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My Advice 3.2 - An Idea Tutorial

Archive: 7 posts


Hello, I made a level full of ideas to improve LBP. It's called My Advise 3.2 - An Idea Tutorial, which uses the LBP 1 tutorial style to animate the ideas to be a bit more fun to play and see. I made the level for players to enjoy instead of emailing the ideas to Mm like I have in the past.

Some of the ideas are;


Sticker Material
Path logic
Resizing Material Texture
Teleportation logic
Magic Mouth Circuit Board
Flip Logic
Text Editor
Logic Activated Scoreboard


Check it out
http://lbp.me/v/y5xzhn
2011-03-25 22:51:00

Author:
hungryhippo
Posts: 76


you can already do number eight with a game ender.

ima gonna check the level out.
2011-03-26 14:54:00

Author:
Cactii
Posts: 426


you can already do number eight with a game ender.

ima gonna check the level out.

Logic activated scoreboard is more of a fix Mm should make because the scoreboard is supposed to be activated by logic, but it doesn't work. You can attach logic to it but there is an internal player sensor which overides all logic conected to it.

It is moreso for finishing FX. I show a way around it at the end of the level and have used the same tech in LBP1.
2011-03-26 21:43:00

Author:
hungryhippo
Posts: 76


I love levels like these. These are all great ideas!2011-03-27 14:19:00

Author:
lemurboy12
Posts: 842


xD I couldn't help myself with the bunny.

I like all your ideas. The pause noise is a big one for me; it really grates on me sometimes.
2011-03-27 16:26:00

Author:
Caleneledh
Posts: 15


Logic activated scoreboard is more of a fix Mm should make because the scoreboard is supposed to be activated by logic, but it doesn't work. You can attach logic to it but there is an internal player sensor which overides all logic conected to it.

It is moreso for finishing FX. I show a way around it at the end of the level and have used the same tech in LBP1.

Because scoreboard is also a checkpoint and it's input activates it in same way as it checkpoint. Checkpoints behave in same way from very begining, so this is how it suppose to work

It's hard to change now this because it behaves as it behaves and any change of behavior could brake some levels, only possibility is to add a tweak for that
2011-03-27 16:27:00

Author:
Shadowriver
Posts: 3991


Because scoreboard is also a checkpoint and it's input activates it in same way as it checkpoint. Checkpoints behave in same way from very begining, so this is how it suppose to work

I find it strange that logic can be connected to checkpoints/scoreboards, but is bypassed by internal player sensors which can't be edited...it should be the opposite!?
2011-03-30 13:00:00

Author:
hungryhippo
Posts: 76


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