Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
#1
change Advanced Mover's origin angle?
Archive: 4 posts
I'm doing a game where the camera is 3D (using Down on the Right Stick... yeah I don't really know how to call this) and rotated 90 degrees on the right, to use the horizontal level space as height. But, when perspective is rotated, my Advanced Mover stops behaving correctly. Up becomes left, left becomes down and so on. So I tried rotating it as well as the Controlinator itself but it doesn't seem to change anything. Is it possible to make this work without resorting to a bunch of manual Movers? | 2011-03-27 04:25:00 Author: Rovelius Posts: 74 |
have you tried setting the mover to use local space? | 2011-03-27 04:29:00 Author: tdarb Posts: 689 |
Why don't you try hooking the up/down output of the analog stick into the left/right input of the mover, and vice versa? | 2011-03-27 04:40:00 Author: Yofig Posts: 288 |
Why don't you try hooking the up/down output of the analog stick into the left/right input of the mover, and vice versa? That worked for Up/Down but not Left/Right... I put on my thinking beard and realized I could just plug the Left Joystick's Up/Down output in a Direction Splitter then invert the signals using a Direction Combiner. Then naturally plugged in my Mover's Up/Down input. Working like a charm now. Thanks | 2011-03-27 06:26:00 Author: Rovelius Posts: 74 |
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