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#1

Changing Sackbot Costume With Press Of A Button

Archive: 4 posts


Maybe my creativity is going beyond this game's limits. But I was wondering if it's possible to change a sackbot's costume with a press of a button. Here's what I want to do:

I'm creating a Megaman styled game, where, as I defeat a boss, I gain his ability. When I press a button to change weapons, my costume also changes to match the color of the projectile. It's just an extra effect that I think would make what I'm doing even more awesome. Any ideas?
2011-03-25 01:53:00

Author:
rambo3416
Posts: 179


Destroy and emit new one it's a basis of changeing apperence via logic, so this not only about sackbots but all the objects

Since you talking about change at any point of level, you will need following hologram that will support whole process, send signal to destroy via tag and tag sensor and emit new sackbot
2011-03-25 01:57:00

Author:
Shadowriver
Posts: 3991


Kind of like how sackbot checkpoints work? But then how do I ensure the emitted sackbot with the new costume, enters with the current health level?2011-03-25 02:09:00

Author:
rambo3416
Posts: 179


Yeah. You can move health system to hologram i as talking about and transmit from sackbot to it damage/heal inputs via wireless logic (tags and tags sensors), if you use analog signals remember to tweak sensors output value to signal strnth.2011-03-25 02:14:00

Author:
Shadowriver
Posts: 3991


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