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Snakes and Leaders

Archive: 5 posts


Snakes and Leaders (formaly know as Jungle fever)
PSN: Akanouk

Just done a massive re-working of my first level. I havn't made too many changes to the main story but I have worked alot on the atmosfear of the level as well as giving it a whole new facelift. Added a few extra areas and deotrs.
It is set in a forest/jungle setting and has features props and music to match the mood (as well as a few LBP quirks )
It is a semi basic platform level driven by the story but I have really tried to vary the look of the level as you progress while still keeping it as natual as possible. The main aim was to make a real-ish looking story level that keeps the LBP charm and takes you on a mini adventure. The whole thing ends with a platform based boss battle but I hope you finish the level feeling satisfied.

A few pics (sorry if there bad quality I took them on my phone)


http://i497.photobucket.com/albums/rr339/Tarmor/DSC00106.jpg

http://i497.photobucket.com/albums/rr339/Tarmor/DSC00102.jpg

http://i497.photobucket.com/albums/rr339/Tarmor/DSC00104.jpg

Let me know what you think I always welcome constructive comments
2008-11-30 06:39:00

Author:
Akanouk
Posts: 46


About to play it, will give feedback when I'm done.

EDIT:Ok, some positive and constructive feedback.

1) Overall good level, a lot better then what most people have out there.

2) The challenge was really balanced, not too hard, but it's not that easy to fly through, I still thought you could of made it a bit harder. Afterall, people always love a good challenge

3) There was a problem I had encountered with the bird that gives you the key, when I reached the bird, I just walked by him, as he said "Here, you need this key to pass" I was like "Umm... Ok? Where is the key?" I went to the front of the castle gate, nothing, to the back of the level, nothing. Then I found out you have to wait at least 5 seconds when the bird comes down for the key to be emitted. What I suggest you do is to just make it simple, have it laying next to the bird, you would have the same concept, the bird would be basically "giving" you the key.

4) Really liked the boss, he wasn't that hard, but was an accomplishment when I finally "Crushed his soul and stole his heart" Lol, I Lol'd when the guy said that.

5) Overall, good theme, has a good story to it, maybe add some more challenges? Maybe a x2 section? Remember, replay value never hurt anyone.

As for future levels, try to have them not so "horizontal" add some vertical-ness to it. People tend to get bored if all they have to do is hold the analog stick to the right. Of course, I didn't because the level was actually pretty fun.

So there's my long 2 cents xD
2008-11-30 07:39:00

Author:
Whalio Cappuccino
Posts: 5250


Hey thanks for the feedback Yeah I was a bit worried about the bird / key area, I'll look into sorting that.
Yeah as this was my first level I wanted to keep it simple try out some techniques make sure people liked the direction I was heading in before I made a huge epic. But thank you for your feedback nice to know I'm not too far off

Edit: I've fixed the key part (it now drops a lot quicker) as well as a few minor tweeks. Also I have started adding a whole new start section to the level. Should be a ver. 2 up soon
2008-11-30 12:17:00

Author:
Akanouk
Posts: 46


I believe in leaving people feedback for the primary purpose of helping eachother become better creators. I am sorry more people have not responded to your thread but I am responding so here it goes:

Positives

1. The massive tree with the snakes was VERY cool. The way you used string and wrapped/drapped it on the tree was very well done. The snakes themselves were original and the material used on them fit perfectly.

2. The venus flytraps were well done.

3. I really enjoyed the boss. Although the material used for the body was the same as the snakes I think you used a white gradient sticker as well which was a nice touch.

Things that can be improved upon:

1. The mushroom at the beginning really does not belong there and sticks out. I would remove it and add something else (your options here are endless).

2. I was bothered by the layering of green felt with the floral fabric. It just didn't work for me but maybe others like it.

3. Grey tweed, why? You use grey tweed throughout the first half of the level despite the fact that it does not fit the atmosphere and look you are trying to create. I would strongly suggest changing this to another material.

4. The king. I wanted to KILL HIM and NOT help him. I'm sorry but I found the character to be very annoying and he did not resemble a king in any way, shape, or form (that includes using beatbox speech effect). I personally would create an entirley new character from the ground up.

5. The stars at the end do not fit your look and have no reason for being there.

As you can see most of my criticisms revolve around cohesion, making sure EVERYTHING fits the look you are trying to achieve. I hope this does not come off as being overly harsh becasue my only intention is to help creators become better (when making my level I got a lot of feedback that I ended up implementing for the better). I appreciate the effort and I KNOW (like all of us) you will only get better with time.
2008-12-01 13:32:00

Author:
OCK
Posts: 1536


Thanks for the feedback Ock. It is always helpful to have someone else give feedback there is so many things you can overlook when working on a level. Thanks for the possitive comments. Now about the 'negitive' ones.

1. I always wanted to expand this level (if it proved popular) The mushroom was ment to be a place holder to stop people falling off the edge. It will be replaced as I update it

2. The reason I layered the green felt and floral fabric was because it looked too similar to the rest of the level. Plus I didn't like having huge blocks of the same material on screen. I will look into this put if I can't find anything better it could be staying

3. Grey tweed? why? To be honest I don't know , one of them things I put in and forgot about oops!

4. Good point was my first character. I am going to work the story a little to fit in the extra areas so a new 'king' or somebody is on the cards.

5. ...I like stars but yeah a lot of things will get moved / changed this week (if I have the time)

Thanks for the feedback again its always nice to have fresh eyes see something new. I am quite proud of that tree, in fact its crazy how connected I feel with my level, guess thats the outcome of spending 20+ hours on something but I want to have other parts that can live up to the standard set by that section.
2008-12-01 15:53:00

Author:
Akanouk
Posts: 46


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