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Music Sequencer Hooked Up to Logic Skips First Beat....wtf?
Archive: 4 posts
I have a chip with logic on it. When I make one of the logics play a Music sequencer by hoking it up to it, it skips the first beet when triggered.... Is anyone else experiencing this problem? It seems to happen whether the logic is on a chip or not. | 2011-04-02 05:09:00 Author: Popcornman Posts: 1 |
I would just move the instruments in the sequencer up a beat. It's a small delay but it should help with it skipping a beat. | 2011-04-02 07:10:00 Author: comishguy67 Posts: 849 |
Yeah, I've had the same problem myself with sequencers, like the music sort of "fades" in, missing the very beginning if the song starts immediately...the above suggestion, move all the instruments over a space, does work, unless you plan on looping the music. I haven't really looked too deep into a solution for looped music, though. | 2011-04-02 17:37:00 Author: EvilWuun Posts: 152 |
I have a chip with logic on it. When I make one of the logics play a Music sequencer by hoking it up to it, it skips the first beet when triggered.... Is anyone else experiencing this problem? It seems to happen whether the logic is on a chip or not. This is a known bug. Typical workaround is to put the Music Sequencer on a microchip, tweak it such that its trigger radius covers the entire level, and activate the microchip when you want it to play. | 2011-04-05 20:45:00 Author: Aya042 Posts: 2870 |
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