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Reload Logic

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Reload Logic: pretty self explanatory, right?


So you've got your gun/launcher thing. You need to

1. Place a Controllinator onto your object. Open it up and place a Microchip down onto it.

2. Place a Tag of any color you like onto the Microchip you put down. Link any one of the Controllinator buttons to the tag (i.e - R1, R2, etc)

3. Place a Tag Sensor onto your OBJECT. Tweak the Sensor so that it reads the Tag you put onto the Microchip.

-This Tag Sensor is what will make your launcher thing work. You can link it to anything (i.e - muzzle flash, sound, etc), but if you are going to shoot anything, then you need to link the Tag Sensor to an Emitter.

4. Place two Counters down onto the CONTROLLINATOR'S circuit board. Tweak ONE of them so that it is set to "Output Inverted"

5. Tweak both of them so that they count up to the same amount.

-These counters will serve as your "Ammo", so if you want 8 shots before reloading, then you would set them to 8, and so forth.

6. Remember the Button on the Controllinator ( i.e - R1, R2, etc) that you linked to the Tag? Link it to both of the counters.

7. Now, link the INVERTED counter to the bottom of the Microchip with the Tag.

-This part is vital to the reload logic, because it turns off the ability to turn on the Tag.

8. Place a Timer onto the Controllinator Circuit Board.

-The Timer will serve as how long it will take to reload. Feel free to set the reload time for as long as you want.

9. Link the Timer that ISN'T Inverted to the Timer.

10. Link the Timer to the RESET input on the Timer and the Reset inputs on both of the counters.

Now you just need to link the Tag Sensor to an Emitter, and when you play, you should be able to shoot multiple times, "reload", and repeat!

I really hope that this helps, and if anyone needs a visual representation then I'll be sure to give one ASAP!


P.S - I capitalized some words to emphasize important details, not to scream
2011-03-23 14:22:00

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