Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
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Any way to delethalize story object missiles?
Archive: 15 posts
The dangerous object ones... need them so they don't go BOOM on impact. Need to retain their smoke trails. Any ideas? Yeah, I can make some custom looking ones, but the idea is that I want to steal the lovely cylindrical shape... | 2011-03-21 22:45:00 Author: Thegide Posts: 1465 |
Have you tried gluing invisible (physical) matter to the tip of the rocket? I don't even know if this would work, but it could. I think missiles only explode only when the actual tip impacts. In theory, invisible matter would create a shield. Let me know if it works or if you find any other solution outside this thread :o! Edit: Tested, does work | 2011-03-21 22:56:00 Author: MonarioBabii Posts: 128 |
Use chrome glitched missiles, and emit them with the "Fade" animation. That way, they're intangible, but they still look like normal missiles. | 2011-03-22 03:57:00 Author: Blue Helmet Posts: 306 |
Monababii's method is basically what I've done in the past, except that I embedded the missiles into the invisible material (using L3 copy/paste) so that it wrapped around the entire missile head, completely shielding it from impact. Works great. | 2011-03-22 10:06:00 Author: Sehven Posts: 2188 |
Monababii's method is basically what I've done in the past, except that I embedded the missiles into the invisible material (using L3 copy/paste) so that it wrapped around the entire missile head, completely shielding it from impact. Works great. I tried this too, but depending on lighting, it seems that the particles create an ugly alpha glitch D: Like, if the rocket is turned on, the invisible capsule that contains the rocket is still invisible, but the particles make it so you can see exactly the shape surrounding the rocket >_< Not sure if It's just me who didn't do it right or perhaps it's something it didn't use to do. | 2011-03-22 13:34:00 Author: MonarioBabii Posts: 128 |
Not sure if It's just me who didn't do it right or perhaps it's something it didn't use to do. Possibly the latter. I used that trick in LBP but haven't tried it in lbp2 yet, so I dunno what the effect would be. | 2011-03-22 19:29:00 Author: Sehven Posts: 2188 |
Hmm I didn't have any problems with visuals. What I ended up doing was splitting the rockets apart into warhead and thruster, then embedded only the warhead in invis. Then using the merge tool, glued them back together. Unfortunately, the rockets still misbehave. When you attach movers to them, they fail to travel in straight lines. Arg! The end result was a custom rocket, made from the thruster end of the LBP1 style rocket, with some custom stickering, deco, and a LED light for a warhead. I'll post pics later, but IMO they look as good, if not better than the story missiles and 100% safe and straight. | 2011-03-22 23:53:00 Author: Thegide Posts: 1465 |
Good job! WAIT... You detached the warhead from the thruster? :o How! | 2011-03-23 04:44:00 Author: MonarioBabii Posts: 128 |
As promised... my new missiles: http://ie.lbp.me/img/ft/5ae29782e5e551c2b3baf32a08a1982c866a8fbe.jpg Good job! WAIT... You detached the warhead from the thruster? :o How! Like this... http://i7.lbp.me/img/ft/6178127d1aeafd8aa0f84e97dfa9611d338b8d5b.jpg At first it was accidental. I was trying to wrap invis white matter around the warhead and the shape went glitchy and it deleted the bottom half of a missile I was working on. I was able to recreate the deletion using the merge tool and then being rough with the object while it was sharing space with WM. With finesse I was able to independently capture the bottom and top halves of both story missiles Anyways the thrusters behave identically to the rocket thruster and tweak as they normally do on missiles. It's only the cap that's explosive and as far as I can tell behaves just like the bomb objects. | 2011-03-23 13:47:00 Author: Thegide Posts: 1465 |
The easiest way to separate the parts is to just crush them. Just set the missile on a piece of dm with only the part you want to crush touching it and then bring a heavy metal object down onto it. Do it gently if you're trying to crush the head, 'cuz a suddent impact with trigger the explosion. As a side note, in lbp, if you separated the mgs missile tail, it was no longer susceptible to explosions, so you'd end up with a leftover missile tail after it blows up. I haven't tried the mgs missile in lbp2, but the new missile that comes with lbp2 doesn't have that problem-a separated tail is still destructible via explosion. | 2011-03-23 19:38:00 Author: Sehven Posts: 2188 |
Hmm I figured the crush would still detonate it. I guess that's even easier then. For me, the detonation point is moot, but that's good to know. | 2011-03-23 20:03:00 Author: Thegide Posts: 1465 |
I've had luck separating the missile with a destroyer. I've only tried it with the new missile. Don't know if it works for both, but I just put the destroyer on the half I wanted destroyed triggered it, and voila. Worked. Now I got 2 halves in my goodies. Each piece could come in handy. | 2011-03-24 00:57:00 Author: smasher Posts: 641 |
I've had luck separating the missile with a destroyer. I've only tried it with the new missile. Don't know if it works for both, but I just put the destroyer on the half I wanted destroyed triggered it, and voila. Worked. Now I got 2 halves in my goodies. Each piece could come in handy. You betcha. Just wait till you see what I'm doing with the warheads in my second heli level | 2011-03-24 02:17:00 Author: Thegide Posts: 1465 |
Is there any way to have the missile head explode after X amounts of paintball shots? (without wrapping any material around it) It would be great if stuff like this was more customisable.. | 2011-03-24 04:02:00 Author: midnight_heist Posts: 2513 |
Is there any way to have the missile head explode after X amounts of paintball shots? (without wrapping any material around it) There might be some roundabout way but I haven't tried it. You could try sticking an impact switch-->destroyer on the paintball so that it destroys itself instantly when it touches something. I have no idea if that would work, though. Otherwise, wrapping material around it is going to be your only option. | 2011-03-24 04:38:00 Author: Sehven Posts: 2188 |
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