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How to Make Black Holograms

Archive: 21 posts


We all know that the hologram when put @ 0% brightness or stickered black is just invisible. Well no longer! In 10 easy steps you can have a black hologram (Albeit without animation but that's not the important part)

Step 1: Take Hologram Material @ 100% Brightness
Step 2: Sticker Black
Step 3: Pause Game
Step 4: Place Destroyer & Battery @ 100% on Hologram, Wire battery to destroyer
Step 5: Set Destroyer to Fade <- VERY IMPORTANT
Step 6: Capture Object
Step 7: Create Holo @ 0% brightness
Step 8: Place Emitter with following settings on the 0% Holo and the holo you captured in the emit slot
Lifetime: Infinite
Time: 0.0
Emit: Fade

Step 9: Unpause Game

You now have a Black hologram
The only problems I find are that when it is on a mover it has a slight tail and you cant have too many on the screen at a time.
2011-03-19 23:17:00

Author:
Brian_Istenes
Posts: 151


You can change the life time to 0.1 and max emitted same time to 1.
Also the fade effect when emitted wont be necessary.

If you change destroying effect to disappear and emitting effect to fade you get nice ghost effect.
2011-03-20 09:55:00

Author:
waD_Delma
Posts: 282


picture? anybody? pwease?2011-03-20 19:53:00

Author:
septamus112
Posts: 82


Hey dude this idea was what i wanted, thanks, I'll test it out soon to see if it works. *mew2011-03-21 03:06:00

Author:
Lord-Dreamerz
Posts: 4261


picture? anybody? pwease?
I used black holographic material to make this reticule-

http://i92.photobucket.com/albums/l37/Corporeal/7d04d1ba.jpg

It just looks matte black in the game.
2011-03-21 04:55:00

Author:
Ayneh
Posts: 2454


Whoa, that reticule you got there looks awesome.

Interesting how this could be used for the 'fog of war' as well.
2011-03-21 10:04:00

Author:
SSTAGG1
Posts: 1136


Is it pretty much a non-glowy hologram?2011-03-21 20:02:00

Author:
lemurboy12
Posts: 842


dude thats awesome! its better than rubber and non lit neon! thanks a ton!2011-03-21 21:11:00

Author:
septamus112
Posts: 82


Tried this... for whatever reason it was not visible in preview or play mode... any ideas what's wrong?2011-03-22 00:51:00

Author:
Thegide
Posts: 1465


Did you remember to set the holo being destroyed to 100%? other than that I haven't had it not show up.2011-03-22 06:16:00

Author:
Brian_Istenes
Posts: 151


Tried this... for whatever reason it was not visible in preview or play mode... any ideas what's wrong?

Did you try going through all the steps again by yourself, or are you still trying to use the one I set up to show you? It's possible I missed a step, but I can't see how considering we could see it in Create mode. Maybe our conclusions were right and it won't be visible with a rotator on it? A while later I was thinking, you might want to try slowing the rotator speed down, that might have been the problem too. If it is and you can get it to rotate slower but still fast enough to give you your desired effect, this still might be a great option for you.
2011-03-22 08:27:00

Author:
Rustbukkit
Posts: 1737


See what happens when you hook this emitter up to some sort of control! Active signal means darkness is on, inactive means it is off; the darkness obscures everything that is int it.

Not sure if the constant emission for every blob of dark holo on a map would throw up performance issues but this could be a very practical alternative to the fog of war solution that is using the lightstick deco.
2011-03-22 18:48:00

Author:
Antikris
Posts: 1340


Even better solution: instead of constantly emitting pieces of holo, just use a piece of chrome glitched holo with its brightness set to 1%!2011-03-29 20:18:00

Author:
Blue Helmet
Posts: 306


so what happens when you sticker black holo?2011-04-02 06:55:00

Author:
Madafaku
Posts: 738


Stickers on black holo look pretty much the same; it's just that lighter colors, rather than darker ones, are transparent. I think.2011-04-06 02:58:00

Author:
Blue Helmet
Posts: 306


That's an awesome tutorial! Never knew you could make hologram black!
Can be really useful for zoom in stuff and other things.
Thanks for posting this awesomeness!
2011-04-06 13:44:00

Author:
yoda97yoda
Posts: 121


ummm, so you have to just keep emitting the hologram to keep it black, no capturing and replacing it?2011-04-08 04:21:00

Author:
lve_msg
Posts: 408


There is another way to create the same Black Material without the need for emitting. Just set the Neon material to 0% brightness...

This works well for moving through other materials...
2011-04-08 06:04:00

Author:
hungryhippo
Posts: 76


This works well for moving through other materials...
Are you joking or can neon really move through other materials O______________________________O
2011-04-08 08:52:00

Author:
Ayneh
Posts: 2454


Are you joking or can neon really move through other materials O______________________________O

No...... I think the "this works well for moving through other materials" was a compliment for the OP.
2011-04-08 16:03:00

Author:
jalr2d2
Posts: 256


Are you joking or can neon really move through other materials O______________________________O

no but you can make it so you can walk through the neon.

Put a unprotected brain on the neon
Get capture tool out hold R2
Press on X the neon(still hold R2)
Hit the brain and let of of R2
You now have neon as a walkthrough material 8^)

Old I know, but from my experience not many people know how to capture that kind of material. But now everyone should know.
2011-04-08 17:26:00

Author:
lve_msg
Posts: 408


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