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Camera Independent HUD?
Archive: 6 posts
Is it possible to make a HUD that will stay in the same position on-screen even if the game's camera angle changes? This could be useful in something like an RPG if you enter a smaller area and the camera angle changes. | 2011-03-18 13:50:00 Author: Unknown User |
I can provide you with a simple answer... No. (Can be faked, but it would be VERY time consuming and hard) | 2011-03-18 14:05:00 Author: TNSv Posts: 302 |
You can do it by forcing the game on the same camera all the time, and being sure that both the camera and the HUD are glued together (no followers). | 2011-03-18 14:39:00 Author: Shadowheaven Posts: 378 |
it can be done!! and its not that hard!! work with diferent followers and tags!! if you need help send my a message to my psn and we paly toghether and i show u how to do it!! | 2011-03-18 16:10:00 Author: Unknown User |
Just confirming it can't be done, thanks TNSv. It seems the only way to achieve this is redrawing the HUD to fit every possible camera angle to maintain the flat illusion. :eek: http://www.illusionspoint.com/wp-content/uploads/2010/09/3D-Chalk-Drawing-optical-illusion-15.jpg | 2011-03-18 16:33:00 Author: Unknown User |
Just confirming it can't be done, thanks TNSv. It seems the only way to achieve this is redrawing the HUD to fit every possible camera angle to maintain the flat illusion. :eek: http://www.illusionspoint.com/wp-content/uploads/2010/09/3D-Chalk-Drawing-optical-illusion-15.jpg Correct. Your best bet is to stick with one camera angle. | 2011-03-18 22:22:00 Author: Thegide Posts: 1465 |
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