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#1

Simple sensor question (I think?)

Archive: 7 posts


Hello, guys..
I am VERY new to creating levels in LBP2.. I want to do a little bit of trickery in my level and I wonder if I can make an object disappear with a player sensor. Like a person thinks he is jumping towards a floating object, but in mid-air, he'll enter the sensor's range and the object disappears, leaving him to fall to the ground below.

Also, a bonus question - I am creating a dark level and would prefer people to only be able to see a small area around them. Is it possible to make some kind of beacon of light, so I can make the level completely dark, but people will still be able to see their sackboy and a bit around it?

Thanks in advantage!
2011-03-17 16:27:00

Author:
Nudi
Posts: 9


One way to achieve the disappearing platform thing is to 1) build your platform 2) put a destroyer on it 3) connect the output of the player sensor to the input of the destroyer 4) tweak the destroyer to "fade" or "disappear".

You can tweak the world lighting levels in your level from your popit and then create a follower on some holographic material. This could follow your sackboy and provide the light you want.

cheers,
John
2011-03-17 17:13:00

Author:
JohnW67
Posts: 6


I want to do a little bit of trickery in my level and I wonder if I can make an object disappear with a player sensor. Like a person thinks he is jumping towards a floating object, but in mid-air, he'll enter the sensor's range and the object disappears, leaving him to fall to the ground below.

You can put a microchip on the object: player sensor (detection radius to your preference) wired to a destroyer (rigid objects, disappear). If you want it to reappear again, you'll have to have it emitted.


Also, a bonus question - I am creating a dark level and would prefer people to only be able to see a small area around them. Is it possible to make some kind of beacon of light, so I can make the level completely dark, but people will still be able to see their sackboy and a bit around it?

I'd put a LED light (2nd page from materials in your popit, under Lights. Set it to invisible in play mode) on a piece of hologram (set to 0% brightness, invisible in play mode). Then add a chip to the holo that contains a Follower mover. This will let the object follow a player around. Tweak to your likings. Things will get more interesting when you want to add logic to turn it on/off, pick it up somewhere, make it flicker like a torch, add a torch graphic, etcetera. Good luck.
2011-03-17 17:14:00

Author:
Antikris
Posts: 1340


Thanks both of you, I am going to try that!

Edit: Done the object now - works brilliant, I even have an emitter on it =D

Edit 2:
Antikris (or anyone else), where do I find a hologram?

Edit 3: Found it! Didn't know it was a material :$

I got it working, now, how do I get a light bulb to activate for each player joining, and then, each of them follow a specific player?
The help has been very appreciated so far
2011-03-17 18:43:00

Author:
Nudi
Posts: 9


It's impossible to get a mover to follow a specific player, but what you can do is use a sackbot and place a tag on them, which the follower can follow (unique for each sackbot). Attach the movement controls to the sackbot, and just make sure that each player enters a DCS to control them.2011-03-17 22:31:00

Author:
SSTAGG1
Posts: 1136


Alright, thanks
Published a version as single player now.
http://lbp.me/v/y15c-1
It is a maze-typed level in a very dark, fiery setting. I'd really appreciate to know what people think of it, especially the amount of different ways possible and the amount / placement of checkpoints.. If its not a succes, bummer, but then at least for the 50 unique players trophy.
2011-03-17 23:13:00

Author:
Nudi
Posts: 9


Hi and good luck with your level design.

The light problem- to give each player a light. The most reliable way is as everyone mentioned- to place 4 different sackbots with a controllinator set to RECIEVE on each. In each Controllinator set it to recieve a different colour tag. (EG- sackbot for player 1- Make a sackbot and on his base chip place a control seat, as reciever blue tag. Set it to A huge radius. Now, on this sackbots base chip place a Blue tag. Now create a holographic flat block of say 5x5 and set it to 0 (invisible) brightness. On this place a control seat and set it as a TRANSMITTER with a matching blue tag. bottom middle of this holo block place a FOLLOWER with Radius 0, Speed 100, Strenght 100. This makes the holographic block follow the sackbot exactly, but cause the seats and sackbot to match up perfectly.
Now, copy the whole setup for 3 more sackbots, but make each ones seats and tag on bot matching colours, so each set/sackbot setup will be set for 4 different players.
Finally onto the middle of each holographic block glue a bulb and wire it to the controllinator on the sackbots INPUT button connector. When the player enters the sackbot the light comes on.
2011-03-18 01:03:00

Author:
Sean88
Posts: 662


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