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Music Sequencer Hooked Up to Logic Skips First Beat....wtf?

Archive: 4 posts


I have a chip with logic on it. When I make one of the logics play a Music sequencer by hoking it up to it, it skips the first beet when triggered.... Is anyone else experiencing this problem? It seems to happen whether the logic is on a chip or not.2011-04-02 05:09:00

Author:
Popcornman
Posts: 1


I would just move the instruments in the sequencer up a beat. It's a small delay but it should help with it skipping a beat.2011-04-02 07:10:00

Author:
comishguy67
Posts: 849


Yeah, I've had the same problem myself with sequencers, like the music sort of "fades" in, missing the very beginning if the song starts immediately...the above suggestion, move all the instruments over a space, does work, unless you plan on looping the music. I haven't really looked too deep into a solution for looped music, though.2011-04-02 17:37:00

Author:
EvilWuun
Posts: 152


I have a chip with logic on it. When I make one of the logics play a Music sequencer by hoking it up to it, it skips the first beet when triggered.... Is anyone else experiencing this problem? It seems to happen whether the logic is on a chip or not.

This is a known bug. Typical workaround is to put the Music Sequencer on a microchip, tweak it such that its trigger radius covers the entire level, and activate the microchip when you want it to play.
2011-04-05 20:45:00

Author:
Aya042
Posts: 2870


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