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#1

Possible Creatinator bug

Archive: 5 posts


I'm working on a level that utilizes the Creatinator. I built my Creatinator in my "Sandbox" crater, and it works exactly as expected. It emits a burst of five blobs of the "green jelly" material. Attached to the material is a circuit board which holds an impact sensor and a destroyer, so the blobs are destroyed on impact. I saved the Creatinator into my objects and jumped back into my level.

The majority of my level is played on the front-most plane, with a backdrop of wood on the thin layer immediately behind. I discovered that, while standing in front of the thin layer, any blobs that the Creatinator emits will immediately disappear. If I move outside of my level and into a completely open area, the Creatinator works as intended.

Is this a known bug? It just doesn't make sense to me why it would work this way.
2011-03-28 07:18:00

Author:
manicv
Posts: 4


Are your 'blobs' more than one row thick? Perhaps they're emitting in two rows and because they're essentially making contact with something (the thin layer), they're disappearing immediately?

That's all I've got.
2011-03-28 07:28:00

Author:
Ninja_Gnome23
Posts: 198


The blobs are only one row thick, and they are emitting on the same plane as the player. Something about the thin layer directly behind the blob triggers the impact sensor. 2011-03-28 07:30:00

Author:
manicv
Posts: 4


I know the solution. Un tick touching. Touching means if it touches a thin layer or a non collidable e.g hologram.2011-03-28 07:35:00

Author:
sackruler905
Posts: 103


I know the solution. Un tick touching. Touching means if it touches a thin layer or a non collidable e.g hologram.

This worked! Thank you so much!
2011-03-28 07:41:00

Author:
manicv
Posts: 4


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