying to say. | 2011-04-05 05:04:00 Author: LBP2_Tutorialist Posts: 225 |
Maybe a deathless teleporter would work if you don't want the sackboy to die? Teleport him after the dialogue to the second checkpoint. I used this for the intro of my level and it seemed to work. | 2011-04-05 16:51:00 Author: faulky Posts: 80 |
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