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#1

Incubo - A Nightmare Platformer

Archive: 27 posts


My newest Platformer!

the desgin was the most important thing for me in this level, hope you enjoy it

Some Pics:

http://i6.lbp.me/img/ft/b465bac7331d74b4e67a4ce6336ff71529fbc9cd.jpg

http://i1.lbp.me/img/ft/40188d00900782580700f2b61e066caa7a7311b4.jpg

http://i3.lbp.me/img/ft/e63f61e6e2d7bc2aa8c2173c9455d94814eeba17.jpg
http://lbp.me/v/z7jvb4
2011-03-22 19:01:00

Author:
DragonHunterEx
Posts: 84


Forgot to choose F4F
changed it now.
2011-03-22 22:50:00

Author:
DragonHunterEx
Posts: 84


[sorry about my english]

Hello,

I've tried your level, and here is my feedback :

- Setting your level in a dream is cool. Some ideas in designing your level. I really liked the part with the eyes, I wanted more suprises than this one !
- The difficulty is well balanced, platforming sequences are ok.
- Some camera transitions are not perfects. When you finish a sequence with a distant camera, either center it on sackboy or show the next sequence. A picture is worth a thousand words. (http://ia.lbp.me/img/ft/10a8cbf662ae2c60b9869ccdc3139da751ab21b3.jpg)

Overall good level,would be better if there was more unexpected and weird stuff happening, and better transition cameras.

If you want to try my F4F level, the link is in my sig.
2011-03-23 10:19:00

Author:
Slurm
Posts: 262


- Setting your level in a dream is cool. Some ideas in designing your level. I really liked the part with the eyes, I wanted more suprises than this one !
- The difficulty is well balanced, platforming sequences are ok.
- Some camera transitions are not perfects. When you finish a sequence with a distant camera, either center it on sackboy or show the next sequence. A picture is worth a thousand words. (http://ia.lbp.me/img/ft/10a8cbf662ae2c60b9869ccdc3139da751ab21b3.jpg)

Your english is good no worries ;P

Thank you for your feedback, youre right with the cameras im going to change this.
Considering that the part with the eyes and the part where the world is somehow "breaking" are the only ones which are really surprising, i will try to add some more stuff like this.

I queued your level and Im going to write a feedback soon
2011-03-23 11:37:00

Author:
DragonHunterEx
Posts: 84


Ok i changed a few things now:

- camera zones in the zoomed out areas
- added some effects (mainly sound)
- completely changed the last part of the level

Hope everything is still working as intended
2011-03-23 16:19:00

Author:
DragonHunterEx
Posts: 84


Hey DragonHunterEx, i just added your level to my queue, and hopefully i will play it and leave a feedback tonight...
Check out my Formula 1 level when you can.
2011-03-23 20:20:00

Author:
Unknown User


really cool concept!!!! I loved every part of it except for that gian wheel of death...that was freakin annoying. I got down to my last life then I finally made it across. It would actually be really cool if it started as a nice happy go lucky dream, then shifted over to your hellish nightmare. what do ya think? I really liked how you made it look like things were falling apart.

F4F GoldSpawn Coalition please
2011-03-23 21:14:00

Author:
Unknown User


The screenshots and the name make the level look really appealing, so I queued it up and will review it later today. Anyway, do you think you could return the favor? http://lbp.me/v/y4n7x0

The F4F thread: https://lbpcentral.lbp-hub.com/index.php?t=53375-The-Missing-Piece-Part-1
2011-03-23 21:50:00

Author:
Scholarship
Posts: 105


Played this the other night and thought it was fun. Some of the platforming is challenging which is always fun for me but nothing ever felt really unfair. The lighting at the beginning was very nice and the eyes on the wall were my favorite part.

In terms of how it looks it's rough in many places but I can see your trying hard to make it as good as you can. I appreciate that kind of effort in a level designer. Keep at it!
2011-03-23 21:59:00

Author:
Morgana25
Posts: 5983


really cool concept!!!! I loved every part of it except for that gian wheel of death...that was freakin annoying. I got down to my last life then I finally made it across. It would actually be really cool if it started as a nice happy go lucky dream, then shifted over to your hellish nightmare. what do ya think? I really liked how you made it look like things were falling apart.

Thank you, im glad you liked it
"giant wheel of death" to be honest with you, i changed it earlier today to make it a bit harder, good to know that it worked
the idea with the lucky dream turning into a nightmare is nice, maybe i will try to realize it in my next level!
Queued your level of course!


Played this the other night and thought it was fun. Some of the platforming is challenging which is always fun for me but nothing ever felt really unfair. The lighting at the beginning was very nice and the eyes on the wall were my favorite part.

In terms of how it looks it's rough in many places but I can see your trying hard to make it as good as you can. I appreciate that kind of effort in a level designer. Keep at it!

thank you so much for your kind words
It really helps me to continue creating more levels and to improve all published levels.
You said it looks rough in many places...i have to agree with you. In some sections i really had problems to find some new ideas concerning the design. Im not 100% pleased with the outcome but couldnt really help it. I will try to make it better. If someone has a suggestion, please let me know

Oh and i queued all the levels posted!
Feedback coming soon
2011-03-23 22:57:00

Author:
DragonHunterEx
Posts: 84


UPDATED POST

Got a chance to play your level! I really enjoyed the mood and atmosphere you created with this level. The lighting effects at the beginning were nicely done as well. I also like what you did with the eyes in that one room, very nice addition. There were a few instances in which my momentum on the bounce pads would launch me way out to my death. I don't know if that was intended or if it was the angle I hit the bounce pads, but once I hit it, there was nothing I could do.

The only thing I could recommended is some addition to the background of the level. Maybe some random spinning objects on a larger scale to give more of a dream like feel?

Overall, really liked your approach and the quality of the level.

Shifty
2011-03-24 00:07:00

Author:
The inFamous Sack
Posts: 54


Feedback

Rated: Neutral

Positives:
+Intro of the level was pretty good, gives the player a good start of what to expect from the level.
+Area with the eyes seems to be everyones part lol I liked that part to
+Gameplay was pretty okay
+Design you had going looked good in some parts

Negatives:
-Don't really know if the material you used was dark matter if not then nevermind this but if it was I think you could of used some sort of rocky material and made it look good then just put dark matter behind it to hold it ^ or anti gravity. (Minor problem though it still went with the level kinda).

Overall good job, I agree with the others on adding more parts like the beginning with eyes and stuff to really get you in that nightmare aspect but once again good job.
2011-03-24 07:59:00

Author:
Sabre_
Posts: 653


Feedback
Negatives:
-Don't really know if the material you used was dark matter if not then nevermind this but if it was I think you could of used some sort of rocky material and made it look good then just put dark matter behind it to hold it ^ or anti gravity. (Minor problem though it still went with the level kinda).

Overall good job, I agree with the others on adding more parts like the beginning with eyes and stuff to really get you in that nightmare aspect but once again good job.

Thanks for the feedback
Youre right it is dark matter, i just thought dark=nightmare^^
Ok it does not work as intended, so im going to change it as soon as possible. Rocky material sounds good to me

Ok now that nearly all of you liked the part with the eyes (my favourite part too ), what about the part with the rising moon?
Is it ok for the theme or not? I just added it after i already published the level so i wonder...
2011-03-24 12:56:00

Author:
DragonHunterEx
Posts: 84


I already changed some things now

- no dark matter anymore, the platforms are now out of ceramic material
- replaced the deco at the platforms
- infinite lives checkpoint at the "wheel of death" now
- the moon behaves different now

please take account of the changes and tell me if it's appropriate or not... or tell me your suggestions
2011-03-24 15:30:00

Author:
DragonHunterEx
Posts: 84


(How does one rate a level "neutral" when there is only like or dislike?)

Anyway, I liked it. It's bizarre in a good way. I appreciate a background that has dynamic things going on, even when those dynamic things occasionally contribute to my death (but never in a way that felt unfair). I also think making the grab sensor icon visual to the player is the right way to go about things; much more efficient than having a cumbersome message say, "you can grab this".

For the invisible staircase, if you go right you fall onto a candle and I think you can't get back without suiciding.
2011-03-24 22:58:00

Author:
zabel99
Posts: 179


(How does one rate a level "neutral" when there is only like or dislike?)

Anyway, I liked it. It's bizarre in a good way. I appreciate a background that has dynamic things going on, even when those dynamic things occasionally contribute to my death (but never in a way that felt unfair). I also think making the grab sensor icon visual to the player is the right way to go about things; much more efficient than having a cumbersome message say, "you can grab this".

For the invisible staircase, if you go right you fall onto a candle and I think you can't get back without suiciding.

Thank you for your review
Im glad you mentioned the dynamic stuff in the background. I really tried to make it look as unreal and bizarre as possible.
Youre right with the staircase, go right and you can't go back. Therefore I placed the candles, so yeah, you have to jump into the fire
Not fair, i know, but i think the level overall is fair...like you already mentioned
Your level sounds very interesting, queued!
2011-03-24 23:49:00

Author:
DragonHunterEx
Posts: 84


wooooow, it looks awesome. I'm gonna play this soon! Looks like I've got a lot to learn in terms of design2011-03-25 02:50:00

Author:
Cheezy WEAPON
Posts: 283


After playing it, I like it a lot.. (Although there's a few things that kinda ruin the mood.)

the pros: Loooove that little bit at the beginning with the eyes and staircase. There's a great sense of scale and camera work. The action is straightforward and plain, but the visuals keep me enthralled till the end.

the cons: The 'spooky' sfx and music are very very corny. Pick something slower or opt for just sfx (anything but the 'oooOOOooo' and bat screeches). It's also very short and anticlimactic. Make me work for my scoreboard! I'd hate to complain about such a good level, but a little bit of logic goes a long way. Throw in some more surprises! ^^

If you'd like, here are my levels. ^^
F4F: Inside Eve 1: Apple Mind Mush (https://lbpcentral.lbp-hub.com/index.php?t=52495-Inside-Eve-1-Apple-Mind-Mush)
F4F: The Golden Poo (https://lbpcentral.lbp-hub.com/index.php?t=48626-The-Golden-Poo)
2011-03-25 04:15:00

Author:
Cheezy WEAPON
Posts: 283


I just played your level, and here are my thoughts:

- Great level design, i can see that you put a lot of effort in it
- Great "story", this is the first level i have played that you are in a dream, its a great idea
- The part that you have to go up to continue it could have some tips that indicate that there are stairs in the wall, i just randomly jumped and one stair came up
- The gigant wheel part took me a long time to make it to the other side, i suggest you make it easier
- I didnt like those random floating gigant heads, i would prefer if it had a body or something

Conclusion: Dispite of some negative points, this one of the best levels that i have played so far, and the best plataformer as well. =)
2011-03-25 15:27:00

Author:
Unknown User


the pros: Loooove that little bit at the beginning with the eyes and staircase. There's a great sense of scale and camera work. The action is straightforward and plain, but the visuals keep me enthralled till the end.

the cons: The 'spooky' sfx and music are very very corny. Pick something slower or opt for just sfx (anything but the 'oooOOOooo' and bat screeches). It's also very short and anticlimactic. Make me work for my scoreboard! I'd hate to complain about such a good level, but a little bit of logic goes a long way. Throw in some more surprises! ^^

Yeah the eyes again xD Thanks for the detailed feedback
I changed the music as you said this. It should be more horrifying now
Plus i completely changed the last part of the level after you and some others said they wanted more surprises...there you go! The level is also a bit longer now.
the thing about the logic...well, i focused on the design and im not going to add more logic stuff to the level, sorry to disappoint you here.
Queued your level


- Great level design, i can see that you put a lot of effort in it
- Great "story", this is the first level i have played that you are in a dream, its a great idea
- The part that you have to go up to continue it could have some tips that indicate that there are stairs in the wall, i just randomly jumped and one stair came up
- The gigant wheel part took me a long time to make it to the other side, i suggest you make it easier
- I didnt like those random floating gigant heads, i would prefer if it had a body or something

Conclusion: Dispite of some negative points, this one of the best levels that i have played so far, and the best plataformer as well. =)

First of all thank you for your kind words It was fun to create a level which is about some sort of dream or nightmare.
To come to your points: I wont change the stairs. Its supposed to be discovered the way you discovered it
I admit its not easy to pass the wheel but therefore i placed the infinite lives checkpoint. theres also a little trick to pass it safely but i cant tell sorry
And for the giant floating heads...i like them
Thanks again, i appretiate your words
2011-03-25 17:41:00

Author:
DragonHunterEx
Posts: 84


Very Cool and unique level design. Good lighting and i particularly liked the part when the millions of eyes suddenly appeared and followed you. The area with the big wheel was to too hard and i was not able to pass it but otherwise very nice level.2011-03-27 01:00:00

Author:
Unknown User


Thank you for your feedback

Since half of the people who played the level couldnt finish it --> the wheel part is easier now
The plasma balls are not spawning so often anymore.

(try playing demon's souls, you would be thankful for an infinite lives checkpoint )
2011-03-27 13:47:00

Author:
DragonHunterEx
Posts: 84


Gonna play this soon, got it in my queue right now. I noticed you played my level, might as well return the favor

EDIT: aaand played it. Its short and nothing really new gameplaywise, but I liked the atmosfere with the eyes and such.

The level played along nicely though i did wonder if you could acces a secret area if you swinged on the 3 skulls on top of the triangle mountain.

The wheel is not doing you any favors though.

When a player dies he/she has to wait until a cog or big platform turns up again, which takes way too long. The enemies spit out their plasma balls without warning and you have almost no time to save yourself from harm. Make them close or open their eyes or light up their mouths just before they attack.

Either add 2 extra platforms or make it speed up when the player is not on the wheel (use player sensors) to speed up gameplay. Also make the dreammonsters look at the player and give a sound a visual clue when they are going to attack. This makes it fair. When a player dies, it always should be its own fault and the player should always have a quick way to try it again. As it is now, a player dies, has to wait 10 seconds before a new platform shows up and hope the plasma doe not hit him.

Overal its a nice start. Hope your next one is longer and has more things to do!
2011-03-27 15:39:00

Author:
Alphagaia
Posts: 64


hey there thanks for the really detailed review

Youre right about the platforms i will add 1 or 2 so that it shouldnt take so long anymore. I just need some time, got exams running at the moment.
I will also think about changing the behaviour of the monsters at the wheel.

Oh and the level is mainly based on the design and whats going on in the background. Therefore i want the player to concentrate on the surroundings which is on of the reasons why there are just a few things to do
2011-04-07 17:18:00

Author:
DragonHunterEx
Posts: 84


This looks like an awesome level! I queue it and will play it soon ok

Can you try my level Cryo Lab Rat (Note: The score is mess up and I dont know how to fix it) so I suggest playing it in single player. Also the link is in my SIG
2011-04-08 12:51:00

Author:
Arnald23
Posts: 1843


An overall good level But the part with the giant wheel where those dark matter meanies(I think dark matter should be avoided as a construction material) almost drove me insane!

You may also want to line the perfect path between bouncepads with score bubbles in order to give the player a more fluid and smooth gameplay experience, even though this wasn't really a big issue.
2011-04-08 16:04:00

Author:
Discosmurf
Posts: 210


It's a good level, yes, but I'm not sure how "The Nightmare Platformer" is a great description. I didn't really get that from it. Sorry.2011-04-21 00:15:00

Author:
Phazerz123
Posts: 440


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