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Labyrinth of Lorax (with improved boss)

Archive: 5 posts


hey all, to anybody who has played my level previously, alot of you said the boss wasn't very good and needed some work so i've spent some time working on it and it's pretty good now, or if you havn't already tried it i would appreciate your feedback anyway check it out.

http://lbp.me/v/yr6ep1
http://lbp.me/v/yr6ep1
2011-03-19 13:14:00

Author:
bryce_boi
Posts: 12


This was a really cool level, you gave it a nice twist, which made it stand out from other platformer levels, http://i9.lbp.me/img/ft/e099179cc35d8cd65ef9665bf343654614617573.jpg only, right here, i failed to make the jump and after a few times the platforms stopped respawning, so i couldn't finish. id love to play it again once you fix this2011-03-19 16:08:00

Author:
matt54123
Posts: 38


[sorry about my poor english]

Good level, with an exellent replay value. Didn't see any bug or issue with the level

+ Good design and atmosphere
+ Difficult but not frustrating.
+ The idea of starting with a score lowered when you die/time goes on is an excellent choice for replay value.

I'll try it again in order to try to beat my score !
2011-03-19 19:03:00

Author:
Slurm
Posts: 262


From my review:


That was great fun! A really neat idea for the scoring, and a wonderfully challenging, but fair, platform romp through the firey labyrinth. The visuals were very impressive as well, with lots of nice little touches to give the level a real style, and genuine sense of character. Oh, and a cool boss-fight thrown in for good measure too. Brilliant!


Really impressive level. You've managed to find a nice difficulty level, without making it frustrating or too easy. I ended up missing jumps, or grabs - as intended - and having to go back a bit and try again but I didn't mind at all because it felt like it was fair. The count-down of points is a great incentive to push on, trying to go as fast as you can without messing up. The point penalty when re-using mechanisms or checkpoints was very cool too.

I loved the visual style too. Simple, clean, and consistent, yet really powerful and evocative. There's lots of detail in there, but it's not cluttered or in the way.

My only vaguely constructive feedback is that you might actually be putting people off by making it sound like a simple score challenge, which of course it isn't. Perhaps update the description so that people don't miss out on the great platforming you have on offer here. You might also want the minotaur at the start to allude to as much when you're collecting the points ... I have to admit that I thought it was going to be a straight score challenge around that clock when it started But it's much more than that!
2011-03-19 23:54:00

Author:
Unknown User


thanks for the feedback, i'll fix the problem with the falling platforms ASAP, didn't notice this myself thanks for the picture so i know whats gone wrong here...


You might also want the minotaur at the start to allude to as much when you're collecting the points ...

Not entirely sure what you mean here could you clarify, also not really sure what to put in the description.
2011-03-20 01:43:00

Author:
bryce_boi
Posts: 12


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