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Top Down Logic

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http://lbp.me/v/y5ehrv
I have created some reusable logic elements for a top down game. I have experimented and produced three movement types and a jump. You can try out all three and pick up the parts in the level above.

A jump can be created by wiring up two in/out movers and some timers. One moves out. The other moves to the back.
http://id.lbp.me/img/ft/d9d232a37800dc701be350ecdc1fd4335b0756b8.jpg

I created a relay with a dead-zone. I use this with my analog stick inputs. This will zero outs analog stick movements that are small.
http://i3.lbp.me/img/ft/d8399839436fc433aed5fcd1e2aec971f4150b0e.jpg

The first attempt used the advanced mover. This produced a sprite that did not turn with you movement.
http://ie.lbp.me/img/ft/a1ed21440973337fda79bc4e6ba6586d30256e04.jpg

The second attempt used the analog stick rotators. This produced a sprite that feels like it would be good for a shooter
http://id.lbp.me/img/ft/c5d0d16c935162feba0b78965fd3f25388b5b5e0.jpg

My third attempt used the advanced rotators. This produced a sprite that feels like it would be good for racing.
http://ia.lbp.me/img/ft/2bacb460d05f1927c1f3fd2569335bf6b0988a1e.jpg
2011-03-20 22:37:00

Author:
OrangeTroz
Posts: 90


I'll check out your level later. I'm not working on a top-down level yet, but I like to dabble.2011-03-23 18:17:00

Author:
LittleBigDes
Posts: 920


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