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#1
What can I use instead of the glue feature?
Archive: 16 posts
Everything unglued, but I was near the beginning of creation so I put everything back without gluing. | 2008-11-30 10:25:00 Author: Unknown User |
Bolts, they're a bit ugly but you can use those, what you can also do is ( if people can't see it ) place just a dot of dark matter on the material to have it floating. | 2008-11-30 10:27:00 Author: Whalio Cappuccino Posts: 5250 |
But something like a floor swtich, I'd have to glue? | 2008-11-30 10:30:00 Author: Unknown User |
Precisely. You don't have to glue those, but I would recommend it. | 2008-11-30 10:31:00 Author: Whalio Cappuccino Posts: 5250 |
Precisely. You don't have to glue those, but I would recommend it. Yeah, I can move them around with my Sackboy in play mode if I try to. I'm using dark matter as the base of my level to have it float. It's not a level that is in midair, but it does dip lower later on, so I'm starting high. | 2008-11-30 10:33:00 Author: Unknown User |
Always start high, you never know when you want to "dip" | 2008-11-30 10:35:00 Author: Whalio Cappuccino Posts: 5250 |
You can use little bits of Dark Matter, and use The Cow glitch (https://lbpcentral.lbp-hub.com/index.php?t=t=5161) to make it fit in with the style of your level. | 2008-11-30 11:50:00 Author: LFF Posts: 434 |
The unglue glitch happens (at least) when something that is glued to another object disappears/dissolves. Therefore all you need to do is make sure points bubbles and dissolvable materials are not glued to anything! Other than that, I use the glue feature pretty often. | 2008-11-30 12:41:00 Author: Linque Posts: 607 |
I once suffered from the unglue bug once. It was a terrible thing and I gave up on the whole level. I was not that far through though, just at the first section I was working on. This was while I was still learning about the create mode. There were point bubbles involved, as well as small amounts of dissolve, but I think it was the sheer number of times I glued and unglued complex objects to each other and the floor. :o | 2008-11-30 13:20:00 Author: Elbee23 Posts: 1280 |
I recently had lots of problems with my level ungluing. I've now split the level into distinct sections with one piece of dark mater to hold the whole section. I keep the sections away from each other during development as much as I can. Also, I realised that if you move the left stick in a particular direction, it will only glue in that direction. If hold L2 it will only glue to whats behind and L1 glues only to whats in front. | 2008-11-30 21:10:00 Author: staticvoid Posts: 37 |
Serious? That's really useful to know! Thanks! | 2008-11-30 21:13:00 Author: BassDeluxe Posts: 984 |
Yeah, I found that out a long time ago, I thought I was the only one that didn't know, guess not though! :eek: Just make sure to lightly move the joystick in the direction, if you hold it too forcefully, you'll lose your form and other worse things can happen. ( Common sense though right? ) | 2008-11-30 21:16:00 Author: Whalio Cappuccino Posts: 5250 |
Also, I realised that if you move the left stick in a particular direction, it will only glue in that direction. If hold L2 it will only glue to whats behind and L1 glues only to whats in front. I must test this... | 2008-11-30 21:34:00 Author: Unknown User |
Brilliant tip - this will save hours of moving of objects around just to glue them and move them back again. Thanks! I think this tip should go somewhere more easily accessible to everyone..... wasn't there a sticky post with known bugs and work arounds? maybe there? | 2008-12-01 00:07:00 Author: chillum007 Posts: 228 |
I wrote the tip into the Creator Tips thread's first post. | 2008-12-01 11:07:00 Author: Linque Posts: 607 |
Yay! My thread is legendary now! | 2008-12-01 12:11:00 Author: Unknown User |
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