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Sackbot death event.
Archive: 5 posts
So I'm making a level that you control the Sackbot for most of the time and I am wondering how do I get it so when Sackbot dies it either kills Sackboy too or just teleports them both back to the nearest spawn. Right now when Sackbot dies, Sackboy is still alive because he is on a holographic block that has a Controllerantor on it that follows Sackbot. Could someone help me or tell me a more efficient way to get the camera to follow Sackbot? | 2011-03-28 02:54:00 Author: Shippage Posts: 11 |
If you want the sackperson to die with the sackbot, tag the sackbot, then put a tag sensor of the same color as the tag and an inverted output on the controlinator. Set its radius as high as it goes. Now wire the inverted tag sensor to a destroyer your hologram that the controlinator is on. If done correctly, when the tag sensor senses that the tag is gone, it destroys the hologram with your controlinator. When the controlinator is destroyed, you die with it. Unless you want people to try to ace the level, an easier method would be setting your controlinator's follower to max range. Then when your sackbot respawns, you will zip to its location. Hope this helped! | 2011-03-28 03:38:00 Author: Joey9898 Posts: 131 |
If you want the sackperson to die with the sackbot, tag the sackbot, then put a tag sensor of the same color as the tag and an inverted output on the controlinator. Set its radius as high as it goes. Now wire the inverted tag sensor to a destroyer your hologram that the controlinator is on. If done correctly, when the tag sensor senses that the tag is gone, it destroys the hologram with your controlinator. When the controlinator is destroyed, you die with it. Unless you want people to try to ace the level, an easier method would be setting your controlinator's follower to max range. Then when your sackbot respawns, you will zip to its location. Hope this helped! I managed to get it working with your advice. Thank you! | 2011-03-28 04:29:00 Author: Shippage Posts: 11 |
If you use a movie camera instead of a game camera it would follow the bot without the boy having to follow. Just change the settings to allow movment and the camera time to infenate. | 2011-03-28 13:43:00 Author: MrNlCE Posts: 27 |
If you use a movie camera instead of a game camera it would follow the bot without the boy having to follow. Just change the settings to allow movment and the camera time to infenate. Sadly this only works with one player as all players follow the one cam. | 2011-03-28 15:56:00 Author: Flamento Posts: 352 |
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