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Movie cameras and sequencers
Archive: 5 posts
Movie cameras placed on sequencers don't seem to like to transition to movie cameras placed off sequencers, regardless of whether the movie camera placed off the sequencer is tweaked to transition or not. Anyone know why? | 2011-04-01 02:04:00 Author: Holguin86 Posts: 875 |
Why? Because that's how it was programmed All joking aside, the transitions that happen on a sequencer seem to abide by slightly different rules than cams placed off to begin with. Cams on sequencers ignore things like crossfades unless the cameras overlap in the sequencer window - perhaps this property still applies when transitioning off of them... and since you can't overlap with something that isn't on the sequencer, my guess this is what's going on. | 2011-04-01 02:14:00 Author: Thegide Posts: 1465 |
When i make movies i use sequencers and you dont connect them up you have to overlap them and the further they overlap the longer the transition is | 2011-04-02 21:27:00 Author: craigmond Posts: 2426 |
Well I need to know more about your situation but like in the example where you use Magic Mouths you need to put the output of the magic mouth into the input of the next camera you want to use and then the transition should work. At least that should be all you need to do not positive though. Message me if it didn't work because then I probley explained it wrong. | 2011-04-03 03:55:00 Author: Unknown User |
Transitions only work on the sequencer when in cinematic mode for a level. Yes, it's a bummer. | 2011-04-03 04:29:00 Author: iBubek Posts: 682 |
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