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#1

LittleBigPlanet allows users to charge for user created levels?

Archive: 38 posts


Pretty interesting read here (http://www.joystiq.com/2008/07/20/littlebigplanet-allows-users-to-charge-for-created-content/)


"Even if you charge less than one euro, it doesn't take many downloads if you've got a really strong LittleBigPlanet level for people to be able to make money. It's a great way for people to show others what they can do." This may give aspiring level designers a chance to not only show off their creativity, but turn their skills into profit"


Lets say this game did let you charge for user created levels, would you? and not only that, is this wrong? Littlebigplanet has always stressed its vast amounts of awesome user created levels, and i havent played a stage worthy of me spending money just to play.

Lets say this awesome stage did arise, would anyone really buy it when there are dozens of other free stages out there?
2011-03-26 01:09:00

Author:
Rpg Maker
Posts: 877


I remember when that guy first said that. nothing ever came of it and people hated the idea.

I opened a thread a few weeks ago on this topic, and everyone hated the idea. I'd bet that if Sony did it, not only would they need to hire a new team just to try and find broken/ copyrighted levels, but pretty much the entire community as it stands would abandon LBP. In fact I'm positive. All that would be left would be people trying to make a quick buck, and a lot of good creators would just quit LBP altogether since it would turn a fun community thingie into a business, really.
2011-03-26 01:57:00

Author:
RockSauron
Posts: 10882


Only way you'd i think get payed for a level is if someone commissions you to do so.
least that's how it works for Art~

any other way is a bad idea pure and simple~ *mew
2011-03-26 02:02:00

Author:
Lord-Dreamerz
Posts: 4261


That's a freaking terrible idea and it would be the day I stop playing for good.2011-03-26 02:04:00

Author:
RangerZero
Posts: 3901


Mmm not sure about this one, does seem to undermine the play, share, create moto to create, pay, play then share. How would you know if you wanted to pay for a level if you can't play it? Some sort of demo feature? What about kids that don't have a credit card of prepaid card. Im not keen on this but I'm opened minded and can see both sides. There's always the side where paying may actually put off people from even trying the level. There's a lot to consider before even implementing it.2011-03-26 02:08:00

Author:
LittleBigDes
Posts: 920


It's a nice idea but, it'd take away the fun from LBP. In fact, one of the main points of LBP is Play, Create and Share - not Play, Create, Charge.
I'd probably leave LBP - I don't really want to pay for every level I play - especially when we know someone will charge like ?10 eventually - and you have no way of knowing how good the level even is until you play it! I'm not paying a tenner to play a level, which when opened, has only a scoreboard and a "Please Heart" message.

I think the only way it would work is if the charging was reserved for level series - so, for example, you play a demo, and see if you like it or not. If you do, you pay a few quid to unlock all the levels in that series. That would be way more worth it then just paying for a single level. Also, we know that these series take more time to make, so the money would probably be more deserved.

They would, however, probably need to hire a whole team to monitor this. Perhaps if you could make the levels, and then send an "application" to charge for the levels. An employee from MM or something plays, and decides whether or not it is copyrighted etc, and then sets a maximum price you can charge (if they decide your level is worth charging for at all that is), based on the quality etc. Then these levels are fully unlocked, and those who buy can play as many times as they want.

Something along those lines would be good - but I somehow doubt that it'll work out ok. Everyone will probably send out applications to do this, so MM would have to wade through the bad levels, which are just for a quick buck, and the good ones which may actually deserve a little reward.

Thoughts?
2011-03-26 02:09:00

Author:
standby250
Posts: 1113


I think the idea's crap. I think we'd be further ahead if they charged people to publish levels. At least then we'd have TONS less crap on the servers.2011-03-26 02:21:00

Author:
smasher
Posts: 641


No one would play it if you charged for it. That's a great way to not get any plays.2011-03-26 03:01:00

Author:
xero
Posts: 2419


the idea would never ever work. You would get a handful of people paying for levels just to recreate the logic and post it for free on their own.

people deconstruct levels all the time now, and that's a good thing. It's how we learn. Make someone pay for a level and I can bet you they would drop .50 to be able to play, deconstruct, build, and then repost it as "play premium level X for free".

plus, any time anyone has a good idea there are 1000 other people out there with ways to improve on it, and half of them will post better levels for free. There just would be no money in it.
2011-03-26 03:42:00

Author:
tdarb
Posts: 689


All the real money is in Product Placement, anyway...2011-03-26 03:45:00

Author:
Kanada Ten
Posts: 87


This sounds like a good way destroy the community.
Plus how to they expect to moderate the content?

The only way I would pay for a community level is if I could decontruct it in create mode.
No I wouldn't charge. Unless you recorded and cut a trailer and put it on youtube (or are a high porfile creator), I doubt you would get any plays/buys.
I agree with standby250, it could work with a level series.

It's totally ridiculous, yet I would love to see it happen, just to see the outcome.
If it took off or completely failed, both outcomes would be equally interesting.

I think the real question is what percentage sony gets off each payment.

EDIT:
Re-read acticle.
It says only creators selected by sony will be able to charge for content. (or something).
So the rich get richer, literally?
2011-03-26 03:54:00

Author:
midnight_heist
Posts: 2513


I imagine it would make the FREE ITEMS levels more popular.

Honestly, the entire online portion is free, you don't need to tell us. Just a buzzword.
2011-03-26 04:56:00

Author:
ThisDudeRufus
Posts: 170


Well this idea is unknown seas in user-generated content, first of all this is not so stupid idea as people may think, but it needs to be play very well work, specially when they got game that is 2 years all levels free. There low chance to this happening to LBP and even if happen bar of paid levels need to be very very high.

It's not so original idea too, bah it's already in plan of some game ;] It's Starcraft 2:

http://kotaku.com/#!5343006/blizzard-you-may-sell-your-starcraft-2-maps-on-battlenet-eventually

It's supposedly be planned and there no hear how this gonna work, but i bet they are not so stupid to allow every map to be paid with all free stuff flying around. Well we gonna see how this gonna go, but with starcraft 2 editor you can do a lot of stuff and it's allows to use even deepest parts of the game not like LBP2, so i can see this work there
2011-03-26 06:00:00

Author:
Shadowriver
Posts: 3991


https://lbpcentral.lbp-hub.com/index.php?t=14123-quot-Create-and-sell-your-own-DLC!-quot-a-feature-that-never-made-it.

Funny thing is, not sure if the one I made was the 1st either (maybe it was tho. xD
Anwyho, there's been like 4 threads about that exact thing, linking to the exact same page, all resulting on people deisagreeing with it, seems its no different this time around again.

Yeah, so this just proves the point of why it wsan't implemented, yet again.
2011-03-26 06:12:00

Author:
Silverleon
Posts: 6707


https://lbpcentral.lbp-hub.com/index.php?t=14123-quot-Create-and-sell-your-own-DLC!-quot-a-feature-that-never-made-it.

Funny thing is, not sure if the one I made was the 1st either (maybe it was tho. xD
Anwyho, there's been like 4 threads about that exact thing, linking to the exact same page, all resulting on people deisagreeing with it, seems its no different this time around again.

Yeah, so this just proves the point of why it wsan't implemented, yet again.

That could be true, however, this is less about the article and more hypothetical if anything. This article for instance was pertaining to LBP; things have changed in LBP2 for the simple fact that multiple genre's are finally possible. Just because i usually play devils advocate, im going to say-- perhaps its not entirely unrealistic to assume something like this could occur with LBP2.

With LBP2 just about anything is possible and even a tag line MM frequently used was" create your own games! " Well making games is hard work. Making a series could take months and sometimes it can become a second job on its own. Not to say that justifies putting a price tag seeing as all of us are creating free stages.

But say someone wanted to create an epic series and charge for it. The demo would be one of the awesome levels we see in LBP2 nowadays, only with an option to buy the rest of the game. Thats not as bad as it sounds.

Its sort of like the Android market, where mostly everything is free, but the really definitive version of the content comes at a price. It shouldn't stop players from enjoying the awesome free stages that people like us are creating now, it would just give players more options for quality content.
2011-03-26 07:09:00

Author:
Rpg Maker
Posts: 877


That could be true, however, this is less about the article and more hypothetical if anything. This article for instance was pertaining to LBP; things have changed in LBP2 for the simple fact that multiple genre's are finally possible. Just because i usually play devils advocate, im going to say-- perhaps its not entirely unrealistic to assume something like this could occur with LBP2.

...

But say someone wanted to create an epic series and charge for it. The demo would be one of the awesome levels we see in LBP2 nowadays, only with an option to buy the rest of the game. Thats not as bad as it sounds.

Its sort of like the Android market, where mostly everything is free, but the really definitive version of the content comes at a price. It shouldn't stop players from enjoying the awesome free stages that people like us are creating now, it would just give players more options for quality content.

the difference is that everyone with an Android phone doesn't have the tools to make any given app. with LBP2 we all have access to those tools.

It's a bad idea unless they are talking about putting together full story level packs like you mentioned. Then you are paying for the story and that could be worth it if there is good writing. I absolutely support that.

if it is just some guy charging $.50 a level, I'll be the first to admit that if this ever happens I will buy any level that hits the top pages, get a group together to reverse engineer it, and put a level up showing everyone how to create a remarkably similar level.
2011-03-26 07:21:00

Author:
tdarb
Posts: 689


That could be true, however, this is less about the article and more hypothetical if anything. This article for instance was pertaining to LBP; things have changed in LBP2 for the simple fact that multiple genre's are finally possible. Just because i usually play devils advocate, im going to say-- perhaps its not entirely unrealistic to assume something like this could occur with LBP2.

With LBP2 just about anything is possible and even a tag line MM frequently used was" create your own games! " Well making games is hard work. Making a series could take months and sometimes it can become a second job on its own. Not to say that justifies putting a price tag seeing as all of us are creating free stages.

But say someone wanted to create an epic series and charge for it. The demo would be one of the awesome levels we see in LBP2 nowadays, only with an option to buy the rest of the game. Thats not as bad as it sounds.

Its sort of like the Android market, where mostly everything is free, but the really definitive version of the content comes at a price. It shouldn't stop players from enjoying the awesome free stages that people like us are creating now, it would just give players more options for quality content.

How about for players like myself, who for any circumstances, cannot get PSN cards, nor do they have credit cards, so they can't really buy online?
Are they to be punished and left out because they CAN'T pay?

You gotta rememebr LBP is sold in many places around the globe, and not everywhere's like the U.S.A. where you can find PSN cards everywhere, and Credit Card usuage is minimal or nonexistant on some countries, so what would those people do, eh?

Just because you can buy online, at will, does not mean everyone can, dude.
2011-03-26 07:51:00

Author:
Silverleon
Posts: 6707


This will never happen. It wouldn't be the death of LBP but they'd be digging a nice six foot hole.2011-03-26 09:33:00

Author:
shindol
Posts: 78


Psh, you all complain but you know you would charge to play your levels.

I would charge 1 penny. So cheap that people still play it, and it just grows over time until I make a bunch of money.

Say you get MM picked, that's at least 50,000 guarenteed plays. At one penny thats at least $500 you get. You're not robbing people but you still make profit.

Although I have to agree, it would have to be some craaazy stuff to make you put a price to play it.
You wouldn't just slap a price on a regular level you make, people would hate you.
2011-03-26 09:58:00

Author:
Bremnen
Posts: 1800


This is a Horrible, Horrible, Horrible idea!

First and foremost, even though you as a creator design the layout of a level and direct the gameplay you still don't OWN the level.
It's still the intellectual property of Media Molecule. Otherwise, you'd have to purchase a licence to use the level editor/dev tool just like the Unreal Dev Kit.
I think we should be happy the way it is, that we actually are allowed to upload our creations for free. It could easily have been the other way around.
And a system like that would tear the community apart, leaving just a handful of creators with a steadily decreasing income on their levels as all the rest of members fled like rats from a sinking ship.

Pay, Create and Sell doesn't sound so cool.
2011-03-26 12:47:00

Author:
Discosmurf
Posts: 210


I think it would work if it was an optional tool and all charges went to an official charity.

But in this world in which we live in, what's the chances of that?
2011-03-26 13:30:00

Author:
talbot-trembler
Posts: 1114


I don't see how this would be anything but detrimental to the community. Whoever came up with this idea needs to stop thinking about monetary enhancements and try to brainstorm ways that involve actually adding to the experience, not just a new way to charge for it.2011-03-26 15:24:00

Author:
EinRobot
Posts: 739


the difference is that everyone with an Android phone doesn't have the tools to make any given app. with LBP2 we all have access to those tools.

It's a bad idea unless they are talking about putting together full story level packs like you mentioned. Then you are paying for the story and that could be worth it if there is good writing. I absolutely support that.

if it is just some guy charging $.50 a level, I'll be the first to admit that if this ever happens I will buy any level that hits the top pages, get a group together to reverse engineer it, and put a level up showing everyone how to create a remarkably similar level.

People thinking that software development is magic and people makes out apps of there back parts, how typicle ;p You wont do any software without SDK, or compiler and liberies, those are TOOLS are needed to even think about software development same as LBP2 as a game is needed to make levels, applications does not come from nothigness. With android you need android SDK:

http://developer.android.com/sdk/index.html

And some IDE, with android Ecipse is recomended:

http://www.eclipse.org/

And there you go you ready to do software and what i supriceing all those tools are free
So you can see how level development and software development is very similar process ;]

Reverse Enginiring... you seriesly think that software development don't have that problem? Windows and Linux is uber example of that, lot of software there been recreated some been made to mimic Windows software. There always someone who can think same way as you do and LBP is not wonder that have that. Maybe now you can figure why humanaty invented patents ;]

Rule is simple: if you do something paid it need to be better then free or else no body will buy it. If someone do something ike yours for free you need to make things better.


This is a Horrible, Horrible, Horrible idea!

First and foremost, even though you as a creator design the layout of a level and direct the gameplay you still don't OWN the level.
It's still the intellectual property of Media Molecule.
I think we should be happy the way it is, that we actually are allowed to upload our creations for free. It could easily have been the other way around.

Thats matter of changing the regulations and EULA, ofcorse implemnting something like that would require to work on that, but is not impposible


Otherwise, you'd have to purchase a licence to use the level editor/dev tool just like the Unreal Dev Kit.

Might be... or not might be, would be MM decision. Software development can be free, there lot of free software that allows to make paid software for free. Google for example five you SDK for free and i think you can even publish paid software for free i think, but i not sure. Also there might be problem to get legal iome in your contry


And a system like that would tear the community apart, leaving just a handful of creators with a steadily decreasing income on their levels as all the rest of members fled like rats from a sinking ship.

That depends how system is well made, ofcorse they can allow to make paid level like that with current system.


Pay, Create and Sell doesn't sound so cool.

So you saying you don't have fun from things you buy? that how majority of softare deveopment works

About moderation... they would just moderte what is paid or not.

Plz guys if you want to talk about getting income from something then first look how this things liek that really works i said REALY WORKS not some myths maded by users of paid things, other wise this disscusion is meaningless
2011-03-26 17:08:00

Author:
Shadowriver
Posts: 3991


Like I said though, it wouldn't be every level. Only ones vetted by MM and Sony. Think about it.

Hansel and Gretelbot - I'd pay a pound or something to unlock each and every one of those levels. They are great levels, and you can see a lot of work went into them. So what's wrong with paying a pound to unlock a whole series of levels (a one off fee), when they're worth it? I mean, people would happily pay more than that to get a costume piece - I mean, just a LBP in game crown is worth over ?300 right now! [Source (http://cgi.ebay.co.uk/Play-Japan-LittleBigPlanet-Sackboy-Crown-DLC-/200590801115?pt=LH_DefaultDomain_0&hash=item2eb424b8db#ht_606wt_1130)] So what's wrong with giving a little bit back to the creator, if it is well and truly worth it?
2011-03-26 17:09:00

Author:
standby250
Posts: 1113


I think charging people to play your level is a terrible idea. What do you do if a level is moderated you paid for? Would you get a refund? Most definitely not happening. If the level has to be republished, you have to pay for it again unless the creator puts it up for free. Same with those who have a really popular level, what's to stop them thinking "I'll delete this, republish it, then because people love it so much they'll be a lot of people at least willing to pay again to get it". Then we have the pay for something that in reality sucks argument. Sure, give a demo or preview, but unless you can preview the level itself, how can someone not just make a fake preview to trick people into buying something that is still actually really crap, or even worse, just the exact same preview level?

Levels should be made for enjoyment and played for enjoyment, not to make money. There's enough stupid trends on LBP like H4H and P4P already, next we'll have Buy 4 Buy and other ridiculous stuff. I can't see a single positive thing that makes the idea remotely worth it myself.
2011-03-26 17:22:00

Author:
Moonface
Posts: 310


If I was being payed to make a level I would try to perfect the level, But that takes away from what LBP is it takes away its fun corkeyness and gives it a corrupt business feel and who wants that?2011-03-26 18:11:00

Author:
Ghost
Posts: 114


Did anyone else notice that this article is nearly three years old? It was written the summer before LBP1's release.

This concept is simply a no-go. I would refuse to pay for user-created content even if it were created by LBPC's best and brightest. Sony and MM have already figured out that the DLC model is profitable, and have rightly stuck with that model.

Edit: Oh yeah, and another thing. You guys remember all the pitfall and evilness that was (is) H4H? Imagine if you substituted that behavior with financial gain. Let the scams begin. It'll never happen.
2011-03-26 18:26:00

Author:
schm0
Posts: 1239


Lol - Wow. None of us noticed... I feel a little stupid now!

Well, I guess that solves that eh?
2011-03-26 18:49:00

Author:
standby250
Posts: 1113


How about for players like myself, who for any circumstances, cannot get PSN cards, nor do they have credit cards, so they can't really buy online?
Are they to be punished and left out because they CAN'T pay?

You gotta rememebr LBP is sold in many places around the globe, and not everywhere's like the U.S.A. where you can find PSN cards everywhere, and Credit Card usuage is minimal or nonexistant on some countries, so what would those people do, eh?

Just because you can buy online, at will, does not mean everyone can, dude.

Thats a fair argument as well. But couldn't the same be said about the dozens of costumes and future DLC MM will inevitably release, meaning these same players are punished as well, are they not? Its no difference with putting a price tag on gaming series.

And realistically an entire gaming series is worth paying for, more so than costumes-- especially if its quality. Its not like LBP would turn into a business inclined game seeing as maybe 5 percent of the millions of stages created would even attain this quality and much less, make a series maintaining that quality.



We have stated the article was old and again it was mainly about the first LBP. Me and my friend were reading articles about users charging for created content, and perhaps i should have said more clearly in the post that its not about that article specifically and posted more. I was just saying maybe something like this could happen considering how much you can do with LBP2--maybe.

Im not saying im for it, but if it did happened, i wouldn't be entirely against it either.
2011-03-26 19:25:00

Author:
Rpg Maker
Posts: 877


I think they meant it like an expression.2011-03-26 20:15:00

Author:
Cactii
Posts: 426


How about for players like myself, who for any circumstances, cannot get PSN cards, nor do they have credit cards, so they can't really buy online?
Are they to be punished and left out because they CAN'T pay?

You gotta rememebr LBP is sold in many places around the globe, and not everywhere's like the U.S.A. where you can find PSN cards everywhere, and Credit Card usuage is minimal or nonexistant on some countries, so what would those people do, eh?

Just because you can buy online, at will, does not mean everyone can, dude.

Even if this would happen it would not be like AppStore where everyone got right to charge for there app and you need to pay for each level it would not work this way and everyone knows that, even in Starcraft 2 it's called "Premium Maps" so it only very high qulity once. In practice it would look like DLC, do those milions have any problems with DLC? maybe there is but it's not so huge, if you guys think it such huge problem then i don't know why they continue to pull DLC.
2011-03-26 20:16:00

Author:
Shadowriver
Posts: 3991


Lol - Wow. None of us noticed... I feel a little stupid now!

Well, I guess that solves that eh?

I did, and said so. That said, I remember the original **** storm when this news first broke, so even if they were planning the fact everyone freaked out probably restored any chance. Plus DLC is quite profitable, especially with jackboots making costumes useful (I have spent over 20 dollars on DLC for my rpg already :/) so DLC is a much better business model with no chance of the hardcore creators abandoning LBP over it.
2011-03-26 20:30:00

Author:
RockSauron
Posts: 10882


Yeah. I don't think a "pay-to-play" model would work very well - it would be too easily ruined by any user who publishes a level which promises a lot more than it delivers, and the customer would quickly lose faith in the system.

What might work would be an optional donation system, whereby each creator could associate, say, a PayPal account with their PSN ID, and whenever a user plays one of their levels, they're given the option to donate an amount of their choice to the creator, but only if they choose to do so.
2011-03-26 21:22:00

Author:
Aya042
Posts: 2870


Yea that would be a better option or ad system like YouTube but that would annoy some people.2011-03-26 22:39:00

Author:
Shadowriver
Posts: 3991


0.0 Little Big Adverts. Yeah that would get annoying fast.

I think if there were to be a system put in place, donate system would be best. OK plenty of people would never donate anything, but I think a decent amount would be more than willing to offer some loose change from their PSN wallet.
2011-03-27 02:28:00

Author:
Caleneledh
Posts: 15


"Pay. Create. Sell." That will reel in those new consumers!
Guys, this is a videoGAME! Not a career. (For MOST of us anyway. ) You don't play videogames to make money.You play them because they're fun to play. If you are that desperate for money you need to find someones lawn to mow.
EDIT: I accidently posted before I was done typing... Here's the rest of it...
I mean, GEEZ! I PAID 80$ for my Collectors Edition. I don't want to pay MORE for something I use to get for free. I didn't buy a videoGAME to pay for stuff I should get free.
I wouldn't charge for my levels. (They're not really worthy anyway. lol) Even if they were the most amazing thing ever.
Imagine what H4Hers would do with this. Two words: Scam. City.
2011-03-27 03:32:00

Author:
jalr2d2
Posts: 256


I PAID 80$ for my Collectors Edition. I don't want to pay MORE for something I use to get for free. I didn't buy a videoGAME to pay for stuff I should get free.

Just to play devil's advocate here, suppose I wrote a really great narrative, and I decided I want to use LBP as the medium to present my story, so i get a few folks together and we decide to make 5 levels that tell this awesome story so you can play it. I'd pay a buck for that.

Obviously that was an old posting, but if MM said "hey, you have submitted a pretty awesome level set", and let me charge a buck then I would probably consider it. We're only human.

I still think the average level should be free to play, but i can see the reasoning for extraordinarily unique themes.
2011-03-27 06:19:00

Author:
tdarb
Posts: 689


Now I'll tell my dad that I can, in fact, get money for playing this game.2011-03-29 00:35:00

Author:
Number7Million
Posts: 248


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