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#1
The Dungeons
Archive: 15 posts
Throughout these next few weeks, I plan to be making a series of dungeons based on the elements. This idea has been inspired by a particularly awesome platforming adventure game, Legend of Zelda, so I'll make sure to make each of my levels to the best of my ability. Here's a list of what I have planned: Dungeon - Percent complete Forest - 10% Earth - 0% Water/Electric - 0% Fire - 0% Shadow - 0% Light - 0% Final - 0% Yeah, I'll be starting Forest tomorrow, I'm hoping to have it finished by Sunday. I'll try to push out one level every week for this, but don't expect anything. | 2008-11-27 23:08:00 Author: Code1337 Posts: 3476 |
Darkness?. Edit: Just saw the Shadow one. :/ | 2008-11-27 23:09:00 Author: Unknown User |
Sounds good to me. The end of the level could look like it leads on to the next. For example, at the end of shadow, there could be a light bit with the finish in it. Get it? | 2008-11-27 23:17:00 Author: moleynator Posts: 2914 |
Sounds good to me. The end of the level could look like it leads on to the next. For example, at the end of shadow, there could be a light bit with the finish in it. Get it? I didn't think of that, good idea. That should help the levels flow better. Thanks. | 2008-11-27 23:25:00 Author: Code1337 Posts: 3476 |
They did that in Story Mode in most of the levels if you didn't notice. | 2008-11-27 23:26:00 Author: Unknown User |
How would I make it where people would have to go through each of my levels to reach the final level? Would I have to release them all at once? I want to avoid that. | 2008-11-27 23:32:00 Author: Code1337 Posts: 3476 |
How would I make it where people would have to go through each of my levels to reach the final level? Would I have to release them all at once? I want to avoid that. Level keys... If you want the first few to be able to be played in any order then you will have to make a seperate level with passwords or something. | 2008-11-27 23:33:00 Author: moleynator Posts: 2914 |
Level keys... If you want the first few to be able to be played in any order then you will have to make a seperate level with passwords or something. Hm, that sounds good to me. I just hope people can remember the password. >_< | 2008-11-27 23:36:00 Author: Code1337 Posts: 3476 |
The problem I see with passwords is that someone could easily comment your levels with the passwords. :/ | 2008-11-28 02:45:00 Author: Unknown User |
The problem I see with passwords is that someone could easily comment your levels with the passwords. :/ Well, I can just delete the comment. :/ | 2008-11-28 03:46:00 Author: Code1337 Posts: 3476 |
Well, I can just delete the comment. :/ You can do that?!? | 2008-11-28 03:53:00 Author: Unknown User |
You can do that?!? Yeah. You didn't know that? Oh yeah, you haven't published a level. >_< | 2008-11-28 06:28:00 Author: Code1337 Posts: 3476 |
Two things. Firstly, EPIC PROJECT! I really look forward to playing them. ^_^ Secondly, in my project, I was posed with a similar problem as you. I don't think you should have passwords. LYK PASSWORDS ARE SO 1990'S! Instead, do what I'm doing and use sticker switches and give away neccessary stickers at the end of a level. For example, you could have to collect a sticker in all of the dungeons to be able to open a door at the beginning of the final dungeon. Just be sure to mention how the level requires the sticker switches! | 2008-11-29 01:43:00 Author: UmJammerSully Posts: 1097 |
Should be good, I look forward to playing it. | 2008-11-29 01:46:00 Author: BassDeluxe Posts: 984 |
Two things. Firstly, EPIC PROJECT! I really look forward to playing them. ^_^ Secondly, in my project, I was posed with a similar problem as you. I don't think you should have passwords. LYK PASSWORDS ARE SO 1990'S! Instead, do what I'm doing and use sticker switches and give away neccessary stickers at the end of a level. For example, you could have to collect a sticker in all of the dungeons to be able to open a door at the beginning of the final dungeon. Just be sure to mention how the level requires the sticker switches! Hm... that's actually a pretty good idea, I'll use that. Thanks. ^_^ And sorry guys, the project has been delayed due to recent... events. | 2008-11-29 02:42:00 Author: Code1337 Posts: 3476 |
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