#1
Object Tweaker
Archive: 7 posts
There should really be an object tweaker that can set objects to either sink/float in water. That way i dont need to tie wheights to an object after using a gravity tweaker. That way u can use a material that normally floats and push it along the bottom of a room thats filled with water. >.< i dont think theres a tweaker for that...but there really should be. <3 | 2011-03-16 17:57:00 Author: PurpleIris88 ![]() Posts: 108 |
I think what you really want is some new tweaks for material property tweaker which should contain this kind of functions ;] | 2011-03-16 18:09:00 Author: Shadowriver ![]() Posts: 3991 |
That would be even more perfect ![]() | 2011-03-16 19:29:00 Author: PurpleIris88 ![]() Posts: 108 |
There should really be an object tweaker that can set objects to either sink/float in water. There is... it's called a Mover. ![]() TBH, a mover is more flexible than your suggestion, as you can also set how fast an object will float or sink. | 2011-03-16 20:06:00 Author: Aya042 ![]() Posts: 2870 |
ill give movers a try and see if i can get it to do what i want. im still figuring the new tools out. ![]() | 2011-03-17 03:14:00 Author: PurpleIris88 ![]() Posts: 108 |
I thought that was what the "Bouyancy" setting was... | 2011-03-17 04:45:00 Author: jalr2d2 ![]() Posts: 256 |
I thought that was what the "Bouyancy" setting was... The "Zero Buoyancy" can reduce or disable an object's natural tendency to sink or float depending on its density, but you can't use that in isolation to make it, say, sink, when it would naturally float. Personally, I'd use that option to disble its natural tendencies, and then stick a mover on it to override that, and enable the mover from a water sensor so it doesn't float when it's not in water. | 2011-03-17 13:35:00 Author: Aya042 ![]() Posts: 2870 |
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