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Music Sequencer BPM..

Archive: 16 posts


Does anyone know a way to exceed the 240 bpm limit that the music sequencer has? For some people this may be fast enough but for me I actually need it to be about double this speed if not triple...2011-03-17 08:26:00

Author:
KingBalmung
Posts: 17


Well, I don't know anyway to do this. However, if anyone does please say so.2011-03-17 12:01:00

Author:
fireblitz95
Posts: 2018


You might be able to do something with the Speed input setting on the music sequencer (it has one, right? Like the normal sequencer..). You'd then have to feed it an analogue signal that is higher than 100%. The only way I know of is using the score sensor method; the forums have topics on that one.2011-03-17 12:29:00

Author:
Antikris
Posts: 1340


Well, I don't know anyway to do this. However, if anyone does please say so.
I think I found a way, but it's really annoying in the long run. Right now my work around is a Microchip. This microchip has 292 other microchips inside of it. Inside of every microchip is a timer and the notes I want to play. From there I wire every timer to the next timer in the next microchip. Each microchip is set to 0.3 seconds. This is about twice the 240 bpm rate. I tried 0.5 seconds but it seemed to match the bpm rate.

You might be able to do something with the Speed input setting on the music sequencer (it has one, right? Like the normal sequencer..). You'd then have to feed it an analogue signal that is higher than 100%. The only way I know of is using the score sensor method; the forums have topics on that one.

I'll have to give that a try a little bit later might actually be what I'm looking for. Thanks for the input guys might have found a way for me to make this song work.
2011-03-17 16:34:00

Author:
KingBalmung
Posts: 17


Pardon my curiosity, but what in the world could you possibly want to create that is faster than 480 bpm (musically speaking)?

At those speeds you'd just have a bunch of chaotic noise, at which point I'd be curious to know why you'd chosen the sequencer in the first place.

/confusedandcurious
2011-03-17 19:28:00

Author:
schm0
Posts: 1239


Pardon my curiosity, but what in the world could you possibly want to create that is faster than 480 bpm (musically speaking)?

At those speeds you'd just have a bunch of chaotic noise, at which point I'd be curious to know why you'd chosen the sequencer in the first place.

/confusedandcurious

Well being that I'm horrible with the actual music notations and reading music sheets just reproducing the sounds like it was done in LBP1 using a music sequencer. But when trying to do that it sounds really slow, and doesn't mesh right so I need to increase it by double the speed. Also you could make a techno song if you wanted with speeds of that rate.
2011-03-17 19:45:00

Author:
KingBalmung
Posts: 17


dont try to work around it,
learn to work with the sequencer instead
2011-03-17 20:00:00

Author:
Luos_83
Posts: 2136


Well being that I'm horrible with the actual music notations and reading music sheets just reproducing the sounds like it was done in LBP1 using a music sequencer. But when trying to do that it sounds really slow, and doesn't mesh right so I need to increase it by double the speed. Also you could make a techno song if you wanted with speeds of that rate.

There is no techno song (or any other non-expiremental music, for that matter) that has ever been made at a tempo of 480 bpm. I think you're not familiar with the process of subdivision (http://en.wikipedia.org/wiki/Subdivision_%28meter%29#Metric_structure)... I think what you refer to as "beats" are actually just eighth, sixteenth or 32nd notes.

Either that, or I am still utterly confused.

Have you tried shortening every note in the sequencer by half?
2011-03-17 20:39:00

Author:
schm0
Posts: 1239


There is no techno song (or any other non-expiremental music, for that matter) that has ever been made at a tempo of 480 bpm. I think you're not familiar with the process of subdivision (http://en.wikipedia.org/wiki/Subdivision_%28meter%29#Metric_structure)... I think what you refer to as "beats" are actually just eighth, sixteenth or 32nd notes.

Either that, or I am still utterly confused.

Have you tried shortening every note in the sequencer by half?I not actually using the music notes, Im using the sound effects from LBP1 that's why I need a faster bpm. I found my work around already though using timers, and Microchips.
2011-03-17 21:14:00

Author:
KingBalmung
Posts: 17


I not actually using the music notes, Im using the sound effects from LBP1 that's why I need a faster bpm. I found my work around already though using timers, and Microchips.

Ah, that makes much more sense now.

I was thinking in musical terms, not in terms of just sound effects. Now I'll just have to bug you to see your creation when it's finished!
2011-03-17 22:15:00

Author:
schm0
Posts: 1239


If you're just using sound effects, couldn't you just use a normal sequencer with the seconds per stripe as low as you need?2011-03-18 05:27:00

Author:
riverad08
Posts: 104


Ah, that makes much more sense now.

I was thinking in musical terms, not in terms of just sound effects. Now I'll just have to bug you to see your creation when it's finished!
It's a recreation of one of the songs made in LBP1. It's from Final Fantasy 10 - Zanarkand. Except im being forced to use a Microchip, with 300 other microchips inside of that one, along with a timer set at 0.4 seconds which is attached to it's associated music notes. Each timer is wired to the next timer to make a chain reaction of music. This is very much like the Music Sequencer. From what I've noticed though it actually takes less space depending on the size of the song. Might be a alternate Music Sequencer later on.


If you're just using sound effects, couldn't you just use a normal sequencer with the seconds per stripe as low as you need?
You know I never really thought about doing it this way... I will have to give that a try when my girlfriends finished fooling around with the Music Sequencer..
2011-03-18 08:39:00

Author:
KingBalmung
Posts: 17


It's a recreation of one of the songs made in LBP1. It's from Final Fantasy 10 - Zanarkand.

Ok now I'm really confused.

Is it a song (i.e. music) or a bunch of sound effects?

If it's music of some sort, I put in tons of hours into FFX. I can guarantee that there are no songs in that game that are faster than 480 bpm, let alone 240. (Also did a quick search, by the way. Both of the Zanarkand tracks I can find are slow, melodic ballads. What song are you trying to remake?) Either way, you're better off using either sequencer to perform this function. A normal sequencer can reduce the bar to a tenth of a second, which is very, very fast.

However, if you're composing actual music, you should be using the music sequencer. It's so much more powerful than just playing individual sounds. You can sustain notes, modulate, adjust pitch, panning or volume, create channels, adjust reverb and echo, and all sorts of other great techniques. You don't have to be Beethoven to sit in the sequencer and hum out the notes and find the right pitch. You don't have to know anything about musical notation, either, just shorten or lengthen the notes until they fit what you're trying to do. It's a bit longer to do it this way if you know nothing about music, but it'll work.

You may run into a problem if you're using a song with triplets, but without knowing which song you are trying to remake it's difficult to tell precisely what you are trying to acheive.
2011-03-18 17:32:00

Author:
schm0
Posts: 1239


Pardon my curiosity, but what in the world could you possibly want to create that is faster than 480 bpm (musically speaking)?

You wouldn't normally have a piece of music faster than 240bpm, but given that the shortest note you can create in the Music Sequencer is an eighth-note, then if you need a sixteenth-note (which is not uncommon in music), an obvious solution would be to treat the eighth-notes as sixteenths, and double the BPM, but you're then limited to an effective 120bpm.
2011-03-18 18:45:00

Author:
Aya042
Posts: 2870


Ok now I'm really confused.

Is it a song (i.e. music) or a bunch of sound effects?

If it's music of some sort, I put in tons of hours into FFX. I can guarantee that there are no songs in that game that are faster than 480 bpm, let alone 240. (Also did a quick search, by the way. Both of the Zanarkand tracks I can find are slow, melodic ballads. What song are you trying to remake?) Either way, you're better off using either sequencer to perform this function. A normal sequencer can reduce the bar to a tenth of a second, which is very, very fast.

However, if you're composing actual music, you should be using the music sequencer. It's so much more powerful than just playing individual sounds. You can sustain notes, modulate, adjust pitch, panning or volume, create channels, adjust reverb and echo, and all sorts of other great techniques. You don't have to be Beethoven to sit in the sequencer and hum out the notes and find the right pitch. You don't have to know anything about musical notation, either, just shorten or lengthen the notes until they fit what you're trying to do. It's a bit longer to do it this way if you know nothing about music, but it'll work.

You may run into a problem if you're using a song with triplets, but without knowing which song you are trying to remake it's difficult to tell precisely what you are trying to acheive.

The song was created in LBP1 using the sound effects. I just hate having to push a block to activate them. I gave a sequencer a try but the it doesn't activate sound effects. The Music Sequencer moves too slow for them. So I'm still stuck at what I originally came up with.
2011-03-18 21:23:00

Author:
KingBalmung
Posts: 17


The song was created in LBP1 using the sound effects. I just hate having to push a block to activate them. I gave a sequencer a try but the it doesn't activate sound effects. The Music Sequencer moves too slow for them. So I'm still stuck at what I originally came up with.

The sequencer will activate sound effects. You may have to use a battery and wire it up to the sound, though.
2011-03-19 00:57:00

Author:
thor
Posts: 388


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