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F4F:Eat Dem Bones

Archive: 4 posts


Here is my multiplayer level I made and it is still a work in progress. Any feedback is appreciated. Thank you for trying it out.
http://lbp.me/v/zg92vt
2011-03-29 05:33:00

Author:
Godzilla
Posts: 224


This is a decent concept, I think. It's basically reverse bomb survival. A couple of ideas for you:

The bones theme almost demands dog-themed sackbots. I think it would be cool if you could make four distinct dog costumes for the players to control. They would die when you grab a black bone however, and I'm just not a fan of that. You lose points for grabbing the bone, then you lose points for dying. Just making the black bone subtract points and disappear would work fine, and then you wouldn't have to respawn the player-controlled dog sackbots. Additionally, you'd want to make the sackbots indestructible using material tweakers just to avoid unforeseen glitch deaths.

This would also let you implement "special moves" for the players. I'm thinking a dash move would be cool. Imagine two players running at the same bone. The player behind could dash and potentially get to the bone first. You could map L2 and R2 to simple movers on the sackbots for this, and use timers so that people can only dash every few seconds, not repeatedly without waiting.

Use all three layers. Maybe make a bumpy/hilly backyard setting, and spawn bones in all three layers. That'd make for more to look at, and more fun jumping around. In my head I picture the back of a house on one side, a fence in the background, and a doghouse on the other side. Something like this would make for a fun playing field I think.

Put sound effects on the bones. It'd be cool if there was an impact sound and an eating sound.

The level is pretty plain as is, but I think you could build something cool, unique, and fun off of the concept that you already have working here. It may be a struggle for you to learn some of the more advanced tools, but this is a frustration that no good creator-in-the-making can escape.
2011-03-29 19:35:00

Author:
discokrakken
Posts: 108


I have tried to make Sackbots indestructible using a material tweaker, unfortunately that does not work.

Also, there should of been a chomping sound when the Bones were being eaten. Did the sound not play for you or run into a glitch of some kind?

Thanks for your feedback....
2011-03-29 20:31:00

Author:
Godzilla
Posts: 224


I have tried to make Sackbots indestructible using a material tweaker, unfortunately that does not work.
Oh, you're right about that. They'd still die when grabbing the bones if the bones are programmed to become lethal. I think being indestructible means that they can still die, however they could not be crushed by the environment as far as I know.


Also, there should of been a chomping sound when the Bones were being eaten. Did the sound not play for you or run into a glitch of some kind?
Oh, I played yesterday and left feedback today, so I probably just forgot.
2011-03-29 22:28:00

Author:
discokrakken
Posts: 108


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