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#1

Destroying emitted object

Archive: 4 posts


Hey LBP Central,

New at creating here, making my first level. But I have no idea how to destroy an emitted object.

I have a player sensor attached to a randomizer which selects an emitter. I need that emitter's object destroyed when another player sensor is activated. (Lifetime settings are not an option)

Any ideas where to start?

Thanks in advance
2011-03-16 20:06:00

Author:
igniteryan
Posts: 2


Connect the other player sensor to a tag. On the emitted object place a tag switch connect to a destroyer. Whenever the tag is activated the tag switch is activated (provided it's radius is big enough) and destroys the object.2011-03-16 20:09:00

Author:
Syroc
Posts: 3193


Connect the other player sensor to a tag. On the emitted object place a tag sensor connect to a destroyer. Whenever the tag is activated the tag switch is activated (provided it's radius is big enough) and destroys the object.

I made a quick correction there in red for clarity.
2011-03-16 20:17:00

Author:
Shanghaidilly
Posts: 153


Thanks Syroc for your help! I'll try it out Much appreciated2011-03-16 22:46:00

Author:
igniteryan
Posts: 2


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