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Destroying emitted object
Archive: 4 posts
Hey LBP Central, New at creating here, making my first level. But I have no idea how to destroy an emitted object. I have a player sensor attached to a randomizer which selects an emitter. I need that emitter's object destroyed when another player sensor is activated. (Lifetime settings are not an option) Any ideas where to start? Thanks in advance | 2011-03-16 20:06:00 Author: igniteryan Posts: 2 |
Connect the other player sensor to a tag. On the emitted object place a tag switch connect to a destroyer. Whenever the tag is activated the tag switch is activated (provided it's radius is big enough) and destroys the object. | 2011-03-16 20:09:00 Author: Syroc Posts: 3193 |
Connect the other player sensor to a tag. On the emitted object place a tag sensor connect to a destroyer. Whenever the tag is activated the tag switch is activated (provided it's radius is big enough) and destroys the object. I made a quick correction there in red for clarity. | 2011-03-16 20:17:00 Author: Shanghaidilly Posts: 153 |
Thanks Syroc for your help! I'll try it out Much appreciated | 2011-03-16 22:46:00 Author: igniteryan Posts: 2 |
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