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Counting the number of objects?
Archive: 4 posts
Hey everyone. I want to count the number of objects with a particular tag in the level, without having an obscenely large amount of tag sensors and such. I am looking for a solution to this, because it's part of an economy system I am thinking about: for each farm that belongs to a particular player, add 1 credit to that person's available funds. I currently have no logic or objects to show mainly because I'm still thinking about how this should work. It seems infeasible to loop through every object with a particular tag and count them within a single frame. =/ | 2011-04-04 19:52:00 Author: Unknown User |
If the farms are to be added/purchased one at a time, then you can just use counters. just add or subtract to it using +/- signals. | 2011-04-04 21:06:00 Author: tdarb Posts: 689 |
You could put a tag on the farm, then have a series of tag sensors that require a different number of tags to activate. For example, tag sensor 1 requires 1 tag to activate, tag sensor 2 requires 2, etc. Depending on how many objects you plan on allowing in the level at max, this might be an easy solution to the problem. | 2011-04-04 21:13:00 Author: Morgana25 Posts: 5983 |
If the farms are to be added/purchased one at a time, then you can just use counters. just add or subtract to it using +/- signals. Derp. I don't know why I didn't think of this before. You could put a tag on the farm, then have a series of tag sensors that require a different number of tags to activate. For example, tag sensor 1 requires 1 tag to activate, tag sensor 2 requires 2, etc. Depending on how many objects you plan on allowing in the level at max, this might be an easy solution to the problem. I had initially thought of this before, but I guess I should have clarified the part with the obscenely large amount of tag sensors. Thanks for trying though. | 2011-04-05 03:32:00 Author: Unknown User |
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