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Question about thermometer efficiency
Archive: 6 posts
When you want an object or piece of environment to stay in one place, which is the most efficient way to accomplish this, thermometer-wise? 1. Glue a piece of dark or light matter to it where the player won't see it 2. Attach a mover with movement of 0 and strength 100% 3. Glue the object to the floor of the level I need to make the thermometer last as long as possible on my next level so I'd like to know this and anything else about LBP2's thermometer that I can. | 2011-04-04 08:22:00 Author: zabel99 Posts: 179 |
Anti-grav tool with 100% dampening I think. I feel it is the best way to handle elements within your level. Don't glue anything to the ground. I did that with my first level, and now if I try to delete something, everything deletes. | 2011-04-04 08:47:00 Author: midnight_heist Posts: 2513 |
Anti-grav tool with 100% dampening I think. I feel it is the best way to handle elements within your level. Don't glue anything to the ground. I did that with my first level, and now if I try to delete something, everything deletes. Nay, I believe rtm once said triangular thin bits of DM take less thermo than anti-grabity switches, and that its prefferable over them. Glueing to level borders is the most thermo efficient solution as fat as I'm aware, tho. | 2011-04-04 10:30:00 Author: Silverleon Posts: 6707 |
I'm using anti-grav switches, and then once that part of the stage is definitely finished, glue the scenery together,and get rid of all the switches bar one to keep the thermo down as much as possible. I wouldn't have done that in LBP1, but the advanced glue tool hopefully puts paid to any unglue-ing issues down the line. | 2011-04-04 10:53:00 Author: julesyjules Posts: 1156 |
Yeah, if you can't glue an object to the level border, just use a triangle of DM/LM. I've tested it out; I can assure you it works. | 2011-04-04 18:02:00 Author: EliminatorZigma Posts: 173 |
So level borders are the most efficient way, but not always the most practical. DM/LM is the next best, huh? Thanks for the replies. | 2011-04-05 01:38:00 Author: zabel99 Posts: 179 |
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