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#1

Achievements

Archive: 4 posts


I have a system in the Sackbot X levels where you have different achievements you can acquire. Then when the stage is complete, the achievements are converted into a score. You will also get a rank based on how well you played, in addition to the actual score. Currently I have four achievements:

- No Special Weapons Used
- No Charge Shots Used
- No Deaths
- No Damage Taken

http://i8.lbp.me/img/ft/0a85c2f52a5f4c837704ba7b2518cfb5e494acd6.jpg

I would be happy to get additional achievement ideas. Something that would be fun to try to get when playing the level. Here's the level that has the system in case you want to try it out:
http://lbp.me/v/z-61b2
2011-03-26 21:23:00

Author:
Linque
Posts: 607


Make a timed achievment, they get one for how fast they complete the mission. The exact number is up to you of course.2011-03-27 02:45:00

Author:
Phazerz123
Posts: 440


Um.. Try

No jumping

Completed in x amount of time

No alerts (if stealth game)

No kills or all kills bonus

All collectables collected

100%
2011-03-27 11:35:00

Author:
PerfectlyDarkTails
Posts: 269


Thanks for the ideas! The time idea is good, which is why I'll have a Time Attack mode that is completely different and gives you a score based on how fast you clear the level.

The No Alerts thing makes me think that I could do one level-specific achievement for each stage. I think I'll name one 'Flame Dodger' which will be gained if you avoid getting hit by the flame traps in the first level I've made.
2011-03-27 18:03:00

Author:
Linque
Posts: 607


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