Home    LBP Showcase / Reviews / Recommendations    Level Showcase
#1

My First Level: The Darkness

Archive: 9 posts


Ok, it took me a while to publish it but I didn't feel like playing LBP for about a week now, I'm back into it though, I'm suddenly having the urge to create again.

But anyways, this is my first level, keep in mind the following when you play it please;

1. I didn't have any idea on how to polish things correctly at the time, and there is barely any decorations as well, the material I used all follow the same theme though.

2. I don't really have all the material, because I'm only at like 70% completed with all the items in the game.

3. It's pretty short if you can ace it, took me about 4 minutes when I aced it.

4. The difficulty isn't where I wanted it to be, before I edited it, it was too hard, no one could get past halfway, so I eased it down A LOT so it's at a easy-medium difficulty, depends on how good you are at platforming.

5. Remember, first level, my levels will be way better then this one when I start creating again. But this is were you come in. Give me some feedback guys, positive, negative, neutral... Doesn't matter as long as I get some feedback on how I can improve, I probably won't be messing around with this level anymore, so give me some tips and advice on future levels!


Oh and I can't get any pictures or a video up of it, maybe a site filmer would film it for me, as of now you will just have to play it to get an idea of how it is. Sorry.

Thanks and have fun!

EDIT: Forgot, PSN is Whaaaaale, all my levels are labeled with the icon "Blue Fish" the closest avatar that resembles a Whale All my levels will also be in the ocean. Lol...

------------------------------------------------------------------------------------------
Someone care to play it and criticize it? I'm just a mammal!!
2008-11-29 03:12:00

Author:
Whalio Cappuccino
Posts: 5250


I suppose I can, if I must...jk. I'l post my thoughts after I finish.

Edit: It was pretty good, though I think the end could use some work. The darkness probably moved a bit too fast, and the rocks at the jump after it started advancing seemed to spawn a bit too often. And when you start going down(still during the chase), if you die, then there is no way to finish because everytime you spawn you immediately die.
2008-11-29 03:13:00

Author:
BassDeluxe
Posts: 984


I suppose I can, if I must...jk. I'l post my thoughts after I finish.

Edit: It was pretty good, though I think the end could use some work. The darkness probably moved a bit too fast, and the rocks at the jump after it started advancing seemed to spawn a bit too often. And when you start going down(still during the chase), if you die, then there is no way to finish because everytime you spawn you immediately die.

Yeah, I noticed that, easy fix, I'll just move the spawn a bit to the left so that doesn't happen, and yeah about the rocks, I'll fix that as well... Anyone else want to play it?


EDIT: Done, made the Darkness slower, moved the checkpoint so you don't die instantly, and reduced the rocks and how long it takes for them to drop.
2008-11-30 05:16:00

Author:
Whalio Cappuccino
Posts: 5250


i played it about an hour after you republished it. great level, but you should extend the poison gas all along below the conveyer part. i fell all the way down and ran around, had to suicide out. good amount of challenge, and the overall theme fits well together. good job!2008-11-30 06:39:00

Author:
TJapan
Posts: 225


Which part exactly did you fall off the conveyor belt, I thought I had it all covered.2008-11-30 07:35:00

Author:
Whalio Cappuccino
Posts: 5250


I enjoyed the level. I went "WTF OMG RUN!" when the darkness chased after me.

Very hectic. Great first go at things.
2008-11-30 09:26:00

Author:
Unknown User


I played this earlier today and it was a great effort. Here are some thoughts:

Positives:

1. The materials selected all fit the look you were going for. Another stands out (except one thing, getting to that later) and everything just seems to mesh. Thanks you for not making a mish-mash of incongrous materials.

2. The conveyor belt is very cool. Toward the final strech it is a bit too tricky becuase teh flaming log essentialy spawns on top of you head but this is easily solved by adding a prox switch at the end to turn off the emitter.

3. Falling into the pit with all the explosions and debris cascading down was a fantastic moment that had me smiling, bravo.

4. Using the gas for the chase sequence was original and I thank you for that.

Things that can be improved upon

1. Please oh please get rid of those neon pink arrows on red signs lol. I have written this multiple times to creators who have used this arrow even when it completely conflicts with the look of their level. For that part of the lvl in particular it is completely superfluous because it is obvious the only way to go is to the right.

2. You might want to think about coloring the explosive boxes so that they do not stick out so much and the atmosphere of the level is not affected by them.

3. When I got to the part where the gas chases you down I died and respawned at the top but the gas was still there. Eventually it came back up but I did not know it would and tried running into it a couple of times (hey, you never know lol).

For a first level this is great work and the beautiful thing is that the more we create the better we get at it (myself included, let me tell you ) I look forward to whatever comes next and will keep my eye on this thread to see if anything else will be added to the level. Thanks.
2008-12-01 13:02:00

Author:
OCK
Posts: 1536


I fell down right after the conveyer belt (very frustrating, esp. once you got past it and are like "whoo!") and there was a "slot" i fell through without dying. if i were you, i would just lay down a continuous line of gas below any open spots where you could potentially fall down, because things are unpredicatable when you have others playing your levels.

also, i agree, the "boompit" you made was dramatic and had a certain level of kickassery that brought me a smile as well. i also like the timing of the crushing blocks you had,m because i totally thought i was a goner, until that last one popped up. cant wait for your next level!
2008-12-01 21:30:00

Author:
TJapan
Posts: 225


I played this earlier today and it was a great effort. Here are some thoughts:

Positives:

1. The materials selected all fit the look you were going for. Another stands out (except one thing, getting to that later) and everything just seems to mesh. Thanks you for not making a mish-mash of incongrous materials.

2. The conveyor belt is very cool. Toward the final strech it is a bit too tricky becuase teh flaming log essentialy spawns on top of you head but this is easily solved by adding a prox switch at the end to turn off the emitter.

3. Falling into the pit with all the explosions and debris cascading down was a fantastic moment that had me smiling, bravo.

4. Using the gas for the chase sequence was original and I thank you for that.

Things that can be improved upon

1. Please oh please get rid of those neon pink arrows on red signs lol. I have written this multiple times to creators who have used this arrow even when it completely conflicts with the look of their level. For that part of the lvl in particular it is completely superfluous because it is obvious the only way to go is to the right.

2. You might want to think about coloring the explosive boxes so that they do not stick out so much and the atmosphere of the level is not affected by them.

3. When I got to the part where the gas chases you down I died and respawned at the top but the gas was still there. Eventually it came back up but I did not know it would and tried running into it a couple of times (hey, you never know lol).

For a first level this is great work and the beautiful thing is that the more we create the better we get at it (myself included, let me tell you ) I look forward to whatever comes next and will keep my eye on this thread to see if anything else will be added to the level. Thanks.

I'll get on this when I have time, thanks for the feedback to all of you
2008-12-02 06:04:00

Author:
Whalio Cappuccino
Posts: 5250


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.