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Calmity Cavemen

Archive: 15 posts


Hey guys. (Click the LBP.me link to see pics.)

Back in August 2010 my friend, who had just bought PS+, was getting right into the create tools. I thought I'd be the good friend and give him some guidance. To my great surprise, he already had a great level brewing! In the first 5 mins! So great infact, I took the liberty of taking the level from him, little by little (he didn't mind ). He does deserve some credit though; He did help me alot during the development of the level and he did start it all, as well as giving me inspiration to work on this level.

Now, I'm gunna spli this description into 4 segments:

Story,
Visuals,
Gameplay,
Issues/Bugs.

1. Story~
King caveman's village has been run-down by his rival's army - King monkeys army. King monkeys amy (who are bannana's..orginal I know) once defeated King cavemans army in 'the great war', and King caveman and his army have sought revenge ever since. Luckily you come just in time. King caveman wants you to rid the bannanas of his village, and get some sweet revenge - kill King monkeys side-kick, Genral Bannana.

2. Visuals~
I spent quite a bit of time on visuals. I think theirs a nice blend of colours/materials, with nothing too in-your-face. Bearing in mind this was mainly made in LBP1, some things will look odd. However for the most part I think my level is nice on the eyes.

3. Gameplay~
Ah, the meat of any level. I think I got a nice range of varying types of gameplay, from jumping over dangerous obstacles to shooting a massive bannana to simple puzzles. Nothing is too hard or too easy, thought I'd say its more leaning to the easy side than just in-between.

4. Issues/bugs~
This un-doubtably took up most of my time. I've had so many things that completly destroyed the level you would not believe it. Everything from music at one end of the level playing at another, lighting suddenly going to black, checkpoints randomly activating, and even failed to load level. Not to mention all the "WHY DID I SAVE? NOOO I JUST DELETED SOMETHING!!" moments. I actually think alot of the bugs happend because I did most of the level with the temp guage near full- I think I was cheating the thermo quite a bit. Also I've found that alot of people were dying alot in the water segment of the level, even not finishing the level because of it. So, I've decided to slice the level in two, with the first part ending after the puzzle with the skull. I'm re-designing the second part of the level, and going all out the bannana fight (it's comming along very nicely at the moment).

Closing comments-

Thanks for checking out my level, and be sure to tell me what level you want feedback on!
http://lbp.me/v/ye9w-x
2011-03-26 21:33:00

Author:
liamdaniels
Posts: 85


I like your intro story but i get a little annoying haveing to have to go through it every time. when i got to the bananas i thought you had to swing or jump across the bananas to get to the other side until i realized the ceiling was grabable. i also got lost in the underwater part, got bored and left the level. i probably would have found it if i looke harder. overall it has a great intro, looks great and plays nice.2011-03-27 02:08:00

Author:
Unknown User


Thanks, I'll put a visible grab switch on the ceiling. Can you tell me how you got lost in the underwater part? It's seemed pretty straight forward to me.2011-03-27 08:06:00

Author:
liamdaniels
Posts: 85


Well, i think this level would have been awesome!!! If it was done in LBP1. I know it originally was though...

Story; Well, pretty cool and interesting. The intro is also very well done. For LBP1 that is. I think you could have used "game sequencers" and cameras instead of plain speech bubbles, considering you used LBP2 to tweak the level anyway. Nice usage of the banana!

Visuals; Hmm... I think lighting was a bit odd. Especially in the swimming part where it was too dark (might be my fault, my TV is not HD at all, so i had difficulities trying to see certain things). And also; you have used waaaay too many stickers in certain points! See, when im playing a level, if i see something with a lot of stickers on it, i usually take them all off to see how they're placed. And; ıt took me a looong time to totally erase all of the stickers from the "spinning sponges". You have placed way too many"heavy rust" stickers ON way too many "beige tape's". You see; even though those beige tapes are not even visible; they take up a lot of thermometer space (maybe not that much, but it could have saved you a little bit of space if you didn't use them at all). Even if you really need to use a lot of stickers, it is usually better to place them all on a certain surface and than take a picture of them to turn them all into a single sticker. I liked the idea of people hiding in the shadows, but i don't think using "basic rubber" was a good idea. The color fits well but the edges look odd. Since rubber is "rounded" while stone is more cubic; the corners are empty and the background can be seen which kinda destroys the whole "cave" illusion.
The usage of the stickers in characters is not bad, but they are too static and does not really feel like characters. Try adding a bit more movement to them. A small wobble bolt can breathe life into cardboard!

Gameplay; Im impressed. I really liked the catapult and the puzzles. Most of them weren't "ZOMG İ'VE NEWER SEEN THAT BEFORE" kind, but they functioned well and looked well.

Bugs; The final cart part is skipped once you die. I used a similar method in one of my levels and i don't think it really works that fine... It is really hard to figure out where to go at the; "press the button to make the water level raise for a limited amount of time" part. It is too dark and... hard to figure out. And if a secret passage to the very "right bottom" of the level is taken, it is impossible to jump back, so you are forced to "retry". Im sure it is an intensional passage since there is a prize bubble at the very end. I thougt the way up was only for price bubbles, because you can barely reach on time (and this kind of hard to reach areas are usually for secret paths, while here; secret path is easier to reach).

Overall; The idea is great! It is very easy to see a lot of effort went into this level. And i indeed enjoyed the puzzles. I'd say use LBP2 tools to create a sequel. Use more lively characters (not neccessarily sacbots, you can use many bolts and pistons to make a cardboard cut out look lively). Good job! I gave it a Yay! (i really rarely hearth levels so never feel sorry if i didn't hearth a level).
2011-03-27 11:00:00

Author:
Mick'o'Mania
Posts: 83


:0

Thanks for the detailed response!!!

Yeah your feedback is the first I've gotten that informed me of how the level looks etc, so I'll take all that into account in my next update. Thanks again, I left feedback on one of your levels by the way (on LBP2), & it was incredible (the level not the feedback XD)! One of the best I've played on LBP2 so far. I'm the same as you- I rarely heart levels;I have 130 hearted levels in LBP1/2, and yours is one of them
2011-03-27 12:07:00

Author:
liamdaniels
Posts: 85


Played this level an hour ago. I like the prehistoric look of the level! And you've made a good intro sequence too! It was actually a quite fine level!

But there are some issues.
Bad camera at some places: 1 example by the 3 firey blocks connected pistons. You are meant to jump, stop and balance on ice. A combination which already is very hard, but when the camera at the same time switches between bad angles, it is an almost impossible contraption.
Generally varying camera making the player confused.
2011-03-27 17:53:00

Author:
ghik16
Posts: 311


Hey liamdaniels, here is my feedback, as promised:
- I strongly recommend you to change the intro to a cinematic intro, it would be much better
- The design of the level was good, but it could be better
- I liked the part where you have to different things to light the 4 lights, too bad that the thermomether didnt let you finish your level, i am sure it would have a nice ending
- In the part where you have to press a button to increase the water level, i got into that "secret" area, but i couldnt get back, so i had to suicide to continue the game
- The boss was a good idea, but after you know where to hit him, it gets to easy

I hope that helps, it was a good level with a really cool gameplay.
Check out my Formula 1 level when you can. =)
2011-03-27 18:45:00

Author:
Unknown User


Played this level an hour ago. I like the prehistoric look of the level! And you've made a good intro sequence too! It was actually a quite fine level!

But there are some issues.
Bad camera at some places: 1 example by the 3 firey blocks connected pistons. You are meant to jump, stop and balance on ice. A combination which already is very hard, but when the camera at the same time switches between bad angles, it is an almost impossible contraption.
Generally varying camera making the player confused.

Thanks. I want to zoom the camera out a bit to get a better view of the level, (made with limited LBP1 tools) I might consider upgrading to LBP2 cameras.. Yeah I think I'll take out the ice, maybe abit too hard. Thanks alot for feedback. Would you like feedback on one of your levels or have I already done it?
2011-03-27 19:09:00

Author:
liamdaniels
Posts: 85


[QUOTE] Hey liamdaniels, here is my feedback, as promised:- I strongly recommend you to change the intro to a cinematic intro, it would be much better- The design of the level was good, but it could be better- I liked the part where you have to different things to light the 4 lights, too bad that the thermomether didnt let you finish your level, i am sure it would have a nice ending- In the part where you have to press a button to increase the water level, i got into that "secret" area, but i couldnt get back, so i had to suicide to continue the game- The boss was a good idea, but after you know where to hit him, it gets to easyI hope that helps, it was a good level with a really cool gameplay.Check out my Formula 1 level when you can. =) [QUOTE/]

Ya I'm thinking of doing that, it would save thermo space and allow me to finish the level. I'm already fixing the secret path, and yeah I didn't want the boss too hard, mainly because I suck at boss logic (and logic in genral). Thanks for your thoughts though, I will consider changing intro. Oh I left feedback on your F1 level by the way
2011-03-27 19:28:00

Author:
liamdaniels
Posts: 85


Thanks. I want to zoom the camera out a bit to get a better view of the level, (made with limited LBP1 tools) I might consider upgrading to LBP2 cameras.. Yeah I think I'll take out the ice, maybe abit too hard. Thanks alot for feedback. Would you like feedback on one of your levels or have I already done it?

Yes actually. You did feedback on Japanese Dreaming!
2011-03-27 20:20:00

Author:
ghik16
Posts: 311


heres my feedback.
- The cavemen are just a sackboy cutout with stickers. please make them more detailed or use sackbots
- parts of the water area are just downright broken.
+ some good platforming...
- not very well detailed.
I would give this a 6/10.
2011-03-27 20:20:00

Author:
Cactii
Posts: 426


Hey played the level the characters and cut scenes were awesome. The difficulty was good there were a few real tricky parts, that part with the ice between the two moving fire and then some of the timing in the underwater parts was just too perfect. I died alot but it was definitely worth playing through to the end.

By the way I also liked your Demolition Man level again good characters.
2011-03-28 07:04:00

Author:
Ace29
Posts: 132


It's a neat level, it has some cool characters and a need little plot but just seems a bit rushed. I think you need to dive into more into some lbp2 tools, such as movie cameras for the intro and gyroscope for the banana enemies so they don't have a wonky jump. Gameplay is all well and good, nice selection of things to do and obstacles overcome, although found the big banana with the paintgun a point dull as all you do is stand in one spot shooting.

Visuals, it's a bit plain, it mainly consists of grey stone, some more variety of stickers and even some lights could spice the level up a bit!

So yeahh.. it's a great little level, put some more detail and lots of polishing and I'm sure it will be fantastic! Keep up the great work, your doing a million times better then half the stuff on cool pages.
2011-07-14 20:40:00

Author:
LordMagicPants
Posts: 187


OMG I am so sorry I played this level over a month ago and completely forgot to come back here and give a bit of feedback. It's been so long that I've forgotten it now. But I do remember that it has great characters and a great in depth story to it.

I'll play it again and get back to you.
2012-06-09 15:06:00

Author:
LittleBigDes
Posts: 920


Just played it, it's a pretty good level I especially like the music, it really fits well.2012-06-11 10:56:00

Author:
Deurklink1
Posts: 346


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