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Hologram / Lighting based splash animation
Archive: 5 posts
I want to create an animation of splashing water with holograms / lights / other effects. Does anyone have any ideas of how to go about doing one? I'd be very grateful, I'm kind of low on ideas with this one. I need this as I'm making fake water with materials, and need to have an effect when something comes out of the water / jumps into the water. | 2011-03-24 15:34:00 Author: Linque Posts: 607 |
Search YouTube for Foofles fake water pool tutorial. He goes mainly into logic but also briefly touches the water plunge effect, I recall. | 2011-03-24 16:25:00 Author: Antikris Posts: 1340 |
make animation on Sequencer and end of it place destructor and capture it in pause, not by emitting what you captured is should play animation and dissapper | 2011-03-24 17:12:00 Author: Shadowriver Posts: 3991 |
I didn't know you do could that basically as something destroys, pause it then capture it. I hope I understod you correctly there. | 2011-03-24 17:48:00 Author: LittleBigDes Posts: 920 |
Yea, i would also connect battery to sequencer to make sure it will run. This is how made explosion in my beta Real CTF when flag is captured, but it that was simple destroyer: http://www.youtube.com/watch?v=YmVlYkKosrM | 2011-03-24 21:00:00 Author: Shadowriver Posts: 3991 |
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