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What's your biggest weakness in creating, and how do you overcome it?

Archive: 93 posts


We're all good at something, but we are all also bad at something. Some of us are even bad at the same things. I'm curious what you guys are bad at, and how you have overcome it or work with it.

I'm bad at a couple of things.

I'm bad at making scenery. I've tried several approaches to this and have found no real way around it. The only thing that helps is to use a pen and paper and draw things out as I go.

The other thing I am really bad about is over complicating logic. I recently was working on a chip to invert a digital signal and initially had it set up with a couple of AND gates, some NOT gates, and an OR. after looking at it I realized I just wasted time building an XOR gate.

The only way I overcome that is by cleaning up my circuits as much as possible, and constantly looking for ways to make things faster and more efficient. I've found entire sections of logic on circuits that weren't even being used anymore just by cleaning them up to look nice. I also tend to try and get as much input as i can from others.

So, how about you guys?
2011-03-27 01:00:00

Author:
tdarb
Posts: 689


Making music. I can't make music to save my life...

I overcome it by not trying anymore

I just stick to the in game stuff. I can usually find something to use. Although, I really wish I could make music.
2011-03-27 01:14:00

Author:
smasher
Posts: 641


I'm not very good at detailing the vehicles I make, although they're at least very complicated and efficient. I just tend to use neon metal for most of my vehicles, it at leasts gives them a cooler effect.2011-03-27 01:23:00

Author:
Shuriken_Star
Posts: 114


My biggest problem easily is publishing my levels too early, I get really bored of play testing, so sometimes I just hope everything works, publish it, and get reviews and comments filled with, good, BUT it had this one glitch. I usually just have to force myself to be patient, invite lots of friends to help debug, but mostly patience.2011-03-27 01:45:00

Author:
Jayhawk_er
Posts: 403


My biggest problem is converting what I see in my head into something real. Not so much the creation side, more getting it to do what I want it to :| I have yet to overcome this.2011-03-27 02:05:00

Author:
Caleneledh
Posts: 15


I suck at everything - actually, I truly don't consider myself a very good creator. I look at everyone else's stuff and go - "Oooooooh, that's so cool! I wish I could do that!"

For the most part, I create what I like and hope that others will as well.

I try to make up for my lack of being a "good" creator, with being an original one.
2011-03-27 03:08:00

Author:
CYMBOL
Posts: 1230


Microchips in my current level are like tthe state of my room. In a total clutter. Another weakness I have while creating is a lack of concentration. I think this could be one of the worst weaknesses a creator could have. I think this explains the lack of levels I've created (2 since the release day of LBP1). I've started so many projects in create mode and given up on them thinking they're not up to standard. I have to be happy with a level myself before it gets published. I think all my failed projects could be put down to a lack of concentration so I'm gonna definitely go for that as my major weakness. Anyway what was I talking about? Oh just forget it, I can't be bothered......lol.2011-03-27 03:48:00

Author:
shindol
Posts: 78


My biggest issue is getting side-tracked while making something complex. I'll get some inspiration to make some new logic piece, then come back to my original work and completely forget what I was doing. This usually results in my trashing of the logic and starting fresh....so long as I remember what it was for.

The 2nd biggest problem is visuals. I can make logic, and organize and simplify it quite well, but when it comes to creating the thing it's supposed to be placed on, my mind malfunctions. I'll easily spend 20x more time creating some awful visual than working on the logic to make it work, which is why most of my levels are completely empty up until I finish the logic, since I always avoid making the actual thing.

3rd problem is having a plan. I'll go into create, float there for a few dozen minutes, then start making something only to realize a better method halfway through......and then after finishing the design, I trash it since I realized it wouldn't work in my level.

If I hadn't run into these problems, I could have easily finished my rpg within 3 weeks (so about 2 weeks ago), instead of what I expect to be a summer release.
2011-03-27 05:09:00

Author:
SSTAGG1
Posts: 1136


Level Geometry and Art, since im a logic guy I overcome it with grid, i quite good at it, if not i ask friend to help me out, this is why i usually co-op or do logic for people2011-03-27 05:13:00

Author:
Shadowriver
Posts: 3991


Fatigue. Sometimes i create for 10 hours straight and i began to learn taking breaks, playing different games, will be more beneficial to me than trying to rush creation. So whenever i get tired now i just play something else, eat, go outside and shoot hoops. I usually come back and start operating faster and with more ideas.2011-03-27 05:45:00

Author:
Rpg Maker
Posts: 877


My weakness would be very complex scenery. I'm one of those people who is an expert at logic. I can do intermediate scenery, but the crazy stuff that I have seen isn't to easy for me.

I overcome that with the combination of the grid and logic to make things move, and look good.

I can't wait to see how my level turns out. I hope I can release a Demo soon. (Most likely tomorrow since all I have left is some logic.)
2011-03-27 05:56:00

Author:
ConverseFox
Posts: 2333


Scenery here too, I'm awful, everthing looks so bland. My solution? Get someone else (loey1884) to do it


Making music. I can't make music to save my life...

I overcome it by not trying anymore

I just stick to the in game stuff. I can usually find something to use. Although, I really wish I could make music.

Oh yeah, and this. Not a musical bone in my body.
2011-03-27 10:51:00

Author:
kirbyman62
Posts: 1893


No musican here, either. I guess I either need to try until I get something which doesn't make your ears cry or get someone to do it... but I should finish the gameplay first, I guess. :I2011-03-27 11:10:00

Author:
Unknown User


Currently, using most of the new logic and tools. I'm still kinda confused on how to get them to do as I wish, that's why I'm making a level using mostly the original tools with some new stuff in so I can get to grips with them (:2011-03-27 11:40:00

Author:
Matimoo
Posts: 1027


I have a problem with finishing levels I start. How do I overcome it? Honestly, I kinda havent. I only finished one level, and almost all of another one, but it flopped, but I published it anyway. I have SO many level starts in my moon, from levels I spent a lot of time on that I just never took the time to finish.2011-03-27 16:29:00

Author:
ATMLVE
Posts: 1177


Making things look and work like they do in my head. How do I overcome it? I don't, but I'm patient so overtime I will get at least closer to that vision. 2011-03-27 16:31:00

Author:
Syroc
Posts: 3193


The thing is:

At first I am like:
OMG OMG OMG OMG i have a f'ing good idea.
then I am like:
OMG it actually works!! woohoo.
(something breaks, something turns out bad, something just doesnt turn out the way i want.)
and them I am like:
OMG this game sucks *throws controller* *turns off ps3* and never ever get back to that idea/level...

Happens , a lot...

So yeah, basicly when something doesnt work out how i want it, i stop creating. bad... and just plain wrong.
2011-03-27 17:47:00

Author:
Dexist
Posts: 570


Visuals, scenery and detail are major weaknesses of mine. I just don't seem to have it in me to create something that looks good.
Logic is another one. My logic skills are very basic. Even more so with LBP2 logic which is why I haven't made any LBP2 levels yet.
2011-03-27 18:29:00

Author:
D-E-S_87
Posts: 148


My weakness is making something terrible and uninspired, then scrapping it because it just doesn't fit anywhere with the theme, whether its half finished robots or entire sections of lvls.

I can summon the focus, but my ideas sort of meander and cobble together. My logic is.. 'bleh'. I can make simple switches, flashing lights and mechanisms, but anything beyond that is a confusing mess of gates.
2011-03-27 21:11:00

Author:
Cheezy WEAPON
Posts: 283


I suck at making a fun level.It can be very detail I make good music ok character designs ,but suck at making it fun.2011-03-27 21:20:00

Author:
tuyyui
Posts: 175


I have a problem with finishing levels I start. How do I overcome it? Honestly, I kinda havent. I only finished one level, and almost all of another one, but it flopped, but I published it anyway. I have SO many level starts in my moon, from levels I spent a lot of time on that I just never took the time to finish.

Same story here. Ive got a few levels ive found from AGES ago that I never finished and I am like: "OMG why did I stop building this?! This wouldve been awesome" But then I delete it because of laziness and my inability to continue anything without support of co-creators!
2011-03-27 21:50:00

Author:
grayspence
Posts: 1990


I get creator's block very easily. If I'm in the "groove" so to speak, I can create complicated logic and scenery for hours. If not... I sit there and stare blankly at the screen for hours.2011-03-28 01:04:00

Author:
xero
Posts: 2419


My lack of ability to stay in createmode creating a level for more than an hour without distractions. wanting a break, or getting bored and wantoing to join someone. 2011-03-28 01:10:00

Author:
Silverleon
Posts: 6707


To be able to stay awake while creating....I need more coffee lol.2011-03-28 02:49:00

Author:
Bloo_boy
Posts: 1019


My biggest weakness is the artistic side of things. I'm a pretty good artist in the sense that I can recreate what I see pretty darn well, but I'm a lousy artist in the sense that I'm not very good at constructing my own artistic compositions from scratch. I've overcome this to some extent one time by having a creator renowned for artistic composition visit my level and tell me what to add to improve the atmosphere and another time by building it around an existing IP and using lots of pictures as reference, but it's still my weakest point.

Musical ability is something that I wouldn't even call a weakness. You can't call muscles weak if they don't even exist and so it is with me and music. I get around it by using the Mm-provided music, especially the interactive music, and dropping out the parts of the music that don't fit the theme I'm going for. I think I actually prefer it that way, though, 'cuz I don't particularly like the sound of the instruments they gave us for the music sequencers. Still, I've heard some darn good musical reproductions and original compositions and I sometimes kinda' wish I could do that.
2011-03-28 06:09:00

Author:
Sehven
Posts: 2188


What Sehven said.2011-03-28 07:11:00

Author:
PPp_Killer
Posts: 449


Detail. I can do mostly any logic gave to me, but I fail at drawing good scenery.2011-03-28 07:36:00

Author:
sackruler905
Posts: 103


Logic.
Sometimes I can't achieve seemingly simple things so I pester my friends to do it for me, get angry at the co-op create lag then rage quit.
Thanks @ my friends for putting up with me, ha.

I can handle gameplay and visuals, but logic always stops me in my tracks.

I try a few new elements of logic each level (counter, etc) which is handy if I need that element in my next level.
Through perseverance, and a ton of help.
2011-03-28 07:55:00

Author:
midnight_heist
Posts: 2513


Well, out of the 67 or whatever levels I have on my moon, I've only ever finished 4. (None of them are playable on LBP2, and only 1 is on LBP1)

Last time I finished a level was for the LBL 4-in-1 contest, and before that it was like, late 2009...

I'd say my biggest weakness is that I can't focus on creating anything for very long without having co-creators with me.

Plus, I make the beginning of a level look amazing, and then the rest of the level can't reach my expectations, so I give up. A lot.
2011-03-28 13:01:00

Author:
KlawwTheClown
Posts: 1106


one word: pistons.2011-03-28 13:14:00

Author:
Cactii
Posts: 426


My biggest weakness is creativeness. Often I want to make something, but I can't think of anything. I mostly get my ideas from either long periods of planning, or just messing around and suddenly getting an idea.2011-03-28 19:56:00

Author:
lemurboy12
Posts: 842


Mine is:
Working really on a thing I had an idea on:

For example:
I want to make a robot, I build legs etc. And then I suddenly paste a rocket, a controllinator on it and then I've got a controllable rocket but no robot. -_-
And I got too many ideas.
2011-03-28 20:15:00

Author:
Unknown User


wow, so many great responses. It's interesting to see that so many of us have the same problems.2011-03-28 20:31:00

Author:
tdarb
Posts: 689


Making music was always my biggest weakness. So i overcame it by not attempting it ever again because i realised im tone deaf.2011-03-28 20:52:00

Author:
RtooDee2
Posts: 175


The hardest part for me is focusing.

I'm looking for a material, then I place it and add some "Bits and Bobs", and I see something that looks cool (that I didn't know I had), and then I place it and put a Controllinator and a mover on it just for fun. I test it, but it doesn't work, so I invite a friend to help me out. They get the logic right, but they brought a friend with them, and he places a Family Guy (http://www.youtube.com/watch?v=2WNrx2jq184) Sackbot down. I ask him for it, and he gives me that, and then we trade costumes. And while I'm at it, I ask them if they know where I can get the giant Ed Wooden Lagbot that punches you when he comes near, and they ask me what it is because they never heard of it, and I tell them about steliossasa and her amazing object that I can't find anywhere. They say to look up the object on community and I go looking again, with them this time, and I can't find it, so he tells me about Office Swear Jar (http://lbp.me/v/z-2ws6), and we watch that together, and then I show them Afraid (http://lbp.me/v/y25vpv) and one of them leaves, so we go back to create. And then the remaining friend starts messing around with cameras and pointing them at his new Sly Cooper suit and I couldn't do anything, so I kicked him. And then he tried to be sneaky by joining my French friend and asking him to join me, but it showed his name, too, so I prevented them from join. The moral of this story is never to use cameras while creating with a friend: leave to your pod or wait until they leave yours.

So, yeah. Focusing is hard.
2011-03-29 00:31:00

Author:
Number7Million
Posts: 248


Sheesh, can I only pick one? I have a huge problem with pacing. Often times when I have an idea for a level, I get things started. Then about halfway through, the novelty of my idea wears off and I'm just doing basic actions. The level starts off with a creative bang, then withers away in the end, which is the exact opposite of what you're looking for. So the level gets locked and sits on my moon forever. I was never big on art. I always had a "looks good... enough" view of things. It plays well enough, but looks ok, so it gets locked and sits on my moon forever. Custom music is a complete forgetaboutit. My levels don't have the best sound, so they get locked and sit on my moon forever.

How do I overcome this stuff? Well, identifying it is the first part, which I think I did, so now I'm trying a completely new approach on my newest level. I actually started at the end of the level and worked backwards, so my best ideas are saved for the finale, and the rest builds up to it. For the visuals, I brought in a friend to help with all the things I didn't feel comfortable making, and with the music, all interactive with different instruments changed to various levels (can we have more, please, by the way?). Anyway, things are coming together much better this time around, so we'll see if the "overcome" part of this actually works.
It also doesn't hurt that I was able to incorporate a bunch of ideas and artwork from all those locked levels that are just sitting on my moon...
2011-03-29 01:39:00

Author:
nextlevel88
Posts: 149


I always start to create a new level, Spend an hour or two then get bored and give up on it.. i have tonnes of levels that i'll never complete >< Lol.2011-03-29 15:48:00

Author:
Unknown User


Rage quiting, on myself, in create when I can't get something to work.

I suck at music, it sounds like cats being dragged through something that is obviously causing them much pain.

And voice acting, my North East accent does'nt sound very good at all
2011-03-29 15:53:00

Author:
GruntosUK
Posts: 1754


Being mortal and needing to stop for sleep / food / etc.

I'll let you know when I find a way to solve that.
2011-03-29 18:04:00

Author:
Foofles
Posts: 2278


Being mortal and needing to stop for sleep / food / etc.

I'll let you know when I find a way to solve that.

Let me know too, will you?

In the meantime, you can always moonlight while sleeping. I've found once you spend 12 consecutive hours in create mode, your brain automatically starts creating ideas and solving logic bugs in your semi-awake dreams. Then you wake up, feeling not at all refreshed and ready to go again.

This tactic is moderately successful in other areas of life too. You can focus 99% of your mental energy on LBP while having conversations with your girlfriend, at work or school, and even while driving..... actually scratch that bit about driving - turns out daydreaming is considered "at-fault".

2011-03-29 19:16:00

Author:
Thegide
Posts: 1465


Boss fights are my weakness.

My new level has been 95% complete and almost ready to publish for a few weeks now, but everytime I enter create mode to build the final boss fight I either stare at an empty space for hours then go to bed having achieved nothing at all, or I work like a pack mule on building something that eventually gets scrapped because I'm not happy with it.

Normally I would hate the idea of asking others for help to create anything, but the thought of bribing someone else to help me build an epic boss fight is becoming ever more appealing to me now.

No! Must...resist...urge! Either do it yourself Ungreth, or accept that you are a total failure as a creator!
2011-03-29 20:05:00

Author:
Ungreth
Posts: 2130


Yeh, bosses are a pain for me too. Building logic was always akin to learning a foreign language, but I'm having no real problems (so far!) using the new tools to get things doing what I need them to, so thats inching it's way down the 'things I am useless at' list to 'things I am slightly less useless at'.2011-03-29 20:34:00

Author:
julesyjules
Posts: 1156


I wouldn't stress the bosses if it's not coming naturally. I know from my own experience if I try to shoehorn a boss into a level because I figure it HAS to have a boss, it usually turned out pretty lame. Sometimes I get good ideas for bosses and those end up working well since I actually had that idea.

So... don't put anything anywhere if it doesn't come naturally.
2011-03-29 21:31:00

Author:
Foofles
Posts: 2278


Normally I'd totally agree with you. There's plenty of plus sides to doing a take on a well known IP, not least your own enthusiasm for it. The downside is there are certain things that HAVE to be there if you're going to do it any justice. And thats when things get sticky, lol.2011-03-29 21:57:00

Author:
julesyjules
Posts: 1156


Yeh, bosses are a pain for me too. Building logic was always akin to learning a foreign language, but I'm having no real problems (so far!) using the new tools to get things doing what I need them to, so thats inching it's way down the 'things I am useless at' list to 'things I am slightly less useless at'.

Yeah, logic for me is a killer. I actually stopped halfway through my first LBP2 level cause I got to a part that was going to take a LOT of logic - so, I ran away and started what I thought was going to be a much simpler level, Jumper.

Of course, things always get more complicated then you intend for them to get - like the ending for Jumper is like its' own Survival game - I think I almost died working on that logic. . . really. Ok, maybe I didn't die - but it took a LOT of freakin' will power to keep going into create mode and finish it.

I have yet to attempt a Boss fight for that very reason - making a Boss fight that I would be proud of doesn't seem like anything I want to tackle any time soon.
2011-03-29 23:48:00

Author:
CYMBOL
Posts: 1230


For you guys having trouble with logic, something that helps is to hand draw your logic first. If you know what the LBP components look like, then you already know most of the notation.

Just grab some graph paper (or print some using a downloadable template), and sketch it out. It sounds ridiculous, but it really helps to visualize what you want the system to do before going into LBP. It's much faster to just draw a triangle with a circle on the tip and connect it with lines than it is to go into LBP2 and create the same, then connect it.

This lets you quickly draw out ideas no matter where you are. even if it isn't right, you have a baseline to refer to when you start getting lost in what you are doing in create mode. Plus, it teaches you how to read and visualize logic without needing to be in game. I do it a lot.
2011-03-30 02:14:00

Author:
tdarb
Posts: 689


I wouldn't stress the bosses if it's not coming naturally. I know from my own experience if I try to shoehorn a boss into a level because I figure it HAS to have a boss, it usually turned out pretty lame. Sometimes I get good ideas for bosses and those end up working well since I actually had that idea.

So... don't put anything anywhere if it doesn't come naturally.

Unfortunately story-wise, my level NEEDS a final boss, since destroying her is the whole reason for the player being there. It's not the logic or aesthetics that are giving me trouble, since aesthetics are my strength and I'm finding LBP2 logics highly intuitive to use. It's the gameplay mechanics that I'm struggling with. How will she attack? How will the player avoid those attacks? How will the player inflict damage to her? How do I structure the fight so it feels progressive? That kind of thing.

I've only done one boss fight before (Gothic Reverie 2), and it turned out to be a horrible, unplayable mess IMO.
2011-03-30 10:40:00

Author:
Ungreth
Posts: 2130


Yeah "I know exactly what you mean. It's straightforward to make something when you actually have the ideas of how it works, I think I actually too spent most of my pondering time in levels going over "How should this boss actually attack? How should the player attack him?" It's really hard to come up with good boss gameplay. I regret slapping some of my bosses together since it really shows.

And I understand the frustration over needing to have a boss... I guess the important thing is to outline the theme of the character and the level. As long as the attacks fit within the character and setting it should be good.
2011-03-30 13:03:00

Author:
Foofles
Posts: 2278


I just can't think of any good level designs. Everything I've done so far is super basic, but I have no good ideas. So I guess I haven't overcome it at all. 2011-03-30 14:45:00

Author:
Behonkiss
Posts: 229


I'm terrible at music making and non-sackbot characters... everything else though, I'm either an expert at or half-decent. This doesn't include, acing the storyline... does it?
PS: I'm also quite good at keeping a secret.
2011-03-30 17:50:00

Author:
octopus_567
Posts: 116


LOGIC, And then theres getting enough motivation to get off mass effect 2 and play lbp2.2011-03-30 18:24:00

Author:
Tawarf
Posts: 457


My weakness is never getting my levels to anyone.

Seriously, the cool pages are filled with so many crap levels, I think "I could definitely do better than that" even though I am not very good myself.
My most popular levels were the glitch level and possibly another music level (both in LBP1).
Hell, my Frank West costume level is hardly played at all :Z
2011-04-03 07:32:00

Author:
davestanley
Posts: 87


Im mostly in create mode, now me currently creating a level whilst the PSN and Qriocity servers are down.

My main weakness is details and visuals to levels, sometimes I always think my visuals are lacking but I have no clue on what to include for my visuals besides using 2 materials for platforming. My other issue is when I eventually ran out of ideas, scrap the project and forget it like it was never there.. Im also a very slow worker as well :S But its great if you take time I never plan things..
2011-04-29 15:05:00

Author:
Unknown User


My biggest weakness is making my levels too hard. I haven't made any levels that overcame that yet. 2011-04-29 21:56:00

Author:
GameRoom
Posts: 200


I am horrible at making scenery. outside objects are my worst nightmare2011-04-29 22:09:00

Author:
UberOrbPS
Posts: 290


My weakness: Making something thats easy to medium difficulty. Sometimes my intent is to make something easy but it always end up being the hardest level someones played ever. Atleast most of them finish because they like the visuals

Oh yea, the music sequencer hates me, too!
2011-04-29 22:19:00

Author:
L1GhTmArE
Posts: 519


The music sequencer is evil.





But aside from that, I'm just not good at making levels.
Now I'm not whining, but levels I make just don't seem to 'flow.'

A shame, since I already made a character switching system with checkpoints, and three cutscenes which lead into the story.
2011-04-30 10:03:00

Author:
tomodon246
Posts: 624


my weaknesses... well mainly i would say its my short attention span, and along with that the fact that i am a really slow creator which doesnt at all help my attention span
also i often start a level because a i have one cool idea for a gameplay item or a object i like, but give up cos i cant think what to put in the rest of the level XD
2011-04-30 15:15:00

Author:
Skalio-
Posts: 920


I'm quite bad a making logic in general.

To overcome it I invite Cory_7101995 to do it for me
2011-04-30 15:46:00

Author:
anoken
Posts: 1654


I'm horrible at remembering what does what in my levels.
So usually, but not all the time, I forget what each piece of logic does what. (I am also horrible at keeping things neat)

So I try and color code EVERYTHING. That way I can remember most of those things.
2011-05-02 14:18:00

Author:
Tmjtk
Posts: 258


I carry around a book with me at all times and when ever an idea for a game comes up I write it down. I also record my dreams so when i wake up I write stuff down. This helps me a lot. I also can take objects and transfer the image onto LBP. This helps me increadibly. I am very passinate about my work and I enjoy creating. Who knows this game has takin videogame disigning and made it extremly easy, fun, challenging and overall interesting in what people can create share and play. The sad thing about LBP it that in my opninion its a cheep video game disign program. If this was made for pc. LBP would of costed between $500 to $800. But going back to the origanal question I have a hard time making music. I am what some people call '' musicly deaff''2011-05-02 15:21:00

Author:
WESFUN
Posts: 1336


I suck at platformer gameplay,
best way to overcome it.
focus on it before doing anything else.

make your weakest aspect your strongest.
2011-05-02 15:30:00

Author:
Luos_83
Posts: 2136


For me I say my weakness is staying in create mode long enough to roll out a full level, darn those hours lost to community levels! I've learned to overcome this temptation by queing anything I think would be interesting to come back to later 2011-05-02 15:51:00

Author:
damaz10
Posts: 771


My weakness is of course,the music sequencer mainly,my other problem is to create an history for my levels,not because im not good at writing and inventing stories,its because my english is simple and isnt perfect,but some of my friends told me its fine .But my strongest points are visuals and logic mainly.

Greetings for all.
2011-05-02 23:08:00

Author:
Unknown User


I am pretty skilled with logic, though it is often very cluttered. I'm trying to use microchips more, but I just can't see how some people use microchips for every single piece of logic they put down. I also am Really bad at creating visuals and scenery. My most detailed level was a top-down shooter (the one in my signature) with basic rectangle rooms with a couple stickers and decorations slapped down for added looks. (It is still really awesome though, the gameplay makes up for it)2011-05-03 01:37:00

Author:
Joey9898
Posts: 131


It all depends what I'm trying to make really...

Music I'm ok if its a creepy music!

My main weakness is that I don't put enough detail into my levels and to overcome that, I asked my friends for help and now I'm slowly getting to grips with detail!
2011-05-03 17:24:00

Author:
Unknown User


I'm weak at everything, so I overcome it with no publishing skills 2011-05-04 09:54:00

Author:
OmegaSlayer
Posts: 5112


those are some epic skillz omega 2011-05-04 12:16:00

Author:
Luos_83
Posts: 2136


those are some epic skillz omega
You can remove that smirk off your face and say it loud!
3 years of experience!!! :hero:
2011-05-04 14:13:00

Author:
OmegaSlayer
Posts: 5112


My weakness is sticking with a level long enough to publish it. I have yet to overcome it, though entering competitions helps me a long way.

@OmegaSlayer: zero levels over 2.5 years beats 1 level over 3 years! (tech demos don't count, surely)
2011-05-04 17:11:00

Author:
Rogar
Posts: 2284


Logic, But I Get My Friends To Do It If I Help Them With Detail, My Stongness!2011-05-04 17:32:00

Author:
Squidge99
Posts: 203


Logic, so I rarley use it.2011-05-04 17:42:00

Author:
craigmond
Posts: 2426


My biggest problem is converting what I see in my head into something real. Not so much the creation side, more getting it to do what I want it to :| I have yet to overcome this.

I have this problem a lot but not so much in LBP.. more like if I draw or write.

Score givers are so annoying!!! My only problem with logic!!!

And Cymbol, original IS GOOD! To me at least! Your hearts definitely show! lol.
2011-05-04 19:55:00

Author:
Dortr
Posts: 548


My biggest weakness while creating would problems be being shot during it. I might drop my controller and it's never fun.2011-05-04 20:57:00

Author:
Unknown User


And Cymbol, original IS GOOD! To me at least! Your hearts definitely show! lol.

Well while having hearts is a nice bonus, it doesn't actually capture how good that creator is.
2011-05-04 21:00:00

Author:
fireblitz95
Posts: 2018


I'm really slow, but like writing, the more practice you have the faster you get. I remember when I could only write a paragraph a day, now I can write 5-6 pages if I put my mind to it. And anyway, quality over quantity.

Oh, and I'm better at creating puzzles and races rather than platforming stuff, but I don't enjoy it as much. And I'm a really good storyteller.
2011-05-05 00:00:00

Author:
abyssalassassin
Posts: 717


Sometimes I put a lot of effort into a part of a lvl im creating, and sometimes it turns out so well that im worried to make more kinda. Im worried it wont turn out as good as the part i have just created, and that it will ruin the level. I end spending so much energy, concerned about keeping up with the rest of the levels standards, that i go weeks just staring at my half finished lvl. Even after forcing myself to add to it, i often end up deleting it because i feel like its not good enough.2011-05-05 00:06:00

Author:
ShadowTyphoon
Posts: 80


My biggest problem is not finishing a project. I must have 20 projects going on at once, some are half done some are only just begun.

My problem is I find something else I want to work on while I'm working something else. Or if I just get bored with what I'm doing because it's taking forever to get something working right. The way I have been trying to stop myself from leaving a project in the dust is I just put it down and play an entirely different game, then I come back fresh and ready to go. Instead of before when I would still play LBP but just start creating something different.
2011-05-05 01:56:00

Author:
METALPUNKS
Posts: 306


I have three major faults.

My first and foremost is logic. If I have to deal with more than 4 wires and they're criss-crossing all over the place, I just give up and scrap it. Too many things going on at once give me a headache, and I've gotten a little better at it in LBP2, but all of those varying percentages and speeds and syncs... uugh, I can't handle it at all.

My second one is more of a level design thing. If you've ever played a level of mine (most likely you haven't), you'd see that it's very horizontal and near the ground... and flat. I have no vertical skills whatsoever. The only things that ever go vertical are either flying vehicles, rockets, or both. I've been working at it, but... progress has been slow.

Finally... I'm easily distracted (so easily that it's frightening). Within an hour, it goes from subtle creating to absolute chaos, with my creations most likely getting either obliterated by me and/or my friends or just sitting there, HOPEFULLY in one piece. That... and I have an unfortunate habit of never saving anything before letting people onto my moon. ;_;
2011-05-05 05:13:00

Author:
Outlaw-Jack
Posts: 5757


I'd say that my strengths are my weaknesses.

Things like music, that I'm not so good at, I can leave half done or roughly finished and still feel content. On the other hand the things I am good at I find myself constantly improving, refining and tweaking them to the point that they're never finished.
2011-05-05 05:27:00

Author:
SR20DETDOG
Posts: 2431


Well while having hearts is a nice bonus, it doesn't actually capture how good that creator is.

Cha! Look at me! not even tier 2 of people love you and my game is awesome.. yeah!
2011-05-05 06:28:00

Author:
Dortr
Posts: 548


How do I add decorations to a level and not make it look horrible?2011-05-06 22:06:00

Author:
Cronos Dage
Posts: 396


@ Cronos >
Google images about the kind of decorations you want to add.
if its flowers/leafs etc.. google that..
if its pipes or crystals.. google that.

google is your friend
2011-05-07 14:18:00

Author:
Luos_83
Posts: 2136


What I'm also terrible at is naming my levels. What I've learned from my experiences, it's all in the name to get people's attention and go to the level. My levels with unappealing names hardly get visits, but levels with very appealing names get hundreds of visits! It's a shame I'm horrible at naming my levels.

And what I'm absolutely worst at, making a story. I cannot think of a single decent story for my levels. The best I've ever came up with is that your PS3 was stolen and you go out looking for it.
2011-05-07 15:56:00

Author:
lemurboy12
Posts: 842


@ Cronos >
Google images about the kind of decorations you want to add.
if its flowers/leafs etc.. google that..
if its pipes or crystals.. google that.

google is your friend

Right, on Google Images I found a photo of something I saw on a Discovery channel show.

Crystal caves. Classic levels like in that really glitched GotY level.

http://jeffschauss.com/resources/AU+35+Scene+Inside+the+Crystal+Cave+w.jpg


What I'm also terrible at is naming my levels. What I've learned from my experiences, it's all in the name to get people's attention and go to the level. My levels with unappealing names hardly get visits, but levels with very appealing names get hundreds of visits! It's a shame I'm horrible at naming my levels.

And what I'm absolutely worst at, making a story. I cannot think of a single decent story for my levels. The best I've ever came up with is that your PS3 was stolen and you go out looking for it.

Good levels are named using references of puns.
Bad levels use ALLCAPS and random, childish words.
2011-05-07 17:03:00

Author:
Cronos Dage
Posts: 396


I have a few But I think I'm making progress on solving them.

The level design and getting ideas for it. I'm solving this by using google images (which i use a LOT for lbp2) and doing sketches. The sketches help me make sure they come out in the game how I see it in my head and on paper. I also look at youtube videos for ideas and tutorials( thank luos, Adi, LBP Planetarium, and about everyother lbp supporter on youtube)
The next is logic and sackbots. I solve this by looking at youtube tutorials and browsing the forum
After that is trying to get an level acutually published which I have not done. However, this soon should be solved for I am almost done with my Spider-Man Sackbot and want to put a demo out for it soon.
Finally is trying to stick with one idea. Because of this reason, I had to temporarily close a group project I helped start, but I'm now focused on it (along with my Spider man Sackbot) and foucused on making it the best
2011-05-07 17:39:00

Author:
TREMIC1
Posts: 263


I have this problem a lot but not so much in LBP.. more like if I draw or write.

Score givers are so annoying!!! My only problem with logic!!!

And Cymbol, original IS GOOD! To me at least! Your hearts definitely show! lol.


Well while having hearts is a nice bonus, it doesn't actually capture how good that creator is.

I agree, the number of creator hearts don't mean someone is better than another creator with less, it us usually a sign that a person has been lucky enough to get a few levels on Cool Pages. However, Creator Hearts are still fairly rare and in most cases show that the community appreciated their level.

Back to the thread, after some thought, as I said, I'm not a very good creator, but I try to always take a step back and look at my level and consider, "Is this something new? Am I doing any that hasn't been done before?" If the answer is no, I scrap it. It may not be the best level ever, but at least it is original.

Since I am not the greatest creator, I have, just recently, before PSN went down, is to stop being such a recluse on my moon. And, I'm spending much more time working with stickers. With some help from friends offering pointers on design, and more time spent finding the perfect decorations, I hope my next level will be much better in all areas.
So, I'm working hard at overcoming my weak press, and so far, I'm fairly happy with the results.
2011-05-07 18:53:00

Author:
CYMBOL
Posts: 1230


My Inability to finish.2011-05-07 18:56:00

Author:
Kern
Posts: 5078


Im my own worst enemy when it comes to judging my own work,alot of times ill convince myself that what ive made is crap, and ill delete or abandon it.so i have to scream SHUT UP! to that annoying voice inside my skull2011-05-07 23:23:00

Author:
gigglecrab
Posts: 232


My Inability to finish.

Finish what? That's actually not a complete sentence.
2011-05-07 23:39:00

Author:
CYMBOL
Posts: 1230


The irony.

Well I have difficulty coming up with gameplay designs. I make the most basic platforming sections...I overcome this by calling upon my friends for assistance. :]
2011-05-12 03:24:00

Author:
AeroForce22
Posts: 392


The biggest weakness I have, would have to be that I take too long to finish stuff. Actually, I create rather quickly if I have an idea in my head/on paper nowadays but I seem to playtest too much. I guess I love my levels so much I like to play them...a lot.

My other problem would probably, yeah, be music. Honestly I haven't even touched the music sequencer. Because I don't how understand how to use it...not really a problem really though.
2011-05-12 06:24:00

Author:
VnGamer234
Posts: 111


My biggest weakness is getting plays and testers and i overcome it by hoping and praying.2011-05-14 07:28:00

Author:
Dortr
Posts: 548


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