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LBP2 Cool Pages better? I think so.

Archive: 76 posts


I've seen a lot of disgruntled posts about the current Cool Pages. . . but I have to say, I think the levels on the Cool Pages in LBP2 are pretty decent.

I will admit, I don't play that often, I spend most time creating - but when I do, I check out levels friends have recommended, check the MM Picks for anything new ( ), levels in my que from people on this site - and then look through the Cool Pages.

For the most part, I usually find some pretty fun levels - some, are even from people on this site. Are they all top notch, MM Pick material - no, not really. But I have run into a few that I thought were simply fantastic.

I still cringe when I see LBP1 levels on the Cool Pages (before I use the filter - wish there was a way to set this once and leave it) - and I'm shocked to still see Shark Survival, Mario Kart, etc. all over the place. Very sad.

The most spamming of one kind of level I've seen of one kind of level are costume levels and 3D glitch levels - but even those came and went and aren't crowding the pages anymore.

Overall, I have to say that I think the Cool Pages - are actually fairly Cool. Are there still a thousand gems out there that never get a chance to shine - of course. But at least some are getting through!!!

One more thing - I don't know about everyone else, but people seem to be finding my level in LBP2 more as well. My Jumper level came off the Cool Pages 3 weeks ago or so - and still gets a few plays an hour somehow. I have almost 900 more plays even after coming down from the Cool Pages.


So for me - the system seems to be working - is it perfect - no. Is it better - I think so.

What do you guys think - now that we've had a couple of months with LBP2 Cool Pages?
2011-03-27 03:01:00

Author:
CYMBOL
Posts: 1230


I don't check often, but they look a little better.
The 7 day process is still the same (I assume) and it just doesn't work for slow burning levels.
There are tons of great levels that miss/ed the cool pages, and the average player is missing out on them.

I wish there was a way to feature them in game. Heart-play ratio anyone?
2011-03-27 04:01:00

Author:
midnight_heist
Posts: 2513


I think it's better than before judging from the levels that are currently rotating in and out of there.
In LBP1 I would see the same levels for months and those were basically some FREE COSTUMES, TANKS AND TROPHIES-levels and bomb survivals.

But still, in my own case, even though I advertise as crazy on four different sites(even got a thread in Cool levels on this site) I only manage to get like 200 plays in 1,5 month.

But still, that's probably because I don't make levels for everyone like all those mediocre Retro Arcade Shooters that keep popping up nowadays.
2011-03-27 04:24:00

Author:
Discosmurf
Posts: 210


Cut off the head and the rest soon folow, H4H really unimportant and P4P not really making a solid stand, means spam was reduced a lot, not to mention there's a lot more good/ great levels than there used to be, so that helps as well. 2011-03-27 10:44:00

Author:
Silverleon
Posts: 6707


LBP2 Cool pages are better than than they were in LBP1 but as others have said it isn't perfect.

I don't know how to make Cool levels better but I definitely would like Hidden Gem search.
It could work by excluding levels over 500 plays and arranged the levels by yay*heart/play ratio.
2011-03-27 11:55:00

Author:
waD_Delma
Posts: 282


Yeah there aren't even any "FREE PINS" levels that I've seen. If you look back to the start of LBP1 when we had "Ramp" as the most played level, you can see how much it's improved. I think the 7 days system works, I mean if you give space to people after 7 days you have to take it away from newer levels that haven't had a chance yet.2011-03-27 12:07:00

Author:
thor
Posts: 388


Considering the past cool pages have disappointed me so much, I rarely look at them. I spend all my time either building or playing platformers that are incredible that never really made any fame, usually queued here or recommended by friends.2011-03-27 14:11:00

Author:
ATMLVE
Posts: 1177


I think the pages are better than lbp1s.
On the first game after 3 days your level just vanished. Plus moving about on the planet searching amongst the h4h and bomb levels meant you would easily miss a good level.
Now you just scroll down and look at all levels.
These pages are better i think.
2011-03-27 14:27:00

Author:
RtooDee2
Posts: 175


Yeah there aren't even any "FREE PINS" levels that I've seen. If you look back to the start of LBP1 when we had "Ramp" as the most played level, you can see how much it's improved. I think the 7 days system works, I mean if you give space to people after 7 days you have to take it away from newer levels that haven't had a chance yet.

Nope now it's 3 day rule and republishing not work, you level need to go from buttom to top.

And yea it's much better now since more creators are in and tee not much to tech demo
2011-03-27 15:16:00

Author:
Shadowriver
Posts: 3991


Its better then lbp 1 release where the cool pages just didn't update.2011-03-27 15:16:00

Author:
tuyyui
Posts: 175


I think it's better than before judging from the levels that are currently rotating in and out of there.
In LBP1 I would see the same levels for months and those were basically some FREE COSTUMES, TANKS AND TROPHIES-levels and bomb survivals.

But still, in my own case, even though I advertise as crazy on four different sites(even got a thread in Cool levels on this site) I only manage to get like 200 plays in 1,5 month.

But still, that's probably because I don't make levels for everyone like all those mediocre Retro Arcade Shooters that keep popping up nowadays.

I really wish people would quit saying this. Some of us missed the Cool Pages boat even with top notch retro games, so that's a bit insulting, sorry.

Cool pages might appear to feature more quality content, but for those levels that should be on cool pages and didn't attract immediate attention, they are doing worse than they would have in LBP1. at least before if you republished a bunch you could at least get on the tail end of the pages, then your level would bubble up depending on popularity. Most people making half-baked attempts at levels would not have this sort of dedication, so it was at least a reliable way to get a fair chance. Now, it's lottery, unless your name is widely recognized.

The 7-day system needs to be revamped to expire only levels that are already on cool pages. If your play count goes up slowly, but you retain great ratings, I think there should be a tipping point where you can still get on.
2011-03-27 15:35:00

Author:
Thegide
Posts: 1465


Now, it's lottery, unless your name is widely recognized.

I don't think that's entirely true.

I'm not widely known anywhere - even on this site I doubt people know me anymore than anyone else on this site.

Twice my level has made it to the Cool Pages - it just "caught on". I think it got rapid word of mouth, people PM'd a friend - or came back to play with friends - and even now I continue to get plays (although I don't have an explanation for that - I thought it was word of mouth, but now I'm thinking it's cause my level is on the first page when you filter by "Bounce Pads" tag.)

So, I'd like to think my level caught on and did well because it was well made and unique.

Either way - it's always been a bit of a lottery to those who "played fair" and didn't republish a hundred times, etc.

I will say - all the advertising I did didn't seem to have any effect. My F4F only had a couple of responses and the other sites I posted on only had a few people, or none give my level a try. Not only that, but I've seen some people's names from this site who did try try it - but they didn't even finish it. I'm more bummed that they didn't finish it then I would be if they hadn't tried it.

My point is - yes, it's still a matter of luck - but I'd like to also believe that my level was good enough, that when luck came my way, it was up to the challenge. And, judging from some of the great levels I've played on the Cool Pages - some great creators are actually making it up there and getting their moment to shine.


I completely agree with others who are saying there should be a 500 plays or less with a heart to play ratio (with a voting bar to vote it as a "hidden gem"). There are soooooo many talented people out there who make amazing levels - some, boardering on art. Wish we could all find a way to get to them and show them our support. For now, I keep checking out the "recommendations" and showcase threads. But I know we are still missing a large part of talented unsung heroes.
2011-03-27 16:11:00

Author:
CYMBOL
Posts: 1230


I agree about the search thing , finding gems etc, it would really have a positive effect on the community, I recently played one of the best levels I ever played and so far it only has like 100 plays it deserves alot more.

The cool pages I think it hasnt changed, just they took out all the h4h thing etc, I think idk, but I guess it like depends of peoples point of view wether its better, worse or the same.
2011-03-27 23:03:00

Author:
Bloo_boy
Posts: 1019


What h4h thing was taken out?2011-03-28 03:18:00

Author:
zabel99
Posts: 179


What h4h thing was taken out?

I think lol idk, but I havent seen any h4h levels, of course its still around cause some people still do it. Thats just me though I havent seen those levels around much.
2011-03-28 03:26:00

Author:
Bloo_boy
Posts: 1019


What h4h thing was taken out?

It's very simple, note that after LBP2 people complain about low plays, it's simply harder to get to cool pages.
2011-03-28 03:33:00

Author:
Shadowriver
Posts: 3991


The reason fads like h4h vanished is obviously because of the lack of heart related trophies in LBP2, and the only required trophy is the 50 plays which can be achieved by most players without spamming. This means that on paper the actual quality of levels is higher, but the system is far worse because now it's a matter of luck that leaves behind countless talented creators. The only people who get in safely are the already famous creators. If LBP2 had heart related trophies the cool pages would be cluttered with h4h and spam just as much as LBP 1 was.

MM needs to change the system so that the 3 days elapse AFTER the level has gotten some recognition on the cool pages. Now the vast majority of the levels published don't stand a chance regardless of the quality of the level itself.

The worst thing is that before people could get decent numbers without getting to the cool pages by republishing a lot. Now due to the fact that the ''newest" level category is hidden among countless others now it's impossible to get good numbers through republishing, meaning that countless great levels are stuck getting a minimal amount of plays, while random broken shooter #1123 and unfinished Sackbot Demo #1345 get thousands of plays.
2011-03-28 09:53:00

Author:
Vergil
Posts: 155


MM needs to change the system so that the 3 days elapse AFTER the level has gotten some recognition on the cool pages. Now the vast majority of the levels published don't stand a chance regardless of the quality of the level itself.

The worst thing is that before people could get decent numbers without getting to the cool pages by republishing a lot. Now due to the fact that the ''newest" level category is hidden among countless others now it's impossible to get good numbers through republishing, meaning that countless great levels are stuck getting a minimal amount of plays, while random broken shooter #1123 and unfinished Sackbot Demo #1345 get thousands of plays.

Couldn't have said it better myself. The "lottery" I was referring to has to do with your level being found by enough people to cement it on cool pages before your time is up. Once it's on there, then quality usually determines how well it does, but the fact remains that if your level isn't seen by enough people immediately, you're toast even if you've created the best level ever to grace LBP2.
2011-03-28 13:08:00

Author:
Thegide
Posts: 1465


Well, republish-bumping without any limitations isn't a good thing either. It leads to spamming. What I would have preferred they had done instead is get rid of republish-bumping or at least put some kind of limitations on it and keep the newest levels in the most visible place. The wishy-washy direction they went in instead may be worse than either of the extremes.

Of course that still wouldn't solve the problem. Although this thread is about the Cool pages looking better, if it were up to me I would get rid of them completely, and probably the MM Picks too. If it were up to me, the system would grant no level that kind of special recognition over all the others and users would instead be given a wealth of options to use for searching for levels according to whatever criteria they like. We've all learned how to find the websites we're looking for on search engines like Google without having special anointed categories like "Cool Sites" or "Google Picks" thrust in our face.
2011-03-29 03:03:00

Author:
zabel99
Posts: 179


A few things have improved and for the most part, it's a better system. My only complaint is the set-up, I don't care at all for a list. Would have much preferred if it was a Cool Page planet(s) like in the first game.2011-03-29 03:45:00

Author:
TheFirstAvenger
Posts: 787


Well, republish-bumping without any limitations isn't a good thing either. It leads to spamming. What I would have preferred they had done instead is get rid of republish-bumping or at least put some kind of limitations on it and keep the newest levels in the most visible place. The wishy-washy direction they went in instead may be worse than either of the extremes.

Of course that still wouldn't solve the problem. Although this thread is about the Cool pages looking better, if it were up to me I would get rid of them completely, and probably the MM Picks too. If it were up to me, the system would grant no level that kind of special recognition over all the others and users would instead be given a wealth of options to use for searching for levels according to whatever criteria they like. We've all learned how to find the websites we're looking for on search engines like Google without having special anointed categories like "Cool Sites" or "Google Picks" thrust in our face.

The problem is that they did not get rid of republish/bumping. They actually hid the newest level section so that nobody checks it anymore and republishing is now useless, so they actually ruined one of the good features of LBP 1.
Another thing is that many people seem to mistakenly attribute some improvements to the new system when the new system has nothing do do with them. The reason h4h is gone is because of the lack of heart trophies, and the p4p does not lead levels to the cool pages (the 50 plays needed are well below the threshold to reach the cool pages), and the lack of survivals is due to the fact that LBP 2 counts individual players instead of individual plays.
2011-03-29 16:12:00

Author:
Vergil
Posts: 155


MM needs to change the system so that the 3 days elapse AFTER the level has gotten some recognition on the cool pages. Now the vast majority of the levels published don't stand a chance regardless of the quality of the level itself.

That could potentially jammed the cool pages algorithm and you will wait mounths to even have a chance to be there and that time would increase. It can't put all levels under consideration since it would not handle the high publication rate.

Also it's very hard to detect "gotten some recognition" moment to compare with other levels.... and it's hard to decide what is "some recognition" overall, not to mntion what will happen with spam levels will get "some recognition"

Making cool pages in not so easy as you think it is
2011-04-03 14:05:00

Author:
Shadowriver
Posts: 3991


That could potentially jammed the cool pages algorithm and you will wait mounths to even have a chance to be there and that time would increase. It can't put all levels under consideration since it would not handle the high publication rate.

Also it's very hard to detect "gotten some recognition" moment to compare with other levels.... and it's hard to decide what is "some recognition" overall, not to mntion what will happen with spam levels will get "some recognition"

Making cool pages in not so easy as you think it is

The cool pages would not get 'jammed' simply because most players are not dedicated enough to get to the threshold. A huge number of LBP 2 level stay below 100 plays and will never get to the cool pages. The only levels who get there are the ones that manage to reach a specific threshold, no matter how much time it takes. In this way dedicated creators can eventually reach them.

Detecting recognition is rather simple, if a level got on the cool pages it has some recognition, and if after the 3 days the plays aren't particularly high it's simply because the community wasn't that interested in that level, and the creator will have to accept it. In this way it at least he got a chance.

As for the system not being easy, nobody said it's easy but the new system is far worse than the old one so some change must be done if MM wants the community to stay extremely healthy. I know several people, and some are on this site, which made great levels but are going to quit because they don't feel they're getting enough spotlight, depriving the community of the potential new levels they could make. There are also countless awesome levels people will never see simply because the system doesn't allow them, and a potential new generation of great creators could be unnoticed by the whole community.
2011-04-04 09:26:00

Author:
Vergil
Posts: 155


The Cool Pages are a lot better now. There still are noobish LBP1 levels but you can get them away of the Cool pages by filtering them.
That also is something that improves the cool pages a lot. You can filter them on things you want! You can let it filter to LBP2 levels only, or search for levels with a platformer tag.
That improves the cool pages too.

I personally love these pages a lot because there are many cool levels on it! (Not those noobish levels anymore)
There still are a lot of levels that get missed and should really deserve a space on the cool pages but I always think that not every cool level can and have to be on the cool pages.
2011-04-04 13:00:00

Author:
yoda97yoda
Posts: 121


The cool pages would not get 'jammed' simply because most players are not dedicated enough to get to the threshold. A huge number of LBP 2 level stay below 100 plays and will never get to the cool pages. The only levels who get there are the ones that manage to reach a specific threshold, no matter how much time it takes. In this way dedicated creators can eventually reach them.

Then tell me how they gonna get recognition? As i know only source of recognition for level is fame of creator... or appearance on cool pages

What happens if some people don't like it and dig level with few dislikes.

Also how this gonna prevent for crap level to get recognition since casuals that is majority of community like them sometimes? Most importantly, what happens if 100 gets recognition in one day? remeber that all 4 million levels will put under consideration and that is most likely possible

How do system will know if it was recognized already and what not?



Detecting recognition is rather simple, if a level got on the cool pages it has some recognition, and if after the 3 days the plays aren't particularly high it's simply because the community wasn't that interested in that level, and the creator will have to accept it. In this way it at least he got a chance.

If it's so simple then tell me how....


As for the system not being easy, nobody said it's easy but the new system is far worse than the old one so some change must be done if MM wants the community to stay extremely healthy. I know several people, and some are on this site, which made great levels but are going to quit because they don't feel they're getting enough spotlight, depriving the community of the potential new levels they could make. There are also countless awesome levels people will never see simply because the system doesn't allow them, and a potential new generation of great creators could be unnoticed by the whole community.

You only say that "level need to be in cool pages when it got recognition", but what about other problems thta i said above and other aspects that cool pages need to handle other then give crator recognition? cool pages need to flow need to deliver latest cool stuff need to be secured from exploiting and should not beng spamed with crap level that "go ecognition theshold".It's impossible to create perfect automated system that all good creators get recognition since community acts in unpredictable way. Besides, if it was so simple to be done as you saying then why MM didn't do that already?

And i don't know how this cool pages are far worse then old one. In old cool pages instead of good level it any crap level levels and so on, why you think people hated cool pages for? Here at least some not known creators have a chance.since cool pages are not jammed by survival levels anymore.
2011-04-04 15:25:00

Author:
Shadowriver
Posts: 3991


Then tell me how they gonna get recognition? As i know only source of recognition for level is fame of creator... or appearance on cool pages

What happens if some people don't like it and dig level with few dislikes.
.

Hello? You said it yourself. A level got enough spotlight if it appeared on the cool pages, even if on low pages, after reaching a specific threshold of plays/hearts. If it didn't appear at all it did not get enough. Have you ever played the original Little Big Planet? I guess not because every good creator could get on the cool pages if he was persistent enough, while now many people can forget about it.
And what the whole dislike deal has to do with my point? The creator have to accept the judgement of the community, the point is that many level are only judged by a very small number of people.



Also how this gonna prevent for crap level to get recognition since casuals that is majority of community like them sometimes? Most impotently, what happens if 100 gets recognition in one day? remeber that all 4 million levels will put under consideration and that is most likely possible

How do system will know if it was recognized already and what not?

If it's so simple then tell me how....
.

First off more than 100 levels are on cool pages everyday, so where is the problems exactly? As for the 4 million levels, the system IF implemented should not be retroactive obviously.



You only say that "level need to be in cool pages when it got recognition", but what about other problems thta i said above and other aspects that cool pages need to handle other then give crator recognition? cool pages need to flow need to deliver latest cool stuff need to be secured from exploiting and should not beng spamed with crap level that "go ecognition theshold".It's impossible to create perfect automated system that all good creators get recognition since community acts in unpredictable way. Besides, if it was so simple to be done as you saying then why MM didn't do that already?

And i don't know how this cool pages are far worse then old one. In old cool pages instead of good level it any crap level levels and so on, why you think people hated cool pages for? Here at least some not known creators have a chance.since cool pages are not jammed by survival levels anymore.

You never bothered to read my other posts. I already explained that the lack of bad trophy levels and survival is due to the change in trophies and how the plays are counted, it has nothing to do with the current cool pages system.
The cool pages could flow nicely even with a longer time-frame or by giving a chance to slow-burning levels. You're just totally close-minded about it.
As for why MM doesn't change it? Obvious answer: they believe this system could work, after all LBP 1 also had a broken system at the beginning which was replaced after 4 months.
Honest answer: They don't care.
2011-04-04 15:41:00

Author:
Vergil
Posts: 155


At the moment, the LBP2 cool pages seem to be better than the LBP1 cool pages. I dare everyone who's reading this to play LBP1 again and take a look at it's cool levels page. It's as if there's no people. Only spam bots.
Of course that's because all the aspiring players & creators have moved on to LBP2. Anyway, the question this thread asks is
"Are the cool pages in LBP2 better than the cool pages in LBP1?" and I certainly think so.
2011-04-04 16:44:00

Author:
D-E-S_87
Posts: 148


Hello? You said it yourself. A level got enough spotlight if it appeared on the cool pages, even if on low pages, after reaching a specific threshold of plays/hearts. If it didn't appear at all it did not get enough. Have you ever played the original Little Big Planet? I guess not because every good creator could get on the cool pages if he was persistent enough, while now many people can forget about it.

Have you ever played the original Little Big Planet2 ? I guess not because every good creator could get on the cool pages if he was persistent enough, while now many people can forget about it.

Then whats the different if you think that way? LBP2 gived chances and lot of unknown good creators showed up

Also one reminder, cool pages if you dint know stores over 1.2mil levels it's not matter if your level is on cool pages it matter how high it is, you level is it's most likely on cool pages anyway just lower then others.


And what the whole dislike deal has to do with my point? The creator have to accept the judgement of the community, the point is that many level are only judged by a very small number of people.

then how your system will make those levels be played?


First off more than 100 levels are on cool pages everyday, so where is the problems exactly? As for the 4 million levels, the system IF implemented should not be retroactive obviously.

But only 5 pages get attention after that no body plays a level, if 100 level get attention and let say 3 days until it falls at least half of it wont get anything, not to mention there might be bigger mass pushing because lot of old levels got attention
and there you go some level simply will stop in midle and guess what they lose any chance to get to cool pages.

Oh and one more thing, you still didn't answer, how level should be consider a noticed? again if it so simple then tell me how?


You never bothered to read my other posts. I already explained that the lack of bad trophy levels and survival is due to the change in trophies[/B] and how the plays are counted, it has nothing to do with the current cool pages system.

Then why this system is worse? we have much more slots on top cool pages for better creations as result


The cool pages could flow nicely even with a longer time-frame or by giving a chance to slow-burning levels. You're just totally close-minded about it.

You are the one who is close-mided, you think that this change will make it better without even thinking about problems that cool pages need to face every day about gigantic flow of levels that come to server every day.

If you think that what i said is wrong then then enlight me tell me HOW... again HOW "the cool pages could flow nicely even with a longer time-frame", how cool pages will handle larger mass of levels. Isn't current big flow of level is reason why its hard to get to cool pages?"


As for why MM doesn't change it? Obvious answer: they believe this system could work, after all LBP 1 also had a broken system at the beginning which was replaced after 4 months.
Honest answer: They don't care.

This is answer for quastion "Why MM implemented this system? " not "why they didnt implement it if it's so simple and better".
2011-04-04 17:26:00

Author:
Shadowriver
Posts: 3991


Found some more good levels to play on Cool Pages this weekend. And some bad ones, however, before filtering LBP1 levels, I saw an endless ocean of "Kill Justin Beiber" and MarioKart" levels. So glad to have LBP2!!!

I also visited the "New" pages and found it filled with complete junk. Sadly, going through the New pages is like trying to find treasure on a beach using a metal detector. But I'll continue to look.
2011-04-04 17:27:00

Author:
CYMBOL
Posts: 1230


Most impotently, what happens if 100 gets recognition in one day?

Typo or Freudian slip?
2011-04-04 18:07:00

Author:
Ungreth
Posts: 2130


Typo or Freudian slip?

Typo of course
2011-04-04 18:33:00

Author:
Shadowriver
Posts: 3991


Also one reminder, cool pages if you dint know stores over 1.2mil levels it's not matter if your level is on cool pages it matter how high it is, you level is it's most likely on cool pages anyway just lower then others.


The cool pages could store a billion levels but that doesn't matter when 99% of the players never bother to scroll below page 4 or 5. Those are the critical pages that people should aim for, and they were realatively easily accessible in LBP 1 while they aren't now.




But only 5 pages get attention after that no body plays a level, if 100 level get attention and let say 3 days until it falls at least half of it wont get anything, not to mention there might be bigger mass pushing because lot of old levels got attention
and there you go some level simply will stop in midle and guess what they lose any chance to get to cool pages.

Oh and one more thing, you still didn't answer, how level should be consider a noticed? again if it so simple then tell me how?


See above. If a level stays in the middle, well it's better than staying at the bottom.



Then why this system is worse? we have much more slots on top cool pages for better creations as result

You are the one who is close-mided, you think that this change will make it better without even thinking about problems that cool pages need to face every day about gigantic flow of levels that come to server every day.


mmm ok i'm close minded, or maybe i actually took a look at the community and noticed that the average number of plays a level without being on cool pages can get is 10%-15% of what a level could get on LBP 1. And i noticed that getting on cool pages now is a lottery due to the small timeframe and the fact that republish doesn't work anymore. Simply add the two things and you can explain how several awesome levels advertised online barely get 100 plays when you can be sure that the same level on LPB 1 would have gotten a couple thusands plays.



This is answer for quastion "Why MM implemented this system? " not "why they didnt implement it if it's so simple and better".

What? They don't change it because they believe this is better, or because they aren't interested in a fair system but rather a fast system. They never considered a system similar to what i proposed.
2011-04-05 12:39:00

Author:
Vergil
Posts: 155


The cool pages could store a billion levels but that doesn't matter when 99% of the players never bother to scroll below page 4 or 5. Those are the critical pages that people should aim for, and they were realatively easily accessible in LBP 1 while they aren't now.

EXACLY!! and 5 pages it's lower then 100 levels, now maybe you finally tell me how this will handle higher number of pushing? higher time frame = more level pushing and for longer time, if cool pages stay will be on 3 days some levels wont have chance to appear there since some old levels will show up and block the place


mmm ok i'm close minded, or maybe i actually took a look at the community and noticed that the average number of plays a level without being on cool pages can get is 10%-15% of what a level could get on LBP 1. And i noticed that getting on cool pages now is a lottery due to the small timeframe and the fact that republish doesn't work anymore. Simply add the two things and you can explain how several awesome levels advertised online barely get 100 plays when you can be sure that the same level on LPB 1 would have gotten a couple thusands plays.

You know i acually take a look and analized how cool pages works and they work better delivering people cool levels, remember cool pages are more for player then creators . So far key to get o atleats 5th page is to get friends playing your level on first moment of publish, you invite pack of friends and send them messages to play and try out, publish thread about levels a fast a possible. If you level have 10 plays then always delete and republish

So far level that i care off and pushed them that way always hit the cool pages or at least reach somewhere arounf 3rd-5th page, so maybe instead of complaining that cool pages works different way maybe it's time to adopt how it works and change ad strategies


What? They don't change it because they believe this is better, or because they aren't interested in a fair system but rather a fast system. They never considered a system similar to what i proposed.

Maybe because system you propose wont work better as you think for reasons i said above
2011-04-05 14:17:00

Author:
Shadowriver
Posts: 3991


EXACLY!! and 5 pages it's lower then 100 levels, now maybe you finally tell me how this will handle higher number of pushing? higher time frame = more level pushing and for longer time, if cool pages stay will be on 3 days some levels wont have chance to appear there since some old levels will show up and block the place


I'm fairly sure each scroll has at least 25 levels so that's more than 100 levels



You know i acually take a look and analized how cool pages works and they work better delivering people cool levels, remember cool pages are more for player then creators . So far key to get o atleats 5th page is to get friends playing your level on first moment of publish, you invite pack of friends and send them messages to play and try out, publish thread about levels a fast a possible. If you level have 10 plays then always delete and republish

So far level that i care off and pushed them that way always hit the cool pages or at least reach somewhere arounf 3rd-5th page, so maybe instead of complaining that cool pages works different way maybe it's time to adopt how it works and change ad strategies


Sorry but i highly doubt that all the level you pushed all hit cool pages UNLESS they are already known creators. Once your first level gets on the top it's extremely easy to reach it again simply because many people frequently check the famous creators. Advertising online only gives plays over a rather long period of time, and with 3 days it's not the way to go. Telling friends, well everybody does that but how many play LBP 2 consistently? And if you don't have many psn friends?
As for delete and republish, well i guess you need a lot of free time to constantly redo it, and i doubt your friends are going to play your level 10 times in a row until it succeeds.
You don't seem to realize that the fault of your argument is that all your suggestion (online advertising, friend spamming) are supposed to be SIDE-enhancements, not the MAIN way to get spotlight. The game alone should have a structure to allow everybody get some spotlight, and LBP succeeded in that, even with some big flaws. LBP 2 failed.




Maybe because system you propose wont work better as you think for reasons i said above

You haven't shown any reason apart for this 'deal with it' attitude
2011-04-05 14:50:00

Author:
Vergil
Posts: 155


Sorry but i highly doubt that all the level you pushed all hit cool pages UNLESS they are already known creators. Once your first level gets on the top it's extremely easy to reach it again simply because many people frequently check the famous creators. Advertising online only gives plays over a rather long period of time, and with 3 days it's not the way to go. Telling friends, well everybody does that but how many play LBP 2 consistently? And if you don't have many psn friends?[quote].

So far i was able to push BobTox, DaSackboy, Bloo_boy, SmagarBlade, all of them are not much know creators they by that technique i was able to bring them at least 5th page of cool pages they they whore able to get wild plays. If you dont like it, invent something better mr. smarter, like republishing in LBP1 since i can also tell you "How people sould know thta they need to republish level to get plays, what if he is noot in LBPC, why he dont kno about adrvitisment"

[QUOTE]As for delete and republish, well i guess you need a lot of free time to constantly redo it, and i doubt your friends are going to play your level 10 times in a row until it succeeds

You dont need to do it 10 times lol


You don't seem to realize that the fault of your argument is that all your suggestion (online advertising, friend spamming) are supposed to be SIDE-enhancements, not the MAIN way to get spotlight. The game alone should have a structure to allow everybody get some spotlight, and LBP succeeded in that, even with some big flaws. LBP 2 failed.

You fault of your argument is fact that you dont realize that system that treats all levels fair is impossible, specially with 5k-10k daily publish rate. Give me at leats one system with similar publishing rate that gives spotlight to everyone that publish something without even trying, since you also wont get in LBP1 since you siad oyu self that you need to republish
LBP1 system is also not so fair for everyone, since you also need to try hard to get plays, not just leave them. Read thread about mmpick and story from them that they had 100 plays after 3 mouths from publish, thats far more then 7 days and same result you can have in LBP2 if you advertise level well.

Not ot mention your superior LBP1 system have huge exploit which Stephany-Raves and x3-power taken over cool pages an steal all the fame for respective original creators of the levels, thanks to consideration of republishing


You haven't shown any reason apart for this 'deal with it' attitude

I do that because i know the flaws of your idea, i don't know if you realize that there over 5k-10k new levels every day and i know each of them need to have chance to get to chance to be on cool pages, if those level will cumulate thereh high risk that big chank of levels will push higher and stack whole list.

Youi maybe think that increasing higher time frame will fix everything, but you dont get it that things like automated lists are far more complex and in order to work fine it need a lot of work and not all solutions work fine. I don't mind higher time frame my slef as a creator, but as someone who know something about back-scene of software i know that things like that might stuck the list if higher number of levels will be put in to consideration.


I told you the reason, currently with 3 day algorithm the less level put in consideration if you make older levels for even a mouth to be in consideration them more levels will pushing, so as reult or system will work slower or get jammed and some people wont get even a chance to get there since they stack un bottom of mud of levels that pusing to top. You didn't say why this can't be happen all you said is "i think".

You know i dont care what you think, you saying how stubborn and close minder i am yet you also acting like freaking stone.
2011-04-05 17:44:00

Author:
Shadowriver
Posts: 3991


I just skim the first page, unlike LBP1, I now know that there are more than one page... -_- Asian Lulz!2011-04-06 00:51:00

Author:
BonBonBoi
Posts: 246


So far i was able to push BobTox, DaSackboy, Bloo_boy, SmagarBlade, all of them are not much know creators they by that technique i was able to bring them at least 5th page of cool pages they they whore able to get wild plays. If you dont like it, invent something better mr. smarter, like republishing in LBP1 since i can also tell you "How people sould know thta they need to republish level to get plays, what if he is noot in LBPC, why he dont kno about adrvitisment"
You dont need to do it 10 times lol.
You fault of your argument is fact that you dont realize that system that treats all levels fair is impossible, specially with 5k-10k daily publish rate. Give me at leats one system with similar publishing rate that gives spotlight to everyone that publish something without even trying, since you also wont get in LBP1 since you siad oyu self that you need to republish
LBP1 system is also not so fair for everyone, since you also need to try hard to get plays, not just leave them. Read thread about mmpick and story from them that they had 100 plays after 3 mouths from publish, thats far more then 7 days and same result you can have in LBP2 if you advertise level well.
Not ot mention your superior LBP1 system have huge exploit which Stephany-Raves and x3-power taken over cool pages an steal all the fame for respective original creators of the levels, thanks to consideration of republishing
I do that because i know the flaws of your idea, i don't know if you realize that there over 5k-10k new levels every day and i know each of them need to have chance to get to chance to be on cool pages, if those level will cumulate thereh high risk that big chank of levels will push higher and stack whole list.
Youi maybe think that increasing higher time frame will fix everything, but you dont get it that things like automated lists are far more complex and in order to work fine it need a lot of work and not all solutions work fine. I don't mind higher time frame my slef as a creator, but as someone who know something about back-scene of software i know that things like that might stuck the list if higher number of levels will be put in to consideration.
I told you the reason, currently with 3 day algorithm the less level put in consideration if you make older levels for even a mouth to be in consideration them more levels will pushing, so as reult or system will work slower or get jammed and some people wont get even a chance to get there since they stack un bottom of mud of levels that pusing to top. You didn't say why this can't be happen all you said is "i think".
You know i dont care what you think, you saying how stubborn and close minder i am yet you also acting like freaking stone.

Your english became exponentially worse in this post so it's getting hard to understand what you're talking about.
As a whole you still haven't given a true reason why a longer time-frame wouldn't work, especially considering that LBP 1 had a period over twice as long. The spammers who jammed the cool pages had to be stopped by simply limiting the number of levels a person could have on cool pages at the same time. In this way people spamming would get punished directly, instead of hitting the whole community. Your 'MasterPlan' to reach the pages is simply a combination of online advertisement and friends spamming, and that's something many people do. If it worked for you it's simply because you got lucky. Countless people do the same but go nowhere.

I already explained 5 times how the cool pages would not get jammed simply because the longer timeframe would NOT be retroactive and would need a threshold of plays that most people would not get. The majority of people playing LPB are casual players who only create 1 or 2 levels max and don't care about plays. The influx of levels is going to slow down simply because the early months of release are the ones with more players. LBP 2 sales were somewhat lower than LBP 1 so far so a more open system could definitely be implemented.

If you feel the need to continue with your baseless assumptions please try at least to write in clear english
2011-04-06 09:00:00

Author:
Vergil
Posts: 155


The new system, surprisingly, is a whole lot better than I expected. I think most of you are forgetting that "cool" = popular. So, they judge by popularity. Surprisingly, when using filters on cool-pages, I rarely play any awful levels anymore. Sure, it's sad that a lot of creators get left behind, but there is no plausible way they can fix this...

My idea has always been that a level should be analyzed for thermo. This means that there is a page for "High Quality/Complete" levels. I know that not every good level uses up a lot of the thermo, but it would restrict levels with a bunch of score bubbles, an entrance, and a score gate from getting noticed. Sure, it could be hacked where random dark matter floods the scene, but the majority would be far better. Then, have it analyze ratings.

But seriously, think about the meaning of "cool".
2011-04-11 16:45:00

Author:
Fading-Dream
Posts: 164


[QUOTE]Your 'MasterPlan' to reach the pages is simply a combination of online advertisement and friends spamming, and that's something many people do. If it worked for you it's simply because you got lucky. Countless people do the same but go nowhere.

O rly? wonder why they got only 3 plays ^^' and i really need to be 120% lucky man since it worked every time.... or you simply don't have idea how it works and other people simply don't even try


I already explained 5 times how the cool pages would not get jammed simply because the longer timeframe would NOT be retroactive and would need a threshold of plays that most people would not get. The majority of people playing LPB are casual players who only create 1 or 2 levels max and don't care about plays. The influx of levels is going to slow down simply because the early months of release are the ones with more players. LBP 2 sales were somewhat lower than LBP 1 so far so a more open system could definitely be implemented.

And i already explin you 5 times why it can jamm and i do this even slowly.... again

Currently we got system that get 1.5 day to get player out and yea they fill the cool pages prety well, not think there there more time to level go up, what will happen then?
More levels will push since there will be more levels put in to consideration. About threshholds, there is threshold of retio currently and it already crossed thru current system, so more time = more level = system works slower. If threshold will be incresed then... you right, most people would not get, including people who you want to see in cool pages, so how this will be better? ;]


As a whole you still haven't given a true reason why a longer time-frame wouldn't work, especially considering that LBP 1 had a period over twice as long.

If those above are not reasons then please fix your eyes. LBP1 system was more random then LBP2 one it worked in inverted way then current system by droping level in to hole and which level with better stats droped slower. It was not working very well and if you read stories (on MM Pick drama threads) of known creator you will here that they been happy to even have 100 plays after 3 mouths, so it also needed tactics to work. So far current system popup some not known creators that even create in LBP1 and suddanly they got notice in LBP2


The influx of levels is going to slow down simply because the early months of release are the ones with more players. LBP 2 sales were somewhat lower than LBP 1 so far so a more open system could definitely be implemented.

So they wil change the system because the publish rate got slower, what will happen when it shadenly peak again? thinked about that yet? they gonna change the system again? Keep in mind that this same system worked on beta with online count not crossing 1k and it worked even faster level hittted the top in in 1h and more people got to cool pages.... so i dont know why they should change system for that fact, it works very well with larger publish rate and works even better with lower

btw whats "more open" system? they gonna give us some source code, or you assume that current system have some closed list of creators?


please try at least to write in clear english

I'm not native english speaker
2011-04-11 18:58:00

Author:
Shadowriver
Posts: 3991


I'm not native english speaker

Oh REALLY? That's why everything you say makes no sense with countless mistakes, and that's why you fail to understand what i'm talking about. I'm not going to write it again because your english knowledge is so bad you would fail to understand again. Maybe you should stop trolling and go back to school kid. If you really want to get into a discussion again i suggest you to reread my earlier posts with a vocabulary so you will actually understand what i was talking about and realize that most of your mispelled remarks are usually unrelated to my points. And guess what I'm not native english either.

EDIT: i deleted the last line i guess i was too rough.
2011-04-12 08:28:00

Author:
Vergil
Posts: 155


Oh REALLY? That's why everything you say makes no sense with countless mistakes, and that's why you fail to understand what i'm talking about. I'm not going to write it again because your english knowledge is so bad you would fail to understand again. Maybe you should stop trolling and go back to school kid. If you really want to get into a discussion again i suggest you to reread my earlier posts with a vocabulary so you will actually understand what i was talking about and realize that most of your mispelled remarks are usually unrelated to my points. And guess what I'm not native english either, but that doesn't mean that i have to write like a 5 year old.

Woah woah WOAH there!! You need to chill the #$%@! out buddy... and have a modicum of respect for the members here who are trying to have a decent conversation. Shadow's English skills are just fine when it comes to understanding what people are saying, but as with most people who aren't fluent... he sometimes picks words that don't quite fit. The rest of us can read his posts and make good sense of them... not sure why you can't? He isn't some punk "kid" as you are implying, and is actually one of the more intelligent people on this site who probably knows more about this game's in's and out's than you, me, or anyone else here. He's a well respected member of the community and this forum... regardless of the fact that he's not as fluent in English as you are, so try to show a little more respect than you currently are. It's not like he's some American/Canadian/British ignoramus who can't spell because he couldn't be bothered to try (like some members on forums), he said it's not his native language... meaning he's doing his best with it and trying to explain himself as best he can. Don't be a jerk about it. I see that you've only been a member here a month or two... so maybe you aren't familiar with our "don't make things personal" policy on this forum, but it's there and I'm sure a Mod will come along shortly and point you to it. Shadowriver hasn't once resorted to the kind of childish name calling or "poking fun of" that you've just displayed... so who's really acting like a 5 year old here?

Answer = you.

Try to keep this civil. So far you've both made good points and you both have a right to your opinions, but there's no way either on of you can prove your point with 100% certainty. It's all conjecture at this point. Personally, I'd like to keep reading everyone's thoughts without the name calling and making fun of people who are struggling with our language.

Thanks!
Please carry on.
2011-04-12 09:09:00

Author:
Rustbukkit
Posts: 1737


Everything you say is completely fair and acceptable but you seem to completely miss the jerkish remarks he did. I guess i'm the only one who actually read all of his post completely, and it's rather obvious he came in with a 'look down on you' attitude.
I tried to explain myself clearly and instead he answered by telling me to 'get my eyes fixed' or with the lame joke about the source code. To go more in depth about his later posts he keeps on answering my points with stuff either unrelated or just nonsensical. Maybe you should stop take his side only because he has trouble expressing himself in english. If you feel the need to enter a discussion please try to actually look at the whole picture, because my frustration in arguing with a wall is completely justified.
If a mod has something to say i'll openly accept it but i hope he will see the whole discussion.
2011-04-12 09:56:00

Author:
Vergil
Posts: 155


Your english became exponentially worse in this post so it's getting hard to understand what you're talking about.
See, this on it's own would have been fine. You're really just pointing out that it's hard to understand him.

If you feel the need to continue with your baseless assumptions please try at least to write in clear english This "might" have just barely passed as sincere... but your eyeroll clearly says "attutude". Your assumptions are no more founded than his seem to be to me?


Everything you say is completely fair and acceptable but you seem to completely miss the jerkish remarks he did.Correct. I missed them because I don't see them as being jerkish at all. Certainly no more than yours.
I guess i'm the only one who actually read all of his post completely, and it's rather obvious he came in with a 'look down on you' attitude. I have to disagree. I've read all of everyone's posts completely - in fact, twice now, because you accused me of missing something in his replies that was uncalled-for behavior towards you (which I can find no evidence the second time around either). Unfortunately, I think this is a case of misunderstanding on your part. I don't read his posts as him "looking down on" anyone. Maybe it's because I'm familiar with the way he speaks in his posts, and tutorials on Youtube, etc. - but I sincerely don't think this is the case. I could just as easily "read into" your posts as being of a "higher than thou" attitude, but in this case I didn't. I've been guilty of mistakenly doing that one the odd occasion though, so I know it's just human error.

I tried to explain myself clearly and instead he answered by telling me to 'get my eyes fixed' or with the lame joke about the source code.
To be honest, you kind of started all the jabs when you twice referred to his "poor English" skills in Post#37, as I've pointed out above. Before that, I saw no indication of any harsh words or feelings being expressed, by either of you. I dunno, maybe his "lame joke" about source code was a way to try and keep the conversation light and friendly?
To go more in depth about his later posts he keeps on answering my points with stuff either unrelated or just nonsensical.
Maybe you should stop take his side only because he has trouble expressing himself in english. I'm not taking anyone's side in this arguement. I'm merely pointing out that it's not cool for you to rag on him and make fun of the fact that he is not completely fluent in English. Ask anyone on this forum about me. One thing they will tell you is that you'll know for certain when I'm taking sides. When I have a strong opinion on something, it's not sugarcoated and I don't hold back.

If you feel the need to enter a discussion please try to actually look at the whole picture, because my frustration in arguing with a wall is completely justified. I am looking at the whole picture. To be honest, you're both just a couple of walls facing each other right now when it comes to this conversation. I'm not saying your feelings of frustration aren't justified, I'm saying your response was... that's all.

The whole picture is this: You both make good arguements for how the system works, is flawed, and can or can not be possibly changed. You are both unwilling to move much on your positions until the other person provides a better arguement to sway your opinion. Neither one of you will ever win this arguement because it's all based on a system that isn't perfect, and your own personal arguements are for a system that is not in place, so you can't prove you are right until Mm changes the system to how you wish it was. (and I'm not saying I disagree with your position or with Shadowriver's). You are both just about as stubborn as the other guy is right now... that's obvious to everyone reading along, not just me. It's still not a valid reason to make it personal or poke fun... that's why I spoke up. I'm not trying to be a jerk here at all man, just want to keep things friendly and moving in a direction we can all read along with and make us think about the topic.




The worst FAIL of the internet is not being able to see the person on the other side of the screen. Things are too often taken the wrong way, and I sincerely think this is one of those cases.
2011-04-12 10:58:00

Author:
Rustbukkit
Posts: 1737


My reference to his poor english weren't jabs... All of his posts were fine but the post before that one was a lot harder to read full of mispelled words and mistakes.

As for the overall argument.. I'm pointing out what i believe are flaws in the system, while he keeps on anwering directly to me that I'M wrong about the system. That's kinda different because i didn't really argue with anyone at the beginning. I mention how i believe that the system should stand on his own without online advertisment and friends, and he tells me that people should shut up and do advertisment and tell friends to get their levels played. That's a case of not reading and arguing just for the sake of annoying somebody.

I honestly feel some his remarks are nonsensical:
So i mention LBP longer time-frame (7 days) and he answers me about LBP 1 system being 'inverted' and levels dropping into a 'hole' when the system was plays/hearts based pushing the level with higher numbers to the top and the levels usually never dropped unless it was from page 1-2 to slightly lower pages.
He then mentions MMpick drama threads (what does it have to do with the subject?) and creators being happy with 100 plays. What is really the relation between creators being happy with 100 plays with my remark about the time lapse on cool pages?
And nowhere i said LBP 1 system is perfect just that LBP 1 system was better than the one in LBP 2.
He also tells me that the current system fills the cool pages well and new creators became famous... Where did say that the cool pages are not filled or that nobody became famous? I'm pointing out that the system is more luck-based and that the average of plays people can get without cool pages are down compared to LBP 1, that has absolutely nothing to do with the fact that people eventually get to the pages and became famous. The fact that somebody succeeds doesn't change the fact that the system is still flawed. If i ever end up with a level on cool pages i will still complain about the system and if i don't i deserve to be banned.
2011-04-12 11:54:00

Author:
Vergil
Posts: 155


As for the overall argument.. I'm pointing out what i believe are flaws in the system, while he keeps on anwering directly to me that I'M wrong about the system. That's kinda different because i didn't really argue with anyone at the beginning. I mention how i believe that the system should stand on his own without online advertisment and friends, and he tells me that people should shut up and do advertisment and tell friends to get their levels played. That's a case of not reading and arguing just for the sake of annoying somebody.

Because you are wrong abouyt it As i told you i was making people play my level and that made them apper on 5th page of cool pages and then it gone to be jurged by other people, i don't see much luck about it i see more of affort, without affort you most likely need a luck.... but with LBP1 you need the same, when you post your level you probably wont get much of plays, i was using tips of other people and it didnt work and my level berly reach 20 plays, until LBP2 boost it when other level gone in to cool pages.

If your theories about luck on cool pages are right, i must a really lucky man and practicly i could go to lottery and get my million of zł, since ever level on LBP2 that i cared and put affort in adrvitising about at least appered on 5th page

There things that cool pages need to do:

-First of all it feature for more for players then creators, it suppose to pick best levels out pile of crappy levels and offer it to players. Ofcorse machines can't pick it by them selfs since they can't jurge level by them selfs so they are put rate int to consideration. If crappy levels apper there it means it fails or community some what accepting it

-It need to be fluild and fast and handle over few k's of levels
-It need to pop levels all the time and it need to be reposive

What i was trieng to tell you is that you ideas about ho to improve it had a flaws:

-As i told you incresing time-frame puts more level in to consideration and it will make system work slow sicne there gonna be more levels pushing
-A you sure larger threshold will be more fair then current system? you need mroe plays to even dream about cool pages, how people without much knowlage (since there a lot of them) will get any plays? there ton of hidden gems that make great levels but they are not integrated with community, how you gonna bring them there if they can't get any plays?

You saying LBP needs fair system that gives spotlight to everyone, im not againts it, i simp[ly understand that it near impossible to do such system. There too many levels that system need to handle, it still depends on random factor which is human and it need to be clean form crappy levels, there will always something unfair about it

LBP1 cool pages was failing to level that people actually hate it, LBP2 seems to improve it since.... this thread was made and i feel the same ;] people at betal like it and was worried that after realiese it will be al ot of worse, but i feel that ididnt changed much, it still delivers same qulity of levels


So i mention LBP longer time-frame (7 days) and he answers me about LBP 1 system being 'inverted' and levels dropping into a 'hole' when the system was plays/hearts based pushing the level with higher numbers to the top and the levels usually never dropped unless it was from page 1-2 to slightly lower pages.

Why random 0-10 plays levels apper there? Why republishing was helping? isn't because new levels apper there once they are republished?


He then mentions MMpick drama threads (what does it have to do with the subject?) and creators being happy with 100 plays. What is really the relation between creators being happy with 100 plays with my remark about the time lapse on cool pages?

You dont even tried to understand what i ment do you? If LBP1 system was so much better then why good creators had ONLY 100 plays after 3 mouths? Maybe because it was jammed with bomb survivals.
2011-04-12 14:46:00

Author:
Shadowriver
Posts: 3991


Why random 0-10 plays levels apper there? Why republishing was helping? isn't because new levels apper there once they are republished?
If by 'there' you mean on LBP 1 cool pages system, republished levels randomly appeared on the pages but very quickly slided outside. This was outside the standard page system and was actually another good thing LBP 2 removed. As for why republishing works? Another additional proof that you're not reading my posts, republish worked more in LBP 1 because the newest section was relevant while now it's hidden.


You dont even tried to understand what i ment do you? If LBP1 system was so much better then why good creators had ONLY 100 plays after 3 mouths? Maybe because it was jammed with bomb survivals.
Again you don't read.... i already said that the reason survivals aren't filling the cool pages it's beacuse LBP 2 counts individual PLAYERS instead of individual PLAYS. Got it?

And maybe you don't know but there are various degrees of luck. As i already said COUNTLESS times what you suggest (advertise and friends) is something done by MANY people but DOES NOT work for many of them. I ALREADY EXPLAINED 20 times that the system should stand on his own and online advertisement and friends should be a plus giving you a boost. Is it too hard to understand? And i did NOT say it needs a LARGER threshold because the current one is already too high for most, especially in the 3 day period.

But why the heck i keep on saying the same things to you 20 times in a row when you don't bother to read them?
2011-04-12 15:29:00

Author:
Vergil
Posts: 155


Guys - a little understanding and civility when it comes to our non-native English speakers please. It takes courage to post in a language that you may not be fluent in and jumping on them for misspellings or grammatical errors only embarrasses people and deters them from future posting. Would YOU want to read that kind of thing if you were asked to post in Spanish? or French?

This is a general warning to everyone to keep it civil, respectful and have some patience an understanding of folks who are trying very hard to communicate in a language not their own. Future intolerance/berating will be dealt with using the current infraction system.

Carry on.
2011-04-12 15:53:00

Author:
Morgana25
Posts: 5983


Nothing but respect for our non-native English speakers. I know no other languages enough to write out a conversation.

Good on you guys.
2011-04-12 16:52:00

Author:
CYMBOL
Posts: 1230


Woah woah WOAH there!! You need to chill the #$%@! out buddy... so who's really acting like a 5 year old here?

Answer = you.

Ah Rust, you make a very good point and well thought out too, and you deliver it well and with all the subtlety of a rhinoceros.... a rhinoceros fighting an elephant... in fact like a whole herd of elephants

.... in the middle of an active volcano.
Ooh, I just got a new level idea
2011-04-12 17:41:00

Author:
Sehven
Posts: 2188


Ah Rust, you make a very good point and well thought out too, and you deliver it well and with all the subtlety of a rhinoceros.... a rhinoceros fighting an elephant... in fact like a whole herd of elephants

.... in the middle of an active volcano.
Ooh, I just got a new level idea

LMAO! Yeah, I suppose subtly went out the window with me when I hit my early 30's a while back. Fitting description of me actually, considering my "other" user name on non-related gaming forums is Rhino.

Oh... I also used Bulldawg at one point too.

Let me know when that level is ready to beta test... I'ma be flat out honest and tear it to shreds if it ain't perfect and what I expect to see from a great creator such as yourself.
2011-04-12 18:57:00

Author:
Rustbukkit
Posts: 1737


If by 'there' you mean on LBP 1 cool pages system, republished levels randomly appeared on the pages but very quickly slided outside. This was outside the standard page system and was actually another good thing LBP 2 removed.

You even think why this happening, or you imiedietly think this is some kind of system system? maybe they actually fall?


Again you don't read.... i already said that the reason survivals aren't filling the cool pages it's beacuse LBP 2 counts individual PLAYERS instead of individual PLAYS. Got it?

Then you saying that plays have something to do with rateing? to people rate level every try or something?
Better yet, so far you telling me that this is better system.... intersting


And maybe you don't know but there are various degrees of luck. As i already said COUNTLESS times what you suggest (advertise and friends) is something done by MANY people but DOES NOT work for many of them.

Then why they got something around 3 plays if they trying so much? all people complaing got very low stats rarely crossing 2 digits


I ALREADY EXPLAINED 20 times that the system should stand on his own and online advertisement and friends should be a plus giving you a boost.

And i already explained you 20 times that it impossible to make fair system for everyone, you need to boost it in same way any way, there too large number of levels out there nad only something around 100 postion on cool pages that matters. there will be always something unfair something to complain about it. You will need to eventually elimitate someone to give place for level cosidered better, where you will get place more more level that are placed place in to consideration

You yourself promnoting republishing... wth you need to do that if you saying that it should be just a PLUS most likely you need to do that since your level will get few plays and its dead.


And i did NOT say it needs a LARGER threshold because the current one is already too high for most, especially in the 3 day period.

Current threshhold is very low, if you go on bottom of the list you see that theres level with even 15 plays and half of them gived like. If you plan to lower it it's same way as increing time-frame, you just putting more level in to consideration and jamming system more

So you still dont understend that there large number of levels coming every day and there need to be range in which level is put under consideration or else there will be too much levels to rank up, increasing age of level and lowering theshold increses number of levels put under consideration more levels = less place on list = more levels will suffer. On other way deincresing age and ind incresing thrushold will make system more chaotic since there wont be much levels put in to consideration and system would throw random levels. I also tell you that 20 times

oh and remeber what you said:
"The cool pages would not get 'jammed' simply because most players are not dedicated enough to get to the threshold. A huge number of LBP 2 level stay below 100 plays and will never get to the cool pages."

I was think by this sentence that you think that treshold is low and should be increased, if y incres time-frame then tell me what you gonna do with levels that are currently crossed that treshold and are in cool pages? what they gonna do, they will disapper? I dont think so. This is what im tring to tell you
2011-04-12 21:31:00

Author:
Shadowriver
Posts: 3991


Then you saying that plays have something to do with rateing? to people rate level every try or something?
Better yet, so far you telling me that this is better system.... intersting


Nowhere is said LBP 1 was perfect, so some things are done better in LBP 2. This is one of them.



Then why they got something around 3 plays if they trying so much? all people complaing got very low stats rarely crossing 2 digits


So you're surprised the people with low plays complain? Obviously the people damaged by the system complain about it. What's strange about that?



And i already explained you 20 times that it impossible to make fair system for everyone, you need to boost it in same way any way, there too large number of levels out there nad only something around 100 postion on cool pages that matters. there will be always something unfair something to complain about it. You will need to eventually elimitate someone to give place for level cosidered better, where you will get place more more level that are placed place in to consideration

You yourself promnoting republishing... wth you need to do that if you saying that it should be just a PLUS most likely you need to do that since your level will get few plays and its dead.


So you agree with me? I promote here because the system on his own was giving me zero plays apart from my friends. I did not have to do it in LBP 1 because i could get plenty of plays using the in-game systems. If you feel Advertisement is a must then you agree with me that the system on his own is not working. Then why are you arguing?



Current threshhold is very low, if you go on bottom of the list you see that theres level with even 15 plays and half of them gived like. If you plan to lower it it's same way as increing time-frame, you just putting more level in to consideration and jamming system more

So you still dont understend that there large number of levels coming every day and there need to be range in which level is put under consideration or else there will be too much levels to rank up, increasing age of level and lowering theshold increses number of levels put under consideration more levels = less place on list = more levels will suffer. On other way deincresing age and ind incresing thrushold will make system more chaotic since there wont be much levels put in to consideration and system would throw random levels. I also tell you that 20 times


As i already said even if cool pages stored a billion levels, including the ones with zero plays, it wouldn't matter because only the top pages are seen. The slower pace is done so that getting to the top isn't driven mainly by luck but rather by dedication and quality. Obviously more levels would suffer but the system would be more fair for the single creator since he KNOWS he can get to the top if he TRIES. Now he has to hope things go right, or try over and over again with delete and republish. The creators that don't try will stay in the limbo and no longer have their possibility after a longer time-frame.
This obviously is not related to the already famous creators who always get to the top with every level because they already have a following that plays their levels rather quickly after publishing.



oh and remeber what you said:
"The cool pages would not get 'jammed' simply because most players are not dedicated enough to get to the threshold. A huge number of LBP 2 level stay below 100 plays and will never get to the cool pages."

I was think by this sentence that you think that treshold is low and should be increased, if y incres time-frame then tell me what you gonna do with levels that are currently crossed that treshold and are in cool pages? what they gonna do, they will disapper? I dont think so. This is what im tring to tell you

Wait a minute i said that the 3 days rule should elapse after getting in the higher pages. Once a level gets there , 3 days and it's out. Of course they have to disappear or the pages would become static like the early LBP 1 pages.
2011-04-13 09:14:00

Author:
Vergil
Posts: 155


Nowhere is said LBP 1 was perfect, so some things are done better in LBP 2. This is one of them.

Ofcorse it was not perfect, LBP2 is not too. But why you saying thta LBP1 system was far better then LBP2 if cool pages there was spamed with survival levels?


So you're surprised the people with low plays complain? Obviously the people damaged by the system complain about it. What's strange about that?

Im not suprised lol, you even read what i reply to mr."you dont read"? I'm more suppriced that you saying that my method is used by most of people yet it does not work, when my method produces a lot more plays then 3 and i bet you got more friends then just 2 friends, you can always lure some random guy in pod too. So i don't see that most people do that.


So you agree with me? I promote here because the system on his own was giving me zero plays apart from my friends. I did not have to do it in LBP 1 because i could get plenty of plays using the in-game systems. If you feel Advertisement is a must then you agree with me that the system on his own is not working. Then why are you arguing?

Why republishing is must and adrvitising is not? You need to ad eventually anyway since republishing may fail you and your level will be squiszed by other people republishing and not much people will play your level


As i already said even if cool pages stored a billion levels, including the ones with zero plays, it wouldn't matter because only the top pages are seen. The slower pace is done so that getting to the top isn't driven mainly by luck but rather by dedication and quality. Obviously more levels would suffer but the system would be more fair for the single creator since he KNOWS he can get to the top if he TRIES. Now he has to hope things go right, or try over and over again with delete and republish. The creators that don't try will stay in the limbo and no longer have their possibility after a longer time-frame.
This obviously is not related to the already famous creators who always get to the top with every level because they already have a following that plays their levels rather quickly after publishing.

"Obviously more levels would suffer" they will suffer, this is what im saying all the time here, more levels will push and take you place on cool pages,. how this is better and require less luck if you level will be squised by old levels out of no where


Wait a minute i said that the 3 days rule should elapse after getting in the higher pages. Once a level gets there , 3 days and it's out. Of course they have to disappear or the pages would become static like the early LBP 1 pages.

So levels that pushing on top will have infitie time frame? So you gonna queue levels up lol? this is what i told you on my first page about it, system would be hell slow and few mouths to even have a chance to get to top to cool pages because of ensless queue of level would be created that would move like snail. In other words it would be jammed.

You trying to implement something without think of consquences. You would change that but probably you would change it again since you would see a lot of more problesma that cool pages need to handle
2011-04-13 15:17:00

Author:
Shadowriver
Posts: 3991


Ofcorse it was not perfect, LBP2 is not too. But why you saying thta LBP1 system was far better then LBP2 if cool pages there was spamed with survival levels?


Yesterday i took a look at the cool pages and noticed one user with 3 costumes level in the top page and another one with 3 skateboard levels just a little below him. The spam is still there, it's just that you didn't notice it.



Im not suprised lol, you even read what i reply to mr."you dont read"? I'm more suppriced that you saying that my method is used by most of people yet it does not work, when my method produces a lot more plays then 3 and i bet you got more friends then just 2 friends, you can always lure some random guy in pod too. So i don't see that most people do that.


Why are you obsessed with '3 plays'? You're the one mentioning it. Standard advertisement and friends without cool pages can lead to 100 plays, maybe 200 if everything goes alright. In LBP 1 you could easily get to 500-600 just by republishing, adding advertisement improved the overall numbers. Easy to see how the numbers went down. That's my point from the beginning.



Why republishing is must and adrvitising is not? You need to ad eventually anyway since republishing may fail you and your level will be squiszed by other people republishing and not much people will play your level


Republishing is a in-game feature. Online advertisment is not.



"Obviously more levels would suffer" they will suffer, this is what im saying all the time here, more levels will push and take you place on cool pages,. how this is better and require less luck if you level will be squised by old levels out of no where


A tougher system would prize the creators who are more dedicated and give a higher chance of succeding.



So levels that pushing on top will have infitie time frame? So you gonna queue levels up lol? this is what i told you on my first page about it, system would be hell slow and few mouths to even have a chance to get to top to cool pages because of ensless queue of level would be created that would move like snail. In other words it would be jammed.

You trying to implement something without think of consquences. You would change that but probably you would change it again since you would see a lot of more problesma that cool pages need to handle

First off i'm not going to 'implement' anything, i'm not an MM developer. As for changing it back? Well if i had DEFINITE proof that my system isn't working i would accept it and change it back. But BEFORE the system has to be tried.
2011-04-15 08:25:00

Author:
Vergil
Posts: 155


Why are you obsessed with '3 plays'? You're the one mentioning it. Standard advertisement and friends without cool pages can lead to 100 plays, maybe 200 if everything goes alright. In LBP 1 you could easily get to 500-600 just by republishing, adding advertisement improved the overall numbers. Easy to see how the numbers went down. That's my point from the beginning.

Ehhh most people i see complaing got less plays then 20 and its usally around 3 and most of there plays are across 30 days. Again why they have so many plays if most people tring what im trying?.... maybe they dont tring at all


A tougher system would prize the creators who are more dedicated and give a higher chance of succeding.

How if levels get squished by morelevels?


As for changing it back? Well if i had DEFINITE proof that my system isn't working i would accept it and change it back. But BEFORE the system has to be tried.

So i don't see sence to talk since you like a stone since, you dont even get it that cool pages is not made to give notice to creator
2011-04-15 15:57:00

Author:
Shadowriver
Posts: 3991


Ehhh most people i see complaing got less plays then 20 and its usally around 3 and most of there plays are across 30 days. Again why they have so many plays if most people tring what im trying?.... maybe they dont tring at all


Nice generalization there. Care to make some example to show you're not making stuff up to back up your mistakes?



How if levels get squished by morelevels?


They're not 'squished' because the levels getting ahead are the ones that work towards getting plays. The ones that get squished are the ones that don't try at all.



So i don't see sence to talk since you like a stone since, you dont even get it that cool pages is not made to give notice to creator


And i'm the rude one? The cool pages ARE there to show the levels of the community AND give spotlight to the creators.
Honestly what are you talking about? What are the cool pages supposed to be?
2011-04-15 16:15:00

Author:
Vergil
Posts: 155


Nice generalization there. Care to make some example to show you're not making stuff up to back up your mistakes?

Ofcorse!

https://lbpcentral.lbp-hub.com/index.php?t=54596-It-feels-impossible-to-get-plays-(&highlight=plays

OP had only few plays in time postingthis thread

http://lbp.me/v/zk1j5f

... well its hard to find more, but if you look for other threads (if you find them), it's the same


They're not 'squished' because the levels getting ahead are the ones that work towards getting plays. The ones that get squished are the ones that don't try at all.

How? :> there ton that are now going up right now, system don't know "trying" it knows the stats and it does not care where they came from.


And i'm the rude one? The cool pages ARE there to show the levels of the community AND give spotlight to the creators.
Honestly what are you talking about? What are the cool pages supposed to be?

Did i told you rude? You just forcing idea and i told you the problem of it. Ofcorse is to show community levels, but makeing creator atention is not it main faction, i should deliver best levels, ofcorse this end up to show most popular once. So far if your level is attractive with art or idea and you hit current trend, and boost it while publishing you should at least get 3 digit. Dont get me wrong, im not agents improveing it, but i think there other issue then time-frame, some crappy levels get early boost and they got to cool pages but after that more critical reviews come and dislike level, but it too late and it sit there longer, so i think cool pages should react to downfall of level quicker, but then there a risk that cool pages ill be more chaotic. Also i belive that Cool pages is based on score calculation that also consider time, o it might be hard to eliminate that issue. On place of those levels others should be in that deserves more ;]

Either way cool pages are now better and less trash, i feel that way also. I think it's not only changes fault, but the fact that you can do something more then just a platformer and people gonna like it
2011-04-16 22:26:00

Author:
Shadowriver
Posts: 3991


Ofcorse!
https://lbpcentral.lbp-hub.com/index.php?t=54596-It-feels-impossible-to-get-plays-(&highlight=plays
OP had only few plays in time postingthis thread
http://lbp.me/v/zk1j5f
... well its hard to find more, but if you look for other threads (if you find them), it's the same


I checked the topic and, apart from the fact that many people seem to agree with him, i noticed that the guy actually did online advertisement (Topic here on LBPC and i remember his level advertised on GFaqs) and still got 35 plays so it doesn't really help your point.



How? :> there ton that are now going up right now, system don't know "trying" it knows the stats and it does not care where they came from.


Trying = Working on the level + Republishing (With the newest level section being relevant, unlike what happens in LBP2)+advertisement. This leads to a higher number of plays. So the people that try would get ahead of most people who don't try at all. As i already said the already famous creators are outside this system.



Did i told you rude? You just forcing idea and i told you the problem of it. Ofcorse is to show community levels, but makeing creator atention is not it main faction, i should deliver best levels, ofcorse this end up to show most popular once. So far if your level is attractive with art or idea and you hit current trend, and boost it while publishing you should at least get 3 digit. Dont get me wrong, im not agents improveing it, but i think there other issue then time-frame, some crappy levels get early boost and they got to cool pages but after that more critical reviews come and dislike level, but it too late and it sit there longer, so i think cool pages should react to downfall of level quicker, but then there a risk that cool pages ill be more chaotic. Also i belive that Cool pages is based on score calculation that also consider time, o it might be hard to eliminate that issue. On place of those levels others should be in that deserves more ;]

Either way cool pages are now better and less trash, i feel that way also. I think it's not only changes fault, but the fact that you can do something more then just a platformer and people gonna like it

I've been checking the pages lately and they don't really seem much better. Yesterday i noticed one guy with 6 costume levels on the top in rapid succession, another with some generic races and the zombie survivals seem to be always there.
I guess it's also a matter of organization since the world layout allowed the spammers to visually block the system by occupying certain areas, while now the list makes the spammers not as noticeable. The problem is that they are still there, same goes for some fads like bugs/giveaway levels and zombie survivals. The LBP1 pages had many quality levels as well.

As for the cool pages They are a spotlight of what is getting created by the community, nothing to do with the actual quality of levels.
2011-04-18 12:06:00

Author:
Vergil
Posts: 155


As for the cool pages They are a spotlight of what is getting created by the community, nothing to do with the actual quality of levels.

Well it has to do with qulity but popularaty at end, levels with better retios get higher in cool pages. Reason why there costume levels right now is because... people like it (look on stats) and what this guy do he made series of those levels and post them 1 by 1 and as other part is published and on cool pages people imidiely checking other part that been just published, so it got boosted without creator efforts. But at the end people simply like it.

Oh and with Gliches/bugs thats normal, because they also popular and usally they are new discovery.


I checked the topic and, apart from the fact that many people seem to agree with him, i noticed that the guy actually did online advertisement (Topic here on LBPC and i remember his level advertised on GFaqs) and still got 35 plays so it doesn't really help your point.

Ehhhh... you iad that everyone doing what im doing and what im doing is playing with people on my level as much possible in first hours, if you look on logs thislevel sint been played for 4 first days
2011-04-18 15:16:00

Author:
Shadowriver
Posts: 3991


Well it has to do with qulity but popularaty at end, levels with better retios get higher in cool pages. Reason why there costume levels right now is because... people like it (look on stats) and what this guy do he made series of those levels and post them 1 by 1 and as other part is published and on cool pages people imidiely checking other part that been just published, so it got boosted without creator efforts. But at the end people simply like it.

Oh and with Gliches/bugs thats normal, because they also popular and usally they are new discovery.


Posting levels one by one and letting the first one carry the others is exactly what spammers do. As for quality, the play/heart ratio was used in LBP 1 as well but dubious levels keep on coming. It's just that many players don't really develop a specific taste and go after the stuff they see in their faces (cool pages).



Ehhhh... you iad that everyone doing what im doing and what im doing is playing with people on my level as much possible in first hours, if you look on logs thislevel sint been played for 4 first days

So you play your own level many times with other players... but how many times can you do it in 2 days? And what if your level is single player? You force the other players to watch? That would lead to many neutral or bad ratings even if the level is good.
2011-04-18 16:25:00

Author:
Vergil
Posts: 155


My god! you two should have a livestream debate on this, it would be awesome.
or at least make a debate level of you two.
anyways, carry on! this is an interesting read. <3
2011-04-18 16:35:00

Author:
Unknown User


So you play your own level many times with other players... but how many times can you do it in 2 days? And what if your level is single player? You force the other players to watch? That would lead to many neutral or bad ratings even if the level is good.

Well i do it with friends and i usaly care about my level to be multiplayer friendly, even so you can worn people about it before :> I think i do like 3 rounds 4 player minimum and it should do it to reach in which level get wild plays. So far this technique didnt fail me and weakest result was SmugarBlade's Hideout:

http://lbp.me/v/xr3k5n

Which slowly reached 4 digit play count
2011-04-19 13:47:00

Author:
Shadowriver
Posts: 3991


Well i do it with friends and i usaly care about my level to be multiplayer friendly, even so you can worn people about it before :> I think i do like 3 rounds 4 player minimum and it should do it to reach in which level get wild plays. So far this technique didnt fail me and weakest result was SmugarBlade's Hideout:

http://lbp.me/v/xr3k5n

Which slowly reached 4 digit play count

3 rounds with 4 players= 9 plays, Assuming you played it every time. 9 plays would lead you nowhere, even if every players gives it a yay and a heart. Unless you mean something different with rounds.
2011-04-22 09:17:00

Author:
Vergil
Posts: 155


3 rounds with 4 players= 9 plays, Assuming you played it every time. 9 plays would lead you nowhere, even if every players gives it a yay and a heart. Unless you mean something different with rounds.

Thats just minimum and as i told you, this technique didnt fail me so far. If you call that luck, i must be some kind of god or something
2011-04-22 20:15:00

Author:
Shadowriver
Posts: 3991


Thats just minimum and as i told you, this technique didnt fail me so far. If you call that luck, i must be some kind of god or something

Nonsense post of the year. Nothing else to say honestly.
2011-04-23 14:23:00

Author:
Vergil
Posts: 155


God you two...
and "nonsense post of the year"
Oh, you haven't seen some posts here then.
2011-04-23 14:59:00

Author:
Maxi
Posts: 1176


Well...as many I'm sure have said, neither LBP1 nor LBP2 cool page system is perfect.

But I honestly think that LBP1 at least made it easier for creators to plays, good creators or not.

I think the problem with LBP2 imo is that there really isn't much you can do to get plays. You're not really in control of how many plays you get most of the time. Unless of course you have a kajillion people on your list, or are well known as many have said before, there's not much you can do. While with LBP1 there was at least SOMETHING you could do to get your 1 week - 3 months or more of hard work noticed.

Everytime I publish a level in LBP2, I ask my friends to play it. I get on the 3rd page with around 50-100 plays, and I just go down. I never get to page one. I end up leaving the pages with maybe 400-700 plays. I think the problem is that most people think the best levels are on the first page. This makes it hard for anything NOT on the 1st or 2nd page to get noticed.

I think a simple solution for that would be to make all the pages onto one screen.

Something like this:



Page 1 Page 2 Page 3 Page 4 Page 5
Level---------------------------------------
Level---------------------------------------
Level---------------------------------------
Level---------------------------------------
Level---------------------------------------
Level---------------------------------------
Level---------------------------------------
Level---------------------------------------


You could choose which page you wanted to view and all the levels on that page. Rather than scrolling down from page one.

I think that might help people get a little higher on the cool pages if the players were more exposed to the other pages.
2011-04-23 17:55:00

Author:
comishguy67
Posts: 849


Well...as many I'm sure have said, neither LBP1 nor LBP2 cool page system is perfect.

But I honestly think that LBP1 at least made it easier for creators to plays, good creators or not.

I think the problem with LBP2 imo is that there really isn't much you can do to get plays. You're not really in control of how many plays you get most of the time. Unless of course you have a kajillion people on your list, or are well known as many have said before, there's not much you can do. While with LBP1 there was at least SOMETHING you could do to get your 1 week - 3 months or more of hard work noticed.

Everytime I publish a level in LBP2, I ask my friends to play it. I get on the 3rd page with around 50-100 plays, and I just go down. I never get to page one. I end up leaving the pages with maybe 400-700 plays. I think the problem is that most people think the best levels are on the first page. This makes it hard for anything NOT on the 1st or 2nd page to get noticed.

I think a simple solution for that would be to make all the pages onto one screen.

Something like this:



Page 1 Page 2 Page 3 Page 4 Page 5
Level---------------------------------------
Level---------------------------------------
Level---------------------------------------
Level---------------------------------------
Level---------------------------------------
Level---------------------------------------
Level---------------------------------------
Level---------------------------------------


You could choose which page you wanted to view and all the levels on that page. Rather than scrolling down from page one.

I think that might help people get a little higher on the cool pages if the players were more exposed to the other pages.

Yeah, I could see that view really helping people get more plays (if they made it to the cool pages). It sounds like you're doing pretty well. 700 plays is pretty good.

Don't know why you aren't moving up the cool pages when you get on. People have to find your Title or Patch interesting enough to click on, after that, its all about immediate word of mouth. Sounds like you're on the right track though.

Edit, just noticed how many creator hearts you have. You must be well known by know. Certainly you have some fans. Surprised to hear you're struggling to get your levels noticed. Strange.
2011-04-23 23:09:00

Author:
CYMBOL
Posts: 1230


Well, I find some pretty good levels when I turn off the LBP1 levels off. Only bad thing is all those videos with horrible mic qualities, but If that's what people like, then that's what they will like.

But, at least I no longer have to go to page 34 to find something amusing.

Also, I got more of a response for my levels on LBP2.

Inquisitive Sack on LBP1: Got 700 plays in FIVE months.

My top down multi player demo: 300 in 4 weeks.

I may not get a steady flow of players, but I like those results.
2011-04-23 23:15:00

Author:
Tmjtk
Posts: 258


Nonsense post of the year. Nothing else to say honestly.

Your post is more nonsence ^^' i told you i use that technique and it didn't fail me so far, if you think this is luck then, it means i win the lottery every time, so i need to be some kind of god to rule chaos of randomness ti achieve such result..... or my technique simply works.

Anyway speaking cool pages, PSN down shows interesting behavior... actually obviues behavior. PSN is maybe down but LBP servers are actually up, if they would not be LBP.me would not work either... but it works and look on cool pages now:

http://lbp.me/search?t=cool

It frezzed like clock stop.... that this means? It means engine nthat makes cool pages move are plays data, if there no play data cool pages does not move a inch


This makes it hard for anything NOT on the 1st or 2nd page to get noticed.

Actually you little wrong, when you are around 5th page your level gets noticed and get plays out of no where, so dont think that those 700 are your friends and hearted people, you got them from cool pages. Key here is time of apperence there and the rates, if it show up there too late it wont go high. So this is why early plays are so impotent. 400-700 is not so bad result either, smallest amount of plays get on 1st page is around 2k's i seen.
2011-04-25 02:12:00

Author:
Shadowriver
Posts: 3991


It's easier for my levels to get plays in LBP2 than it has in the past in LBP1.2011-04-25 02:17:00

Author:
Maxi
Posts: 1176


It's easier for my levels to get plays in LBP2 than it has in the past in LBP1.

Whats your technique? l:>
2011-04-26 21:48:00

Author:
Shadowriver
Posts: 3991


These cool pages Are very rare. A flood of awesome levels by some well known and not so well known all publishing there extremely polished and playtested levels all at once. Everything rising to the top is awesome. IMO2011-05-18 05:09:00

Author:
CENTURION24
Posts: 266


These cool pages Are very rare. A flood of awesome levels by some well known and not so well known all publishing there extremely polished and playtested levels all at once. Everything rising to the top is awesome. IMO

Yeah, not every level is amazing, but its fairly rare I find total trash on the Cool Pages. Most times, I leave a level a satisfied customer.
2011-05-18 06:24:00

Author:
CYMBOL
Posts: 1230


There's no doubt, the last few days have been possibly the best time ever for great new levels, a lot of them completely different from each other. I've had such a blast playing this game. And it's really fantastic to see most of them up there getting plenty of plays.2011-05-18 23:47:00

Author:
julesyjules
Posts: 1156


Thats probably because people had levels dusting on the moon durning PSN down and they relese it at same time, look like cool pages can handle down times very nicely then expected (i personally expected chaos )2011-05-19 00:45:00

Author:
Shadowriver
Posts: 3991


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