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#1

Conveyor Belt.

Archive: 23 posts


How would one go of creating one?

I tried to attach a bunch of little sponges together with string like in my old level, then put rotating wheels under them so it would look like a conveyor belt, problem is, it doesn't rotate smoothly, and I can fall in between the cracks.

What I want is one solid conveyor belt, no gaps, nothing. Anyone know how I can make one?
2008-11-29 06:16:00

Author:
Whalio Cappuccino
Posts: 5250


How would one go of creating one?

I tried to attach a bunch of little sponges together with string like in my old level, then put rotating wheels under them so it would look like a conveyor belt, problem is, it doesn't rotate smoothly, and I can fall in between the cracks.

What I want is one solid conveyor belt, no gaps, nothing. Anyone know how I can make one?

You may need to use two layers and a solid material. Each link would be made of two different thick layers. Then you'd need to bolt them together. It works but you may run into that perpetual glitch. [yeah, my lame perpetual motion wasn't the first. ]
2008-11-29 07:06:00

Author:
docpac
Posts: 601


Don't understand what you mean... What should I do?2008-11-29 07:39:00

Author:
Whalio Cappuccino
Posts: 5250


What if you set it to 0.0 length? The string, I mean. Or pistons, whatever it is you're using.2008-11-29 08:59:00

Author:
aer0blue
Posts: 1603


I made one.
Use rubber wheels with motors attached to them with no gaps between them. Put an emitter with a certain life span and spawn blocks right away after eachother. Make a gap in a big block of something at the end where the blocks go into when they are about to dissappear so it runs smoothly.

I made mine before I noticed MM had already made one as a collectable thing and mine had the same basic design. They made that one in the bunker, I think you can get it there. Mine was made for an aztec theme.
2008-11-29 09:22:00

Author:
moleynator
Posts: 2914


Using emitters is cheating.

I whipped up a quick draft of a conveyor belt. Rubber used for friction, glass used for lack there of. I also made a quick tank with the belts as wheels. Here's two videos to show the idea:

JnXqLINuOYw

WULY_2SVPtA
2008-11-30 01:27:00

Author:
Linque
Posts: 607


What dd you use to attach the peices of rubber together? I still don't quit understand, what I think you did is, have to motors spinning at the left and right side, then have glass at the bottom and top to make them "slide".

So basically, top left*top right=bottom right*bottom left=top left

The (*'s) being the glass and the (='s) being the wheels?

Is this correct or not?
2008-11-30 02:15:00

Author:
Whalio Cappuccino
Posts: 5250


Two rubber belt parts are connected with glass pieces the same size & shape as the rubber parts, only located on the adjacent thin layer and positioned in between two rubber pieces. The glass parts are connected to rubber parts with strength 0 bolts. There are only two rotating rubber wheels - one on each end of the belt. The rotating rubber wheels are on the same layer as the rubber pieces. In between the rubber wheels, there is a glass platform which is located on the thin layer, the same as the glass parts of the belt. This platform is there to preven the belt from falling down and losing its form.

With the tank, instead of the glass platform in the middle, there are additional wheels to keep the belt turning even as it is in contact with other solid material. Therefore the thin layer parts connecting two rubber parts of the belt don't need to be glass either, as they're not touching anything this time.
2008-11-30 02:39:00

Author:
Linque
Posts: 607


Ok, I finally did it, but it looks really bad, and you can't run on it smoothly, any idea what I did wrong? Or how I can improve on not doing it so bad?2008-11-30 20:46:00

Author:
Whalio Cappuccino
Posts: 5250


Are you making a tank? If not then Mm has a conver belt as a prize. You can win it in the subway level if you dont already have it. just open that one up and see how it works.2008-11-30 20:50:00

Author:
Unknown User


Is it something you find? If it is where, or is it when you ACE it.2008-11-30 21:02:00

Author:
Whalio Cappuccino
Posts: 5250


I made one.
Use rubber wheels with motors attached to them with no gaps between them. Put an emitter with a certain life span and spawn blocks right away after eachother. Make a gap in a big block of something at the end where the blocks go into when they are about to dissappear so it runs smoothly.

I made mine before I noticed MM had already made one as a collectable thing and mine had the same basic design. They made that one in the bunker, I think you can get it there. Mine was made for an aztec theme.

Did anyone else try this? Are you making a tank or what?
2008-12-01 18:48:00

Author:
moleynator
Posts: 2914


No I didn't try this, and no I'm not making a tank.2008-12-05 01:25:00

Author:
Whalio Cappuccino
Posts: 5250


Haven't tried making a conveyor belt, but I have made something similar, in one of my lab levels a couple friends and I experimented with making a chainsaw, similar concept. I found that round pieces didn't work very well for the links, as they caught on corners, and for a conveyor would make it too easy to fall through.

Have you considered experimenting with the link shapes? In theory, sharply angled parallelograms that lay on top of each other would still be able to round the end of the belt, while leaving very little chance of the player falling through. If that doesn't make sense, I can draw up a diagram on post it.
2008-12-05 03:20:00

Author:
Imperial.Blackhawk
Posts: 20


Haven't tried making a conveyor belt, but I have made something similar, in one of my lab levels a couple friends and I experimented with making a chainsaw, similar concept. I found that round pieces didn't work very well for the links, as they caught on corners, and for a conveyor would make it too easy to fall through.

Have you considered experimenting with the link shapes? In theory, sharply angled parallelograms that lay on top of each other would still be able to round the end of the belt, while leaving very little chance of the player falling through. If that doesn't make sense, I can draw up a diagram on post it.



Please do
2008-12-05 03:47:00

Author:
Whalio Cappuccino
Posts: 5250


Alright, it's rough, but it also gave me a second to think about how it would actually work out.

http://img.photobucket.com/albums/v518/AdrianBlack/ConveyorLink.jpg

You could try combining this with any or all of the other ideas in the topic to see how it works. However you connect them, whether string or bolt, it would have to be near the bottom so that the links could make the turn around the bottom of the belt.
2008-12-05 04:19:00

Author:
Imperial.Blackhawk
Posts: 20


So basically, the platforms aren't flat, they have a little curve at the sides? And the strings would be attached to the edges?2008-12-05 04:32:00

Author:
Whalio Cappuccino
Posts: 5250


No, they aren't curved, but rather angled. I did this with my dragon's tail and doing so allowed the tail to move well while still maintaining the shape I wanted.2008-12-05 04:40:00

Author:
BassDeluxe
Posts: 984


Too right Bass. I've done something similar with a chainsaw design, and, while you're not meant to walk on it, the concept should stay the same. If I get some spare time I'll try this out in game and let you know how it works out Whaaaaale.2008-12-05 05:04:00

Author:
Imperial.Blackhawk
Posts: 20


Would appreciate it, as I can't play tonight, and tomorrow I wont be home.2008-12-05 05:05:00

Author:
Whalio Cappuccino
Posts: 5250


Done with the prototype I was talking about. Basics in the picture below.

http://img.photobucket.com/albums/v518/AdrianBlack/ProtoConveyor.jpg

Whale, you asked about how I got the links so close together, the answer is... very carefully. It took the use of the small grid, translating to very precise work, and a lot of trial and error in keeping things that close. Started out by trying to use metal and bolt connectors for strength, but couldn't get that to work, because the game saw the whole chain as one piece and I couldn't manipulate like I needed to. Ended up using string as connectors, then tweaking the length to a workable standard between each link.

The idea for the links came after some sketching at work, your comment about having curves got me thinking, and so I added curved ends, one male, one female. Those links actually fit together perfectly, a little too much. My other idea was to actually add platforms on top of each link that both help the links fit together, and make for a perfect running surface on top. They also make an awesome clicking sound if you whip the chain just right...

Anyway, let me know if that addresses your question Whale, hopefully other people find it useful too.
2008-12-06 02:27:00

Author:
Imperial.Blackhawk
Posts: 20


No I didn't try this, and no I'm not making a tank.

It works. Just try it. There isnt really any better way. This looks really smooth and you cant fall through.
2008-12-06 11:17:00

Author:
moleynator
Posts: 2914


I made one for my level, using two water wheels and a string of hexagons.

You can win a basic version and also the 20 case OR gate activated version [that is use for the climbing] in the level

The water wheel's spokes fit the hexagons as it rotates so it doesn't slip, and you can easily cut off the outer parts to make it flat. I used rope because i wanted to hide it behind a thin layer, but it would wok much better with thin layer links.

Heres the link to a video of the level
https://lbpcentral.lbp-hub.com/index.php?t=t=4989.
2008-12-06 14:28:00

Author:
accordion
Posts: 76


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