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#1

The Old Rating System was Better

Archive: 40 posts


Seriously what was wrong with the 5 star system? It was easy to tell how good levels were when this system was implemented. And im sure many of you adept creators out there were angry when you received a " Boo" no matter how ingenious your level might have been.

Ratings looked cooler, sounded cooler and felt better for creators in my opinion. Your level didnt have to have many plays or "yays" to get satisfaction, all you needed was that good rating to feel a sense of accomplishment.

Why change it?
2011-03-16 20:57:00

Author:
Rpg Maker
Posts: 877


I totally agree. I loved the star system. BRING IT BACK I SAY.2011-03-16 21:05:00

Author:
craigmond
Posts: 2426


Mm do explain why they changed it in their newest podcast, and personally I think it gives you a better idea of which levels are good and which are bad.2011-03-16 21:20:00

Author:
FlipMeister
Posts: 631


Eh, many like it this way, many others like it the old way, so changing it satifies some and angers others so its the same situation.
Thing is, its been like this since launch now, people already got used to it, and would completly destroy all rating on all levels previous to the change, kinda like if they changed the rating system from LBP1 from start to "Yay/ boo," it would destroy all previous ranking, which is why they didn't, and only implemented it @ LBP2, otherwise, you'd have a lot more angry people complainign tha their level had a good raiting already and whatnot.

So its most doubtedly gonna make its return now in LBP2, the 1st week or 2 was probably the timeline when it was still kinda acceptable, but by now, too many levels and ratings to change it without upsetting 99% of the creators.
2011-03-16 21:34:00

Author:
Silverleon
Posts: 6707


According to the podcast, they had to change it to make the backwards compatibility work with older levels.
Because if they used stars in LBP2, the weighting would be different or something. (as is my understanding)
They go on to say it was a tough decision, and even people @ MM still prefer the old system, and think the only problem was not allowing the player the option to skip rating the level. I feel that is better than current LBP2 system.

Backwards compatibility is more trouble than it's worth imo.
Only rage quitters/trolls vote down levels, and it is hard to judge a level without the ratio clearly displayed.
Things are worse in LBP2 because of it, and unfortunately we have to live with it.
2011-03-17 20:30:00

Author:
midnight_heist
Posts: 2513


I much prefer the new rating system, so much simpler than giving a rating out of 5. It's also a whole lot easier to see exactly how many people enjoyed the level. The thing I don't like though, is how the highest rated page works (if you can even call it working at all).2011-03-17 21:06:00

Author:
Doopz
Posts: 5592


What I didn't like about the star system was the description of what each number of stars represented. It's all pretty wishy-washy I don't really care what system is used but I guess I'm happier with the yay, nay, ambivalent system in LBP2 since there isn't any associated "Needs work", "Must Play" baloney to go along with it.2011-03-17 21:19:00

Author:
fullofwin
Posts: 1214


lol true that, however I actually enjoyed the old rating system better, but its entirely your own oppinion.2011-03-17 21:19:00

Author:
fireblitz95
Posts: 2018


I definitely prefer the new one. Sure, the stars were a more accurate representation of what your opinion about the level was - one being "boo" and five a "yay", and three simply a "nice level". What I didn't like about it was that the stars showed us an average result. What I learnt from experience in LBP1, that means most levels will get three stars, no matter if they are almost brilliant or almost crap, and those that are freaking awesome will be always stuck in the 4 stars even if their quality rivalizes with the story levels. Imagine a guy who publishes a "half-hour work level" and it is rated 1 star by 5 persons. Of course it gets a rating so low people will avoid playing that level. Then that guy engages in some H4H and Stars4Stars and gets 20 people to heart him and rate his level 5 stars. That means he will have a rating of 3 or 4 stars, and consequently, more plays.

And that's why I like this system way better, you can actually see how many people were pleased and how many weren't. Someone can trade yays and hearts, but the score won't be a single average result. If you see a level that has 50 yays but also 40 boohs (a ratio almost no decent level gets), you know that probably the creator has been begging for positive feedback to someone else. Furthermore, if you want to give more detailed feedback than yay/boo you can always tell your opinion in a review
2011-03-20 14:46:00

Author:
SnipySev
Posts: 2452


Speaking of old vs. new...I noticed today that the level play count in LBP2 shows unique plays...you can see total plays under the level info. What did LBP1 show...I always thought it was total plays?2011-03-20 16:35:00

Author:
fullofwin
Posts: 1214


I like this a lot more compared to the rating system in LBP1, it's more honest.
(i'm wondering how many % of those 5 star levels in LBP1 deserved it in a honest way)

misty
2011-03-20 16:53:00

Author:
Mother-Misty
Posts: 574


Old rating system ftw2011-03-20 17:51:00

Author:
supremeoverlord1
Posts: 117


Speaking of old vs. new...I noticed today that the level play count in LBP2 shows unique plays...you can see total plays under the level info. What did LBP1 show...I always thought it was total plays?
Ya, LBP1 showed total plays. So survivals etc got a large number.
I much prefer judging on unique plays in LBP2.
2011-03-20 18:32:00

Author:
midnight_heist
Posts: 2513


No I think that like/dislike is a better system than a 5-star rating. In LBP1 I found myself voting either 5 stars or 1 star the whole time depending on whether I thought the level was underrated or overrated. This is why youtube has switched to like/dislike as well. 5 star ratings only work for reviews when you have a small number of them, not when you are averaging out over hundreds or thousands of plays.2011-03-20 20:09:00

Author:
thor
Posts: 388


I like the review system, its one thing i felt LBP should have had. I was more referring to Stars Vrs Boos/Yays. I think stars are still good and maybe MM could have kept that and just showed how many people played and the percentage or something.

Its just i play a stage, and many times i find myself in between. If i give them a boo, it would seem to harsh and thanks to the new systems, the whole world knows i booed the stage. However, if i "yay" the stage its still lose, lose, because i may have not even liked the stage that much, but because i didnt want to be too harsh, i yay it anyway. And of course not rating the stage or giving any form of feedback doesnt help the creator at all.

The stars were good, and i think they could easily show how many plays the level had (like youtube) and still keep the unique plays and that would be perfect. OF course thats my opinion and changing it now is more trouble than its worth.

I just dont see the satisfaction in receiving a yay more than 5 stars...
2011-03-22 20:59:00

Author:
Rpg Maker
Posts: 877


You can choose not to boo or yay it, It's the way to express your neutrality towards the level.2011-03-22 22:37:00

Author:
SnipySev
Posts: 2452


Yeah, I only "Yay" the levels I would've given 4 or 5 stars with the old system.
However, if I choose not to rate I usually leave a comment/review on what I think the creator should do to make it better.
When it comes to "Boo"s, I only use it if it's obious that the "creator" didn't put any effort into the level and/or published an unfinished, rushed or totally broken level.
2011-03-22 22:57:00

Author:
Discosmurf
Posts: 210


Quite an interesting thread here and I can clearly see both sides I'm actually quite neutral in this discussion because I like the old system better but I like the new one better. Yeah I'm confused they both have advantages and disaadvanges to bh.
When it comes to votes though I tend to smiley something I would have rated 4 or 5 stars
Neutral anything I'd give 3 stars for and boo anything below that, which then usually goes to levels that are more H4H and haven't really had much time and effort placed in them
2011-03-23 01:36:00

Author:
Elsa
Posts: 164


Old way was annoying and ugly, everyone lot of the time just voted something a 1 when they
wanted to bring the ratings down or vote 5 when they wanted it up, dumb.
the new way is like youtube. i love it, it's much better~ *mew
2011-03-23 01:53:00

Author:
Lord-Dreamerz
Posts: 4261


why in the WORLD would you want it to go back to the best artistic levels being 4-3 stars while stupid levels get the 5 star treatment?

even in the end LBP1 most levels ended up being 4 stars no matter what...so it was pretty flawed...at least with YAY/BOO you have a LOVE/HATE situation and it makes things easier...with the 5 star rating system you're basically confused figuring out why such an awesome level is 3-4 stars and such.
2011-03-23 03:04:00

Author:
Shadowcrazy
Posts: 3365


The like and dislike system doesn't take away the probability of your stage receiving a rating based on its reception. For instance, how many MM picked levels have you seen with 5,000 plus boos? It doesn't eliminate that fact that stages with great reception and popularity will receive bad ratings because of it.

The love/hate situation is exactly the problem. I should be able to rate a stage i don't love, but don't hate and this happens with 50 percent of the stages i play- i don't know what is the best way to rate them without ridiculing them or overpraising them.

With 5 stars i could simply rate the game on my enjoyment scale, rather than contemplating if its a generally bad stage or a good one. Its true some stages were pretty awesome with four stars, but there were alot of 5 star levels and more often than not, they were great in my experience.

Then its being argued that players in LBP had 5 star stages and they were horrible. Again the Yay/boo ratio doesn't alleviate the same possibility. Whats to stop players from creating stages asking for yays or hearts in return for the same?
2011-03-23 04:43:00

Author:
Rpg Maker
Posts: 877


someone already said it too....most people if not 90+% of people just used 1 and 5...so it's pretty much the same thing2011-03-23 05:12:00

Author:
Shadowcrazy
Posts: 3365


Yea true and i see ways the new system is better--im just naturally optimistic. It would have been cool if the review could have stars--even alot of the reviews on LBPC use the star system. I guess that would fit into a suggestion; Have a star system tied to reviews on levels.

Problem solved
2011-03-23 05:52:00

Author:
Rpg Maker
Posts: 877


that's better...5 star system for reviews is understandable2011-03-23 05:55:00

Author:
Shadowcrazy
Posts: 3365


Do you recommend or not recommend a level? That's the point of a rating system and a binary metric is all that is needed for that -- yay or nay, smile or frown, thumbs up or thumbs down.

Why is a distinction between a 1-star level and a 2-star level necessary exactly? Should I be playing a level you're telling me is 2 stars but avoiding a level that you're telling me is 1 star? Superfluous.
2011-03-23 22:12:00

Author:
zabel99
Posts: 179


You can choose not to boo or yay it, It's the way to express your neutrality towards the level.
The problem with this is that there is a difference between "expressing your neutrality towards the level" and skipping the option to rate.
Essentially you're saying that because I feel neutral, my opinion isn't worth anything.


Do you recommend or not recommend a level? That's the point of a rating system and a binary metric is all that is needed for that -- yay or nay, smile or frown, thumbs up or thumbs down.

Why is a distinction between a 1-star level and a 2-star level necessary exactly? Should I be playing a level you're telling me is 2 stars but avoiding a level that you're telling me is 1 star? Superfluous.
I personally am not going to frown down a level simply because I don't recommend it.
1 star = "Not recommended"
2 star = "Needs work"
3+ star = "Worth playing"
So comparing the systems, any 1 stars get a frown, 2 stars don't get rated at all, and the rest a smile.
Personally I rate 2 star levels as: Worth playing, but don't be surprised if it sucks sometimes.

There tons of levels that are not terrible, but not that good.
Why should my opinion of those levels be not worth anything?

There is no clear graph/icon of heart-play ratio, which would be the best system in order to judge a level imo.
2011-03-24 05:28:00

Author:
midnight_heist
Posts: 2513


I much prefer to look at the hard numbers Masking them with pointless gold stars has never been a good indicator of like/dislike. Most people here who want the old system back probably cheered on for a new system back when we used stars, the excitement of change drives people to believe that all change is good change. Maybe it's looking at the actual number of people who choose to dislike your level that has turned you off the new system? You must admit though, hiding it with golden stars is a bit childish.2011-03-24 05:42:00

Author:
Littlebigdude805
Posts: 1924


I like the new way better. You don't have to rate if you don't want to, and you can only rate each level once overall - so if you really hated someone, you couldn't keep replaying to rate one stars - as some "trolls" did as some stages. It feels way simpler too. Did you enjoy yourself, or not?

One thing I don't like is the fact that all reviews on a level are visible depending on their rating - so a high rated review would be at the top, whereas others will not. This means that there are loads of reviews that will probably never be seen. I'd like to be able to choose in which order reviews are shown on my level - such as "highest rated", and "most recent". It really bugs me that some people leave reviews on my level, but I may never read them because I probably won't have the time/patience to scroll through 4000 reviews to find them.
2011-03-24 09:15:00

Author:
standby250
Posts: 1113


Did anyone actually rate anything other than 5 or 1 stars? I don't think I did. I prefer the new system to be honest.2011-03-24 09:18:00

Author:
kirbyman62
Posts: 1893


I much prefer to look at the hard numbers Masking them with pointless gold stars has never been a good indicator of like/dislike. Most people here who want the old system back probably cheered on for a new system back when we used stars, the excitement of change drives people to believe that all change is good change. Maybe it's looking at the actual number of people who choose to dislike your level that has turned you off the new system? You must admit though, hiding it with golden stars is a bit childish.

I haven't uploaded a level yet in LBP2(check the sig), which brings me to the topic. I understand the change, but it doesnt change the fact that its an oversimplified system that doesn't represent the quality of levels as well as stars did. And not only that, i would have to question if it will be as satisfying for the creator. You only really get the sense that your level is more good than it is bad, but its hard to say how much each player actually enjoyed the level than with the star system. In my opinion its just not as satisfying getting a whole bunch of "likes" as opposed to 5 star ratings--which are basically saying your level is awesome, not just "not terrible or good"

If anything, if my level was bad, i would have preferred the new system, because it makes your level seem better than i actually is.
2011-03-24 21:16:00

Author:
Rpg Maker
Posts: 877


I personally am not going to frown down a level simply because I don't recommend it.
1 star = "Not recommended"
2 star = "Needs work"
3+ star = "Worth playing"
So comparing the systems, any 1 stars get a frown, 2 stars don't get rated at all, and the rest a smile.
Personally I rate 2 star levels as: Worth playing, but don't be surprised if it sucks sometimes.


That's fair, but how is anyone to tell that this is what your ratings mean? How many others rate the same way you do?
I think that a good rating system should as much as possible be consistent across the user base. If everyone's ratings mean something different, how much meaning does the aggregate really have?

Like/dislike is as simple as it gets. It conveys to everyone exactly what everyone's rating criteria should be. A level either mostly made them smile or it mostly made them frown.


And not only that, i would have to question if it will be as satisfying for the creator. You only really get the sense that your level is more good than it is bad, but its hard to say how much each player actually enjoyed the level than with the star system. In my opinion its just not as satisfying getting a whole bunch of "likes" as opposed to 5 star ratings--which are basically saying your level is awesome, not just "not terrible or good"

A rating system exists more for the benefit of players than the benefit of creators. As a creator you can still compare the like count to the play count. If your level is awesome you'll get a high ratio of likes to plays. If it's "not terrible or good" you'll get less.
2011-03-24 23:29:00

Author:
zabel99
Posts: 179


I feel that the old system was broke in that there were too many options in five stars. But then again I think yes or no is limited. It would be nice if you could vote "nuetral." But then again, a nuetral vote wouldn't make a levels rating go up or down, so I suppose that is why it isn't included. Overall then, I'd say I like the new system better.

Also, for perfectionists, (like me), you dont have to fret over whether your level will achieve that nice shiny 5-stars or not. Before I felt if my level wasn't five star, then it wasn't perfect enough. Now I don't worry about the overall rating b/c its more gradient in the rating rather then segregated into threshholds of stars.
2011-04-03 19:28:00

Author:
Lockstitch
Posts: 415


I much prefer the new system.

If I like a level, I 'yay' it.
If it needs work, I leave it neutral and come back to it later.
I rarely hand out boos, usually just for trolls.
If a level is super-awesome, it gets the heart.

Isn't four degrees of evaluation enough?
I honestly feel the new system reflects the worth of levels better than the old one... I still get that '5-star feeling' when people heart me/my level
2011-04-04 16:22:00

Author:
Bovrillor
Posts: 309


I prefer the new system too.
There were a lot of bugs with the star system in LBP1. A lot of times, the star system crashed and nobody knew exactly how many stars their level had.
The star system was good, but the new YaY and Boo system is better.

Also, the amount of plays on a level in LBP2 is decided on how many Unique players have played your level. In LBP1, it counts the number of plays a level had, unique player or not.
That also affects the YaY/Boo system. Because now you can exactly know how many players Yayed or Bood your level. This was impossible in LBP1.
It also isn't YaY and Boo only. You can also leave a Neutral one by not selecting one of them.

I think YaY/Neutral/Boo this way:

1-2 stars=Boo
3 stars=Neutral
4-5 stars=YaY
5 stars=Heart

That's the way I use the YaY/Boo system.
It's almost the same as the stars.
With stars, you also don't know how many players rated your level 1, 2, 3, 4 or 5 stars. You only knew the average of the stars you got and the hearts your level got.


So, I prefer the New YaY and Boo system.
2011-04-04 16:35:00

Author:
yoda97yoda
Posts: 121


I've yet to hand out a boo. Even I didn't enjoy the level, I don't have it in me to frown on someone elses creation. Yeh, I'm a softy I know.2011-04-04 18:15:00

Author:
julesyjules
Posts: 1156


Oh I can't even express how much more I like the new system. The effect that some players had when they'd rate 1 star could negatively cripple a level after just one or two plays, now a single frowny only weighs as much as a yay, so you don't have to worry about one extreme rating throwing off the balance of the rating system.

The main thing I don't like is that if a level is just mediocre, but not bad or good, it will still sometimes receive extremely good ratings, just because there isn't a real reason to boo it, so some levels have their ratings overinflated, a good example of that would be basically all of mine
2011-04-04 20:49:00

Author:
Jayhawk_er
Posts: 403


How about you implement a 5 star rating system in the review section? For example the average will only appear when you are looking in the reviews and the reviewers article displays there star rating in the top left corner. If you think about it would be more appropriate. For example you can look at the 1-10 rating or what ever they use on amazon. I find it helpful because if you are purchasing something, you can look at a bad review and judge for yourself if the reviewers criticism is even relevant to the product.

For example if someone gives a laptop a bad review and admits they aren't really tech savvy, then you can right off that review as not really helpful. But non tech savvy people will find it helpful because they are looking for something not as complex and suits there needs.

I think it would cater to the more picky players that need more info about a level. This five star system will not effect the overall score of the level either it will only be displayed in the review section.

Will it make everyone happy probably not, but I think it's a good solution.
2011-04-08 22:12:00

Author:
Dingobread
Posts: 16


Only rage quitters/trolls vote down levels...

Hey, I resent that statement.
2011-04-14 22:47:00

Author:
Chdonga
Posts: 388


Stars are one colour. The sound isn't good, they're actually annoying. (Tktktk, tooktooktook! NO.) They looked bland like the rest of the LBP1 interface. I could go on and on and-2011-04-16 20:31:00

Author:
Cronos Dage
Posts: 396


Stars are one colour. The sound isn't good, they're actually annoying. (Tktktk, tooktooktook! NO.) They looked bland like the rest of the LBP1 interface. I could go on and on and-

you could but that's not really what the discussion is about...it's really about giving feedback to the creator for their level...which imo the star system makes it confusing because you don't know what goes through every players mind when they rate in between stars.

so having the like/dislike option is a nice approach since you just get the basic idea of how players felt about your level...someone also mentioned comparing your rate with the plays so in essence it's like having more then 2 choices.
2011-04-16 21:48:00

Author:
Shadowcrazy
Posts: 3365


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