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Final Fantasy Xlll
Archive: 11 posts
http://i229.photobucket.com/albums/ee151/egakutwo/finalfantasy13lbp.png The levels takes place in the fictional floating world of Cocoon, whose government, the Sanctum, is ordering a purge of civilians who have supposedly come into contact with Pulse, the much-feared world below. The former soldier Lightning begins her fight against the government in order to save her sister who has been branded as an unwilling servant to a god-like being from Pulse, making her an enemy of Cocoon. Lightning is soon joined by a band of allies, and together the group also become marked by the same Pulse creature; together, they rally against the Sanctum while trying to discover their assigned task and whether they can avoid being turned into monsters or crystals at the completion. http://i229.photobucket.com/albums/ee151/egakutwo/lightningsackperson.png I'm basically working on a Final Fantasy Xlll level. It will include stunning cutscenes, intense battles, and linear free roam (it is final fantasy Xlll, after all!) It's still in a pretty early stage of development, with only parts of the opening sequence completed. I'm currently building the levels themselves, but I have yet to work too intensely on the battle system or the music. I'm not planning on making this a big group project, but if anyone is pretty decent with logic or music and can lend me a hand, let me know. I'll be posting screenshots regularly to show the progress of my levels, so stay in touch! | 2011-03-28 06:31:00 Author: RottenAvocado Posts: 319 |
Is this gonna be top down or side scrolling? Love the FF series so I'll be following this | 2011-03-28 14:54:00 Author: Flamento Posts: 352 |
Side scrolling, but I might include top down camera angles here and there for aesthetic purposes. | 2011-03-28 17:57:00 Author: RottenAvocado Posts: 319 |
Last I saw of it, looked amazing.~ Thought of it being a whole level is just.. drool worthy. Better finish it, or at least come close! About how far do you think you are on this now and is there any release date window at all? Or is everything still to be determined? | 2011-03-28 18:49:00 Author: KoingWolf Posts: 386 |
I'm really looking forward to this. Big Final Fantasy fan here. | 2011-03-28 19:16:00 Author: Wayward Posts: 120 |
That Final Fantasy 13 symbol with the sack on top looks amazing, just cause of that you get a smiley lol anyway, Look foward to this sounds really promising Im super curious about how your gonna make the Background,scenery O_O cause in the game its like Huge and complex, Best of wishes to you, look foward to this . | 2011-03-28 20:13:00 Author: Bloo_boy Posts: 1019 |
Heh, me and Koing are working on the background scenery atm. It's really a headache, but I'm hoping it turns out well. In the opening scene in Cocoon, all those random buildings and bridges floating around in the back... shew. I've had to re-watch the beginning about 20 times just to see whats going on back there. Rest assured though, it's looking good so far And Koing, I'm not sure when I'll release it. Its in such an early stage of development, I really have no idea. The scenery for the first part will take me a few weeks, but the RPG logic will probably boggle my mind, so we'll see. edit: I took a couple of screenshots of the opening level. http://i229.photobucket.com/albums/ee151/egakutwo/cocoon2.jpg This is where the first battle will take place, on the bridge with the first boss. It isn't completely finished yet. http://i229.photobucket.com/albums/ee151/egakutwo/pulse2.jpg This is a small part of the 'Beginning of The End' Sequence. It's the scene at the very beginning where the train full of captives is taking them to pulse to drop them off. | 2011-03-28 20:35:00 Author: RottenAvocado Posts: 319 |
Wow i can see the FFXIII battle system being quite complicated with queuing moves. Are you trying to go for the exact system or some sort of hybrid? Cool drawing btw | 2011-03-29 22:38:00 Author: Rpg Maker Posts: 877 |
tbh I was hoping you were going to make your own final fantasy, or your own story in the XIII universe nonetheless i'll still keep an eye out on this since you impress me in many ways | 2011-03-30 01:28:00 Author: Shadowcrazy Posts: 3365 |
Looking good already, keep us updated! | 2011-03-30 23:46:00 Author: Bloo_boy Posts: 1019 |
oh and some helpful advice...FREAKY CLOUDS (sponge material) is way better to simulate REALISTIC water if tweaked correctly...I dislike the waterfall material so freaky clouds to me looks better | 2011-03-30 23:56:00 Author: Shadowcrazy Posts: 3365 |
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