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#1

Need help to complete my first proper level

Archive: 7 posts


Right im creating a survival level thats inspired somewhat by one of my favourite indie pc games, ive hit many problems along the way but ive managed to work around most of them.

But theres one i can't think of a way to do now the problem is i need the player to be able to jump around the arena but not the enemies as they move in set patterns.

Now i first tried anti-gravity but it took too long for the player to fall and made it to easy so i thought i'd try bounce pads but now the enemies (which are sackbots) keep bouncing on the pads and its ruining their pattern.

So i was wondering does anyone know how to make it so only the player can activate the bouncepads and they act like normal floor for the bots as other wise im going to have to use tethered jetpacks or grappling hooks which won't be as good as they will make the player drop their weapons with each use and make it too easy.

thank you in advance for any help
2011-03-18 14:16:00

Author:
Unknown User


You could hook up all the bounce pads to a tag sensor set to inverted and then attach tags to the sackbots so when they near a bounce pad it will deactivate and won't launch them. With more logic inputs implemented along with it you could set it up so the bounce pads are always inactive until a sackperson or non-tagged sackperson gets near it so it doesn't look so oddly discriminating.2011-03-18 19:34:00

Author:
Dapiek Absaroka
Posts: 512


i did think about tags but would there be anyway for me to attach a tag to the player instead of the sackbot if not i'll just add them to the sackbot2011-03-19 01:10:00

Author:
Unknown User


Well, you could make the player assume control of a sackbot instantly at the start of a level and attach said tag to the sackbot.2011-03-19 02:32:00

Author:
Dapiek Absaroka
Posts: 512


You could also attach a holo set to follow said player and put tags on it.2011-03-19 05:06:00

Author:
Shadow_Wolf_1987
Posts: 108


Or instead of a tag sensor you could, you know, use a player sensor.

Also you could use a mover to give a sackbot a costume jump for your player.
2011-03-19 07:24:00

Author:
LukeCF
Posts: 790


thank you all for your ideas im going to work through them when i next get a chance and see which one works best 2011-03-19 11:33:00

Author:
Unknown User


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