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#1

Can I string along conversations?

Archive: 8 posts


For example, I'd like to string along two speech bubbles since the description I want does not fit in just one.

Is it possible to have as soon as one dialogue bubble leaves, the next one pops up?
2008-11-30 06:54:00

Author:
Unknown User


If you set the mouths very close, the player will usually trigger both at once, resulting in the described effect, more or less. Other than that, no.2008-11-30 06:56:00

Author:
BassDeluxe
Posts: 984


If you set the mouths very close, the player will usually trigger both at once, resulting in the described effect, more or less. Other than that, no.

Ah. I put the second mouth next to it, but it was in the first mouth's zone. This meant that whatever I typed in the first mouth would be in the second mouth, too. Should I make a second mouth out of the first mouth's zone, and then move it into the zone? I will see if this works.

Thank you.
2008-11-30 07:01:00

Author:
Unknown User


Whoa. I have no idea what you just said. LOL

What I'm saying is, put the first mouth first, then the second right after, give them the same range, and the player will trigger one and slide a bit, this triggering the second to be read right after the first.
2008-11-30 07:05:00

Author:
BassDeluxe
Posts: 984


If the first mouth is visible, you can make the second one which continues things and is just next to it invisible. This will help with the illusion that it's the same person speaking, or at least not give them two talking mouths - unless that's what you wanted to happen. :o

Sometimes though it's just better to rethink things over and shrink the amount of text you have so it fits in one speech area.

Spacing the speech physically so that as they run forward the text gradually appears can also work. This helps with multi part ideas and makes refencing where things start and end a little bit better. That's something else to think about. Too much information in one hit, especially if it's not on screen at once, can be a bit overwhelming.

If you are going to have 3 or more speech bubbles worth though, I would definitely recommend spacing it out if at all possible. It's just too much to take in with the interface and the way the system works I fear.

Anyway though, I agree sometimes the character speech bubbles are way too small sometimes.
2008-11-30 12:43:00

Author:
Elbee23
Posts: 1280


Chances are you will not understand this, as I have trouble getting thoughts across.

1) Create 2 mouths. Make one visible. Add your text to both. Make the sensor area very small.

2) Create a custom switch where a magnetic key get pushed by a piston past magnetic switches. Each switch connected to each mouth. As the key passes each magnetic switch the mouth will activate.


like this:

#>K
####M#M

# fixed block
> piston
K magnetic key
M magnetic switch



3) Now create a prox switch connected to the piston

4) adjust the time on the piston to speed up or slow down the conversation.
2008-12-01 13:51:00

Author:
staticvoid
Posts: 37


Hmmm... if I understand mouths correctly, if you tie them to a switch, it won't matter what their sensor area is. They will activate only when the switch tells them to, regardless of player range - although I would imagine there may be an upper limit to how far it goes, for example, if the mouth is on the far side of the map then nothing will happen.

I suspect as well that a piston timer switch system would not be too necessary if you place your magic mouths carefully... man, that statement sure could be taken out of context... :o
2008-12-01 14:58:00

Author:
Elbee23
Posts: 1280


For example, I'd like to string along two speech bubbles since the description I want does not fit in just one.

Is it possible to have as soon as one dialogue bubble leaves, the next one pops up?

Target radius + player proximity.. set them up so that the two are right next to each other, and NOT overlapping.

( S )( S ) <-- as soon as you leave the sensor proximity of the first, you should be in the second... that's how I did it for a four-line speech sequence.
2008-12-01 19:31:00

Author:
DaSaintFan
Posts: 136


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