#1
Top Down Logic
Archive: 2 posts
http://lbp.me/v/y5ehrv I have created some reusable logic elements for a top down game. I have experimented and produced three movement types and a jump. You can try out all three and pick up the parts in the level above. A jump can be created by wiring up two in/out movers and some timers. One moves out. The other moves to the back. http://id.lbp.me/img/ft/d9d232a37800dc701be350ecdc1fd4335b0756b8.jpg I created a relay with a dead-zone. I use this with my analog stick inputs. This will zero outs analog stick movements that are small. http://i3.lbp.me/img/ft/d8399839436fc433aed5fcd1e2aec971f4150b0e.jpg The first attempt used the advanced mover. This produced a sprite that did not turn with you movement. http://ie.lbp.me/img/ft/a1ed21440973337fda79bc4e6ba6586d30256e04.jpg The second attempt used the analog stick rotators. This produced a sprite that feels like it would be good for a shooter http://id.lbp.me/img/ft/c5d0d16c935162feba0b78965fd3f25388b5b5e0.jpg My third attempt used the advanced rotators. This produced a sprite that feels like it would be good for racing. http://ia.lbp.me/img/ft/2bacb460d05f1927c1f3fd2569335bf6b0988a1e.jpg | 2011-03-20 22:37:00 Author: OrangeTroz ![]() Posts: 90 |
I'll check out your level later. I'm not working on a top-down level yet, but I like to dabble. | 2011-03-23 18:17:00 Author: LittleBigDes ![]() Posts: 920 |
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