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#1

controlling objects

Archive: 6 posts


I thought there was a tutorial for this somewhere, but can't seem to find it. I want to be able to control a simple object with the L2/R2 buttons without actually being connected to a controllinator, but by merely being in range of it. I've seen it done with moving platforms.2011-04-03 04:06:00

Author:
Brannayen
Posts: 438


Oh your think of that "mind" level okay well see the sneaky thing with that level is that you really are using a controlinator the whole time :0
Its just a complex Sackbot set up to appear at the last check point you "touched" why in the controlinator so really you are using a controlinator its some complax buisness. That even I don't fully get.
2011-04-03 04:13:00

Author:
Unknown User


Ok, I've gotten that far now. I had never messed with using sackbots before, so I had to play with it a little. I have it working now; I can control the sackbot, as well as use the right stick to operate a motor bolt back and forth. Next question (and I did try to come up with the solution myself); how do I make it so I can only operate the motor bolt when the sackbot is close to it? The level I have in mind requires a number of these...I want to operate them one at a time, and only when the sackbot is close to it.2011-04-03 05:20:00

Author:
Brannayen
Posts: 438


Try a Player Sensor.2011-04-03 07:01:00

Author:
Unknown User


how do I make it so I can only operate the motor bolt when the sackbot is close to it? The level I have in mind requires a number of these...I want to operate them one at a time, and only when the sackbot is close to it.

Use remote control recievers, and set the range to where the bot can only activate and control the platforms when it's in the desired area for each platform.
2011-04-03 16:16:00

Author:
Number7Million
Posts: 248


by placing tags and tag sensors you can make the entire setup wireless2011-04-03 18:21:00

Author:
Unknown User


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