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High-Speed Collision Detect & Replay (Burnout Style!) BETA [OPEN!]
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----------------------------------------------------------------------------------------------------------------------- High-Speed Collision Detect & Replay Current status: Open Beta Current stable public version: v0.2 DATE: 03/26/2011 Current version: v0.2.020 -- STABLE DATE: 04/01/2011 Thread Last Updated: 04/02/2011 Open for Requests: YES ----------------------------------------------------------------------------------------------------------------------- http://lbp.me/v/zc824z http://ic.lbp.me/img/bl/9ec8ae7b1a7b86d2c80c66882cf98d8fe47048fc.png High-Speed Collision Detect & Replay (Burnout Style!) fatman689 Have you ever played any of the Burnout games (like Dominator or Paradise)? Well, I've taken the 'crash' system onto LBP2! Just get on the ship, hold R2 and crash into the walls! It will replay your crash scene! AWESOME! Enjoy! I'll give the Speed Detection and Collision microchip as soon as I finish them, I promise! NOTE: Crash replaying and global weather change functions don't work in Play Mode. God (or Mm) knows why. Read the note inside for more info. ----------------------------------------------------------------------------------------------------------------------- Hi there guys! I've been working on a system that could detect the moment a vehicle makes impact with a wall or whatnot an epic speed (configurable). If you want to try it just PM me over LBPC or PSN and I will give you the level key. ----------------------------------------------------------------------------------------------------------------------- Objetives and Known Issues: OBJETIVES: + Main | + Secondary + Detect High-Speed Impact [ ACCOMPLISHED! | 100% ] + Output an analog signal which will report the vehicle's current speed [ ALMOST FINISHED | 75% ] + Track the route the vehicle has followed in the last 5 seconds [ WORKING ON... | 60% ] + Detect the speed of the vehicle during the impact [ NOT STARTED YET | 0% ] + Send an object that will follow the trace at detected speed divided by 2 [ PHASE 1 - TRACE :: WORKING ON... | 70% ] [ PHASE 2 - SPEED :: NOT STARTED YET | 0% ] + Make the chip completely customizable with a built-in set-up page [ NOT STARTED YET | 0% ] ISSUES: - Normal | ! Critical ! Replay only works in Create Mode. - Tracing Object gets stuck sometimes if it follows a trace waypoint near to a wall. ----------------------------------------------------------------------------------------------------------------------- For more info, just post in this thread or PM me. Bye for now! ----------------------------------------------------------------------------------------------------------------------- PSN: fatman689 | 2011-04-03 01:38:00 Author: fatman689 Posts: 54 |
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