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#1

Lumines

Archive: 2 posts


http://lbp.me/v/bmz70



Hey there!

After seeing the new glowing material we get to use, I really got into creating something thats placid and easy on the eyes. Since Im a girl I had to go with a flower setup lol.

It is quite easy to beat since I was going more towards atmospheric then anything else. But I worked quite a bit on it and Im very satisfied with the results.



http://img.photobucket.com/albums/v99/vanill2/APhoto-1.jpg

http://img.photobucket.com/albums/v99/vanill2/APhoto_2-1.jpg

http://img.photobucket.com/albums/v99/vanill2/APhoto_3-1.jpg
2011-03-21 04:39:00

Author:
Missfortune
Posts: 2


Figured I could post my feedback here to get teh ball rolling a bit.

Just played your level. The music and the light designs are perfect. With that said...you may need to do something about the way you have the walls. They seem to thin and straight, somehow give them more layers and depth. The power-up devices always take away from teh flow of arty level (that stupid X thing to remove them) perhaps you could hide those. The water area, while looking nice (excluding the simple barrier walls I mentioned before), seemed too empty for scuba gear. Perhaps make a controllinator that moves you through the water quicker, or a geometric device controlled by a nearest player using a controllinator (so it won't take away from the nice design you have going. I liked the swinging, but he fog death below was a bit too single liney, give it some edges or use holoset to 0% with electric and no sound (or is it plasma) so you won't even see it, but then again with all the cool clouds before, perhaps you can put something neat for a death fall. The powerup remover bugged me again just because it screams MM and does not match with your cool art. The stars at the end were nice, but maybe smaller so people can jump over the tips and move around, also more of them for a longer fall. Hit the bottom tried to get the bubbles, and that made it auto frown. (pressing right and jumping...they really need to have another button for rating to avoid things like that. But all in all you should concentrate on teh walls and barriers, they are taking away from your design. Oh and perhaps a cool way to hide the power-ups. THe water is nice, just slows the pace, so the thing about adding a controllinated box...or heck even some objects moving like your others that move the player through the level would be nice. If you added a controllinator that was not remote then you would have to deal iwht that annoying enter and exit sound...but you would also beable to get rid of the scuba gear so it is a hit and miss. The water and lights were a very good combination, almost wanted the start to be on one of those gondola boats. Not sure if it helps but I just found that point of zero buoyancy...making boats. I know most people may know that already, but for some reason I had no clue what it did for sure.
2011-03-31 05:27:00

Author:
celsus
Posts: 822


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